Enders Game 1: The Training Game Competition - Team 2

Rubberjello, a long time ago, you couldn't upgrade to cossacks. One of the middle-era patches added all the UUs to the upgrade chain. Changed the dynamics of the game a bit.

At this point, all UUs can be upgraded to, if the unit they replace is on the upgrade chain.

Arathorn
 
If it is possible could i join?I play PTW with the 1.21F version.
I am currently on regent but i am starting to find that to easy and are thinking of going up to Monarch.
If you dont want to have me in your team or feel that i should try Monarch before going up to emperor i totally understand.
I also feel i should tell you that i have never been in a succession game before.

Volum

P.S I have not read the other tread.
 
Originally posted by Arathorn
Rubberjello, a long time ago, you couldn't upgrade to cossacks. One of the middle-era patches added all the UUs to the upgrade chain. Changed the dynamics of the game a bit.

At this point, all UUs can be upgraded to, if the unit they replace is on the upgrade chain.

Arathorn

Ah! That explains it. I guess my old memory is not COMPLETELY shot .... yet!:D
Thanks!
 
I am not Smurf
SaaM's turns (more like "we dont have Smurf's save, so SaaM replays what Smurf did)
IT: I read Sirps comments of Smurf's turns. I wont rush or raze, though DG knowledge and the Penguin PI, I should really play out the save as Smurf did (see CT for explanation)
Edit- Im an idiot. The 350AD is in my inbox. I'll start playing
Disorder check: Those that are rioting will stop soon.
T1: Order is restored. Some pikes and horses are built. Next turn the Siege of Revjack will start (waited for the Mace's to arive).
IT: Odessa is due to build the FP next turn. I see its Sirps doing, so I keep it
T2: FP done. Odessa starts Market. Siege time!
Elite 5/5 Sword v Fortified 4/4 Spear. Spear falls, 2 damage to sword, no GL
4/4 horse v 3/3 fortifed spear. Horse falls, does 2 damage to now 2/4 spear.
4/4 Med Inf v 3/4 fort spear. 2 damage to Inf, and it takes city. 5 slaves. City has 4 resistors.
Araahus is last city. Horsmen heal in newly renamed "A Bunch of Vowels" (OCC- Isnt vowel such a funny word?)
T3: Minsk builds Aqueduct, starts Temple. I take cities off of worker production in favor of infastructure.
T4: Resistance in Vowels ends; it riots. I stop it. Next turn we'll siege AArhus. (To be renamed: Sneeze) Meanwhile in the world of Diplomacy, everyone (excpet China) is up Edu, Invention and Chivalry on us with P.P due in 24. Perhaps when the war is done, we can lower the slider?
T5: Order restored in Vowels. Begin sieg of Aarhus!
4/4 Horse v 3/3 spear. Kills spear, 1 damage
4/4 med inf v 3/3 spear. Kills spear, promoted, 1 damage. Takes city! "We have destroyed the Fledging Vikings, Prime Minister." Hmm.. Svestapol is connected to Shanghai. I investigate Shanghai for 78g. Its guarded by 2 pikemen. I send the army to Svestapol. I dont fiddle with the slider (If the next person wants to, by all means, go ahead)
also, @rubberjello- Yes, Cossaks upgrade from Knights.
T5: Just a note: Mao has the capacity for Knights, having finally connected his horses and iron. Lots of culture expansion. More pikes built. People expand palace, building Stain Glassed windows in our honor. Liz starts Copern. (hmm... Ill leave buying for later)
BT: Between turns, I buy Chivalry for WM, 310 and 3 gpt from Osman (This is the lowest I could get since all civs have it). Why you may ask? China. Just feel that we need knights to go up against their riders.
T6: I put Svestapol on a Baracks for quick healing and to upgrade. I position the troops. Next turn begins "Operation: SARS Attacks!" (See Daily Show). To make sure that our knowledge of the Chinese roads is accurate, I buy a WM off of the Ottos for 19g and our WM. This shows that the Chinese have been improving a bit more, but Xinjain is still unconnected. First target!
War time... I force China to hand over Edu. Makes them Furious. Now, Prepare for War! Liz cancels Gem deal, renews for WM, 20g and 4gpt.
T7: Chinese warriors aproach! 4 vet horses go to attack Shanghai. A pike emerges. 1st dies, others retreat. Elite Sword and Vet Mace approach Xinjian (which I left unroaded for a purpose)
BT: Archer v Horse- Archer redlines horse.
T8: 4/4 Mace v 3/4 spear in Xinjain. Mace defeates spear. 4/5 Sword v 3/3 spear. Takes city, no GL. Horse v warrior,1 damage to horse. Horse v warrior, one damage to horse.
BT: Horse killed by workers on way to pillage.
T9: Now the knights start.
BT: 3/3 Warior v 3/4 horse. Horse is redlined.
T10: Xinjian stops resisting. Vladivostok is hit by disease. I temp leave Xinjian unguarded (to next player- move Sword back in) to kill an fort. archer.
4/4 Med Inf v 4/4 pike. Med Inf dies
4/4 Med Inf v 5/5 pike (hm... were just promoting this thing). Med Inf dies, dose 2 damage, reveals 3/3 pike. Im done. Who's next?
Also, hope I didn't :smoke: up the place
The Save
 
