ENES 1- the first NES with Gods

Erik Mesoy

Core Tester / Intern
Joined
Mar 25, 2002
Messages
10,959
Location
Oslo, Norway
I havent seen any NES'es with gods. This one isnt built around them, but its a nice one anyway.

Rules for Erik's NES version 2.3b
You are leader of one of the five nations: 3, 23, 37, 44 or 55.

Money and Territory: You start with 35 gold. Capitals are worth 4 a turn in income and start with a castle. Other territories under your control are worth 2 income a turn. Every infantry unit you have costs 1 gold in upkeep, and horse units cost 2 per turn. You conquer territories by moving units into them. Warning- they may contain traps and/or wild savages. You can trap a territory for enemies- PM me avout your traps. You can invent the trap, but i dont care what it is. The important part is how much money you spend on it. If you build a trap, the terr produces 1/2 gpt less. If you build a road in the territory, it produces 1 gpt more and units use 1/2 a movement point moving there. Building a Castle improves defense there by 200% and units can heal like a barracks. Castles take 12 worker turns, and require 1/2 gpt upkeep each turn.

EDIT: The roster is now here too.
uknemesis- Red- King Arthur - nation 23 as capital.
RoddyVR- Grey- Voldemort - nation 37 as capital.
curufinwe- Blue- Ingolemo - nation 55 as capital.
erez- Pink- Queen Ladvia - nation 44 as capital.
Revolutionairy- Green- Shrek - nation 3 as capital.


Sometimes, in some provinces, you may find a magical artifact. There are 6, so one for each and one left over. Dont squabble too much, and dont expect them. They arent things to fight over. Its more like the SF books where a hero born in Country A and grown up in Country B finds an Aritfact in Country C. Just bcos you own the terrotory doesnt mean you have anyrights to it.


Units:

BUilder
0/1/1
Can build roads in your territory to increase income and moves, and/or build castles to improve defense.
Costs 2 gold.

Warrior
1/1/1.
Costs 2 gold.

Spearman
1/2/1. An early explorer to stop savage barbarians.
Costs 4 gold.

Longbow
3/1/1. First proper attack unit.
Costs 5 gold.

Arquebusier (Arq)
0/4/1, cant attack but defends well.
Costs 8 gold.

Musketman
2/3/1. Upgrade to the Spearman, cousin to the Arq.
Costs 10 gold.

Rider
2/2/3. An armed explorer mainly.
Costs 12 gold.

Knight
4/3/2. Solid stats, this will be used alot.
Costs 20 gold.

Cavalry
5/1/3. Good for attack, weak defense. This is the assaulter unit.
Costs 25 gold (Yes, you heard me!)



The Seas:
Each sea takes 1 move point to go through. Galleys in the same sea can be there without fighting.
Galleys carry 3 units, cost 15 gold and are 1/2/2. However, horsed units count as 2 aboard because of the space they take up.
Frigates cost 20 gold and are 3/1/2.
Galleons cost 20, carry 4 and are 2/2/3.
Juggernaughts cost 25 and are 3/3/3.



Gods:
This world has 5 gods.

Lady Susanne, Goddess of Luck
Lord Hethan, God of Horsemen
Lord Mangane, God of Infantry
Lady Sedon, Goddess of Peace
Lord Jikano, God of War

You may erect chapels to a god (12 WTurns), and pray to him or her before a battle. If you have a lot of chapels dedicated to a god and pray to him or her, he or she may grant you special units.

Just sign up and pick a nation color. I will tell you where you start, cant pick that. This sign up will be year 1200 AC. Unit movement starts when we have 5 players in 1201 AC.

You will PM your units and movements and deals to me the first Monday of every week. I will post a new map Friday (I hope, unless RL delays me)
 
Count me in as King Arthur of Camelot.

I'll be red.

Nemesis
 
Oh, and when do we send the first lot of orders?

And are units build only in castles, only in your capital or in any province?