GAHHH! A Genocidial Penguin! :eek: :eek: :eek:
Those poor (R.I.P.) Vikings!
"Got it"

Some Pics at the end of "The Warmongering Frozen Waterfowl's" turn: ;)

Vikings....the earth knew yee too little*
(But from that little bit, we knew we didn't like ya!) ((and it looks like a hoard of sturdy Russian peasants are picking over the leftovers.))
eg1t2pic006.jpg


The new Chinese front: (Where did all that jungle go???)
eg1t2pic007.jpg
 
Preturn. Everything looks good, except on tech front. Everyone is ahead by at LEAST Invention and Education. We are at 6.1.3 on the Slider and at +18 per turn. Invention is pretty pricey (min. 280 gold plus 2 Luxs to Greece.) Hold off for now. 17 turns till Printing Press.

IT Greeks are building Copernicus's, Egypt is building Leonardo's Workshop. 2 Chinese Warriors attack our redlined horse. One loses, the other one kills the horse. Archer attacks our horse, loses.

470 AD (1) Most towns appear to be building Knights.:goodjob: Switch pikeman orders to Library in Bergen to help Culture. Swap around a lot of garrisons so that Elites are headed to the China front. Price drops on Invention. 190 gold, Gems, Furs to Greece for Invention (they are the least danger to us, and near the weakest) Everybody except Ottos know Gunpowder :(. No one is willing to trade for it. The best deal for Education is Gems, Spices, 12 GPT, and 129 gold to Celts, but I decline. Maybe we can force it out of China during Peace???) Trade Spices to Egypt for 3gpt and 70 gold. Celts won't pay much gold for the remaining Lux trades, so I hold off for a future tech trade (bad move?)
Horseman kills surviving warrior. Eeek! 5/5 Pikeman in Shanghai? Yeeuch! I'll wait for more Knights. Upgrade a few Horseman to Knights.

IT Shanghai. MI attacks and redlines a Horsie. Egyptians are building JS Bach!!! This tech backwardness is getting downright worrisome!

480 AD (2) Road complete from Northern to Western Front. Position Stack-o'-Death near Shanghai.

490 AD (3) The People Love us! We get a Penthouse on our Castle. Trondheim completes Library, Courthouse ordered. Library complete in Molde, Pike ordered. Stack is not big enough, wait another turn.

IT Greeks are building JS Bachs. 4/4 MI attacks our 4/4 MI, they lose, redline, no promo.

500 AD (4) I light some votive candles and prey to the great RNG god in cyberspace. Attack Shanghai. (Sure wish I had some catapults! It was a bloody battle, 3 Knights killed, 3 redlined, 1 MI killed vs the 5/5 Pike and 3 3/3 Pikes. Shanghai is ours with an Aqueduct, 6 Resisters, and 2 Slave Workers. Library started.

It Archer approaches.

510 AD (5) BTW. I'm just repeating unit builds in most of the cities. China is far from a walkover! Nobody willing to trade for Gunpowder, and we're dirt poor upgrading Horsies to Knights anyways. Elite Sword vs. Archer, wins. Healing turn

520 AD (6) Starving Shanghai, 2 Resisters left.

530 AD (7) Birka Courthouse finished -> Marketplace. Getting stack together for Beijing push. Shanghai is pacified, Starving.

540 AD (8) Another addition to our palace. Trade our newly gained Dyes to England for 20 Gold and 4 gpt and World Map. What in the heck??? Beijing only guarded by 3 Spears after all that bloodshed to the North? We win, no losses. Try to talk peace, he is willing to give us everything, but he only knows Education. :( I decide to let Shaesha decide about peace *hehe*. We have a good supply of Knights now, I hate to waste them. I send some forces (including 2 un-upgraded horseman) back to our paper-thin defense northern front. Start switching cities off of war-time economy. We need Money for both tech-buying and infrastructure. Order Marketplaces wherever needed. Moscow keeps building Knights

550 AD (9) Stopping here to even up the turns. Some Ottoman troops wandering around. I am very, very deeply suspicious of a surprise attack by them. All the indications are there. I'm not going to send our Knights deeper into Chinese territory this turn. We can buy Gunpowder now (Celts offer the best deal (Spices, Dyes, 20 gpt, 130 Gold). We can also trade Dyes to Egypt for small change. Any votes on the tech trades?), or are we still gambling on Printing Press?

The save (550AD)

The latest China front shot
eg1t2pic008.jpg


The Histo shot:
eg1t2pic009.jpg
 
Originally posted by Stuck_As_a_Mac

IT: Odessa is due to build the FP next turn. I see its Sirps doing, so I keep it

How about keeping it going because it's a genuinely good move to get it built there? :) The idea of TDGs isn't just to 'follow the leader'; I don't want a whole heap of sycophants following my every move :)

The reason we want the FP there is to get a timely FP online by the time cossacks come along, so we can use an elongated core to dominate the world.


T3: Minsk builds Aqueduct, starts Temple. I take cities off of worker production in favor of infastructure.

Temple? Huh? We shouldn't need temples! Set it to building troops or something instead. You could get a knight instead of a temple!


T4: Resistance in Vowels ends; it riots. I stop it. Next turn we'll siege AArhus. (To be renamed: Sneeze) Meanwhile in the world of Diplomacy, everyone (excpet China) is up Edu, Invention and Chivalry on us with P.P due in 24. Perhaps when the war is done, we can lower the slider?

Talking about the slider...as at the end of the turn you had science set to 10%. This was costing us (!!) 23 gold per turn. You could just have set a lone scientist in a distant city!


"We have destroyed the Fledging Vikings, Prime Minister."

Excelllllent :goodjob:


BT: Between turns, I buy Chivalry for WM, 310 and 3 gpt from Osman (This is the lowest I could get since all civs have it). Why you may ask? China. Just feel that we need knights to go up against their riders.

Huh? :eek:

You spent all this money on an optional tech that I specifically said we didn't really want?

Your moves here really betray a lack of understanding of our plans. Let me explain:

Our aim is to go for military tradition, and get cossacks, upgrading a whole heap of horses to cossacks. We don't really want war until the time of cossacks, since we have a large enough core now.

However, we have some swordsmen and MDIs laying around from the Viking wars, and they are going to be obsolete as soon as cossacks come along, and will need to be disbanded. But, why don't we "disband" them by sending them into battle for us, and take a few cities for us?

The war against China is NOT meant to be a full-scale military campaign, it's meant to be a precise surgical operation where our 'military surplus' is used up taking some cities - or dying.

If you don't have enough MDIs and swords to go to war with, then you shouldn't go to war AT ALL. Wait for cossacks instead.

Wasting bigtime cash on chivalry is :smoke: here, although I will accept responsibility since I didn't explain our strategy well enough earlier.


This shows that the Chinese have been improving a bit more, but Xinjain is still unconnected. First target!

How does it being unconnected make it a 'first target'? It makes it a less significant city that we can easily pick up later. This should be a quick surgical operation to sieze Beijing and Shanghai and then make peace at our lesiure.



T7: Chinese warriors aproach! 4 vet horses go to attack Shanghai. A pike emerges. 1st dies, others retreat. Elite Sword and Vet Mace approach Xinjian (which I left unroaded for a purpose)

You're sending horses against pikes? Those horses are future cossacks! Let our cannon fodder MDIs die against the pikes, and then later we will upgrade the horses to cossacks!

---

In the final save, the luxury slider is WAYYYY higher than it needs to be. You could have lowered it after destroying the Vikings. This plus the unnecessary 10% science plus the 300 gold wasted on chivalry probably adds up to over 500 gold wasted on this turn.

Which goes to show, slider management is *very* important.

Moscow needs its hills roaded and mined! It is getting a huge wasted food surplus. It needs the cattle mined now that it can no longer grow, and it needs mines on the hills so that its food surplus can finance working on the hills. It could become a very high producer that way: 25+ spt.

Also what are Minsk and Yakutsk doing building MDIs? MDIs and swordsmen are near obsolete! We want to get rid of them and only build horse-based units. But those cities should be building marketplaces, and should have land around them irrigated for faster growth!

Not a bad turn, by any means, you did finish off the Vikings, and most of the domestic development is good, but could have been a little better if you managed the slider better and understood our overall strategy better.

-Sirp.
 
I've got it but may not play until tomorrow... we'll see how the next couple of hours goes :)
 
Originally posted by Rubberjello
Preturn. Everything looks good, except on tech front. Everyone is ahead by at LEAST Invention and Education. We are at 6.1.3 on the Slider and at +18 per turn. Invention is pretty pricey (min. 280 gold plus 2 Luxs to Greece.) Hold off for now. 17 turns till Printing Press.

Good job on holding off on buying, but, you should have adjusted the sliders! See notes on Stuck as a Mac's turn.


470 AD (1) Most towns appear to be building Knights.:goodjob: Switch pikeman orders to Library in Bergen to help Culture.

Good job there, we need libraries in outlying cities.


Swap around a lot of garrisons so that Elites are headed to the China front.

Well, good, but in the final save there is an elite MDI guarding a town in Scandinavia. He should have been moved over to attack China.


Price drops on Invention. 190 gold, Gems, Furs to Greece for Invention (they are the least danger to us, and near the weakest)

China knew Invention right? In that case you shouldn't have bought it: just wait around until we make peace with them and extort it. Or else wait around for Printing Press. Feeling comfortable behind a few techs is crucial in playing on harder levels. Don't feel anxious about having to catch up.


Everybody except Ottos know Gunpowder :(. No one is willing to trade for it.

That's not a problem. We'll get it in due time.


The best deal for Education is Gems, Spices, 12 GPT, and 129 gold to Celts, but I decline. Maybe we can force it out of China during Peace???)

Just maybe :)


Trade Spices to Egypt for 3gpt and 70 gold. Celts won't pay much gold for the remaining Lux trades, so I hold off for a future tech trade (bad move?)

Nah, don't give them luxuries for chump change. Not a bad move at all.


Horseman kills surviving warrior. Eeek! 5/5 Pikeman in Shanghai? Yeeuch! I'll wait for more Knights. Upgrade a few Horseman to Knights.

No no no, this isn't what we need, a war of attrition. We want peace quick.


IT Shanghai. MI attacks and redlines a Horsie. Egyptians are building JS Bach!!! This tech backwardness is getting downright worrisome!

It's fine. Music Theory is so useless anyway. You don't see smokestacks coming out of the tops of their cities right? Then nothing to worry about :)

Well ok, maybe a bit, but we're fine. As long as we manage the slider properly from now on.


480 AD (2) Road complete from Northern to Western Front. Position Stack-o'-Death near Shanghai.

Good...other than it being 22 turns after I recommended doing it!


500 AD (4) I light some votive candles and prey to the great RNG god in cyberspace. Attack Shanghai. (Sure wish I had some catapults! It was a bloody battle, 3 Knights killed, 3 redlined, 1 MI killed vs the 5/5 Pike and 3 3/3 Pikes. Shanghai is ours with an Aqueduct, 6 Resisters, and 2 Slave Workers. Library started.

Bloody battles aren't what we want. We need peace, build up, wait for cossacks. Good job on taking Shanghai though, could've been worse.


510 AD (5) BTW. I'm just repeating unit builds in most of the cities. China is far from a walkover! Nobody willing to trade for Gunpowder, and we're dirt poor upgrading Horsies to Knights anyways. Elite Sword vs. Archer, wins. Healing turn

Well, getting Chivalry in the first place was a mistake, not attacking with MDIs was a mistake, and upgrading all these horses was a mistake. Since China isn't rolling over to MDIs, we should just make peace and be done with it.


540 AD (8) Another addition to our palace. Trade our newly gained Dyes to England for 20 Gold and 4 gpt and World Map. What in the heck??? Beijing only guarded by 3 Spears after all that bloodshed to the North? We win, no losses. Try to talk peace, he is willing to give us everything, but he only knows Education. :( I decide to let Shaesha decide about peace *hehe*.

Shaesha will decide to make peace as soon as her turn begins :)

If we cut luxury to 10% and science to 0%, with a lone entertainer, (and maybe could be 0% luxuries with some lux trades), we can make 114 gold per turn. That's *easily* enough to catch up in technology in no time at all.

We don't need Music Theory, and we are getting Printing Press soon. Assuming that we get a monopoly on that, we will really be right up there no problem if Shaesha plays her cards right. Think about it: There are lots of luxuries out there for trading, we can use PP to get some luxury deals going, get some techs, and then we can start self-researching.

If we get Education off China for peace, which they will do, then we can start Universities in Moscow and Kiev, and have them done by the time PP comes in.


We have a good supply of Knights now, I hate to waste them. I send some forces (including 2 un-upgraded horseman) back to our paper-thin defense northern front. Start switching cities off of war-time economy. We need Money for both tech-buying and infrastructure. Order Marketplaces wherever needed. Moscow keeps building Knights

Good job, except you should have made peace too.


550 AD (9) Stopping here to even up the turns. Some Ottoman troops wandering around. I am very, very deeply suspicious of a surprise attack by them. All the indications are there. I'm not going to send our Knights deeper into Chinese territory this turn. We can buy Gunpowder now (Celts offer the best deal (Spices, Dyes, 20 gpt, 130 Gold). We can also trade Dyes to Egypt for small change. Any votes on the tech trades?), or are we still gambling on Printing Press?

We definitely want to extort Education from China for peace. Then we will see. Adjust the slider like I've recommended, and we will be rolling in cash. You seem very enthusiastic to get gunpowder. We don't *need* it now. It can wait. Just take it cool, manage our economy well, and we will catch up.

Now, what is Tblisi doing building a regular pikeman?

A good turn, and some good ideas, you should have been brave enough to make a firm decision about peace though. It's definitely the right decision.

I'm just sorry I didn't explain my thinking about the reasons for the war with China well enough :(

Good luck to Shaesha.

-Sirp.
 
Wow! Sorry for the slider mis-management. I really blew it - considering how I was scrambling for money for upgrades!

I kinda knew what you wanted to do with China...but I just didn't see that many MIs and Swordsmen around at the beginning of my turn...not nearly enough to do the job of getting those two key cities. (Beijing is going to be pretty productive for us, being close to the Forbidden Palace.)

A weak phase of my game is paying attention to the domestic details during the middle of a hot war, and I think this turn proves it! :smoke: Tlibisi building reg units?:smoke:


BTW...Is it an "exploit" if you purchase a tech off a Civ that you know is going to sneak attack you next turn for a high GPT?
 
Originally posted by Rubberjello
Is it an "exploit" if you purchase a tech off a Civ that you know is going to sneak attack you next turn for a high GPT?

Absolutely not. They are the one sneak-attacking you, and you are the innocent victim of their aggression. If they are willing to break a GPT deal in order to sneak-attack you, that's their choice.

-Sirp.
 
Pre-Turn - Peace with China for a map and Education. Switched Tblisi to
University. Also Kiev and Moscow to University. Turned Science off -
lux to 10%. Now at +122gpt.

560AD - Spice addicts has issues - I swear I just looked at them! I set a
scientist in Molde. Traded the Ottomans Gunpowder for World Map, 25gpt,
and 261 Gold. I politely <g> request that the Ottos get off our turf or
declare war. They declared war! Killed 4 Ottos outside Bejing. Lost 2
MDIs

IT - Killed an Otto lost an MDI.

570AD - Nada

IT - More Nada

580AD - The Ottomans have moved out of our territory but they won't talk
to us. We now have no clowns and one scientist

IT - Oops I spoke too soon! They have moved up towards Shanghai.
Odessa Marketplace > Aquaduct.

590AD - We lose a pikeman and MDI ouside Shanghai.

IT - They attack Shanghai and we get a Great Leader - Ivan the Terrible!

600AD - There are no Great Wonders to go after. We can get Astronomy
for Dyes, WM, 3gpt and 544 gold. Only 4 turns to the Printing Press.
Waiting for that.

IT - We kill 3 ottomans near Shanghai. Moscow University > knight.
Ack! vowels (the b and v are really close together) civil disorder.
Give them a clown. Kieve University > Knight.

610AD - They lose another guy... Ottomans still won't talk to us!

IT - MDI takes another Otto. Bejing Library > Marketplace.
St. Petersburg Marketplace > University.

620AD - kill the 2 Otto in Bejing.

IT - Greece wants to trade lux plus they want 10gpt! I think we should
hold out for PP. We don't have that many clowns. England wants Gems
for Music Theory, World Map, 170 gold. I'm still going to hold out...

630AD - Not much going on here...

IT - Shanghai Library > Marketplace. We learned PP and went for
chemistry.

640AD - China has Music Theory. Egypt has Music Theory, Banking,
Astronomy, Chemistry. The English have the same. So does Greece.
We trade Peace, Astronomy, WM for PP with the Ottomans. We trade
Dyes, PP, WM, 270 gold for Chemistry to Greece. We trade Gems, PP
WM, and 660 gold for Metallurgy to England. We trade Spices, Dyes,
and Metallurgy for banking to Celts. Then traded Gems, PP, World
Map, 200 Gold for Navigation to the Celts. Anything else I could
too many gpt.

IT - The English declared war on us!

650AD - Tried to form an alliance with Egypt but the option is not
there. We were able to kill off a few of the English.


The Save
 
Great looking turn Shaesha! Good trading to pull us up in tech.

I will comment in more detail later. I got it.

Ivan could be used for a cossack army, but if there are any wonders to be gotten, particularly Smith's, as it will save us alot of cash, I will probably use him on that. The English declaring war on us is a bit of a spanner in the works, as we would have liked to sign an alliance with them, against Egypt. Nevertheless, these things happen. Options are to try to get a RoP and MA with Egypt, and march through to get England, or to just declare on Egypt anyway, or to sign an MA with Egypt and let Egypt and England duke it out while we take out the Celts.

-Sirp.
 
Oh and @Volum, sorry for not answering you for so long....I would be happy to let you play, however I don't think this game is going to last that much longer, in fact if we play our cards right it might only make it through a little more than one more rotation.

As such, I really don't think it's appropriate to take on a new player at this late stage.

-Sirp.
 
IT 650: Firstly I build an embassy in Egypt. This will improve relations with them and allow us to sign military alliances and RoPs. Thebes is a pretty impressive looking city - size 12, building a bank, though defended only by a musket and two spears, all regulars. With seven luxuries, all their citizens are happy.

The only Egyptian source of saltpeter is right on their border, so I switch to a settler in Vowels to go get it off them!

Ok rather than cutting jungle in far off places, many of our workers could be far better used bulking up our current good cities with population so they can start building cossacks soon. There is even one stack of workers mining a tile that's out of range!

Now time to cut a deal: Dyes and 77 gpt to Egypt for an alliance against England and Military Tradition. Gladly paid. Steep maybe, but remember that if they make peace with England, we stop paying them.

Apparently that broke a fur deal between Egypt and England, and we can now sell furs to Egypt for 7gpt. Excellent. I sell Military Tradition to Greece for two luxuries. That should keep us happy for a while. Luxuries cut to 0%, and we are earning 139gpt.

1 660AD: Build colony on saltpeter. Upgrade to a heap of Cossacks. Get ready to grab the Egyptian source of saltpeter next turn.

2 670AD: Form an army, fill with cossacks, move said army along with a whole heap of supporting cossacks up to Newcastle ready to attack.

Build city which gets Egyptian saltpeter and then immediately sell it back to them for a princely sum. Start merging workers into cities, trying to get as many as possible to become productive cossack-builders.

3 680AD: Our cossack army attacks Newcastle and the cossack in it promotes to elite as he triggers a golden age. A second attack takes the city, and our cossacks go onto Dover, which sees a spearman kill a cossack before we manage to capture the city.

4 690AD: China and England sign a military alliance against Egypt. Norwich, on hills and defended by two muskets looked like it was going to give us some trouble, and it did badly wound our army, but we managed to take it without loss.

Ok it's time to take a tech lead now we're in our golden age and rolling in cash. Research set to Physics @70% due in 4.

5 700AD: Our cossacks kill some English cavalry and move onto the only English source of saltpeter.

6 710AD: We capture Coventry. Our forces are repelled at Asyut when a spear on flatland kills a cossack!

7 720AD: Liverpool flips to the English and we lose a cossack in it. This time we raze the city to the ground. Oxford is taken and razed as well this turn. The Egyptians discovered Physics and we buy it off them for chump change, then go for ToG

8 730AD: We get a Great Leader! He's sent home and will be saved for Newton's.

9 740AD: After a vicious struggle in which we lost 4 cossacks - making for a total of 7 losses in the war, we capture London! We now have control of Smith's.

10 750AD: Newcastle deposes to the English; we just lose an MDI in the city but then lose a cossack against a spearman retaking the city!

The English are almost done for. Finish them now! Then we can select our next target: Egypt is certainly the most powerful, so if we finished her off, the game would certainly be over in our favor. But, we have ongoing deals. Our treaty with China is about to expire, so we could fight a war with them, and continue on to take out the Ottomans. Certainly though, Egypt is our biggest threat, and we want to take them out *before* they get rifles.

When we get to the industrial age, railways are all we want. Everything else will take too long to come online to change the course of the game, even factories.

We must exploit our golden age production now to build enough cossacks to put the game out of doubt.

-Sirp.

The Game
 
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