Nemesis
 
Ill be Lord Voldemort of the Dark Wizards.
Color: black wont work with the borders so a Dark Gray will do.
 
dam it Curufinwe, dont you know that would make you Dumbledor? or Maybe Potter! /jk :lol:
 
If Harry Potter is in this, I must kill him for the sake of children everywhere :p

Nemesis
 
Formeningolemo if you don't mind. Not Dumbledore, though everyone says I looke exactly like potter.
 
you're going to be called Formen by be, I'm not typing that every time!

Nemesis
 
Fine, Ingo it is(I'm not typing a word over 6 letters long lol :p)

Nemesis
 
i'll try somthing new (just like playng england in civ3 (a woman caricture))
i'll be qween ladvia, with the color of PINK (and this is the color i most like in reality)
 
Hey I'll be Lord Shrek (big green guy...) in green
do we pick where we start?

To Lord Formeningolemo

I hope my people can ally with yours.
 
To Lord Shrek
From the Esteemed Lord Formeningolemo

Alliance shall be determined later, but for now i say nay. I desire no hostilities with you, but I know not enough to make a decision.
 
to all lords and others.
i qween ladvia call everyone with peace with us.
we hope only good and goodnes will come from us to you, and from you all to us :)
 
judging by the week long turns this will be a 'leasure' NES. we still have to find out where we all starting.

You conquer territories by moving units into them
does that include workers?
Building a Castle improves defense there by 200% and units can heal like a barracks
Just to make sure:so a castle's defence is 3 times better then regular territory?
heal a unit? do they have hitpoints? how many?
You will PM your units and movements and deals to me the first Monday of every week
you mean i cant send the orders on the SECOND Monday of every week?:D (couldnt help myself)

I will post a new map Friday (I hope, unless RL delays me)
so if i understand correctly:
we send orders on monday, since the orders are send there aint much to discuss the whole week. then on friday you do the new map, and we have the weekend to do 'diplomacy' and then send orders?
not to critisize you or anything, but thats a bit out of whack. ;)
 
To Messr Erik Mesoy

I've a few ideas, though you can over ride them, ignore htem, or go and call them idiotic if you so desire.

1. New gods on occasion. You should allow gods to be born, some springing out of nothing, some borne froma union of the gods and goddesses. THis would make things interesting. Haply later you could add various other thigns involving the gods, though you did state they were minor, it could work. Say a god for Magic, and those that prayed to him/her would gain magical aid for magical units if you do so add them (since already Lord Formeningolemo and Lord Voldemort are wizards) whereas the gods of HOrseman and infantry give aid to those people. And then the god/goddess could have children alone, (eg Zeus and Athena) or with another, or they'd spring out of nothing.

2. Research or infrastucture requirements for unitss. This would be an interesting thing where certain things had to be done to build those units. Research would be difficult yes, but haply you'd figure it out. I think this would be a good idea, though the research thing is yes difficult.
 
Does this include workers?
This is a bit like using your worker to pop a goody hut- if barbs, your worker is dead and there will be barbs coming for you.



Just to make sure:so a castle's defence is 3 times better then regular territory?
Yes. and no fortify bonus.

Units have hp? how many?
Yes. All units have 6 hp. The heal them all in a castle. 2 a turn in another province. Remember Civ3, they must stand still for a full turn.


so if i understand correctly:
We send orders on monday, since the orders are send there aint much to discuss the whole week. Then on friday you do the new map, and we have the weekend to do 'diplomacy' and then send orders?
not to critisize you or anything, but thats a bit out of whack.

Sorry... havent run a NES b4. I meant i will post the map BY friday, and i wanted to have some time... Yes this is a leisure NES. You do your diplomacy during a week. Just about anything goes. So:
Monday/Tuesday by the latest - I get orders.
Somewhere Tue-Fri - I post map
The same Tue to Sunday, you do diplomacy

I need a vote: Should i show everyones units on the map, or keep them hidden for spying?


Arq, Rider, Cav and Knight cannot be built in the first 5 turns or while your treasury is under 50 gold. Under 80 for Cav and Knight, because your citiziens fear they will drain the treasury, and when it is drained, the units will come and extort them.

1. New gods on occasion. You should allow gods to be born, some springing out of nothing, some borne from a union of the gods and goddesses. THis would make things interesting. Haply later you could add various other thigns involving the gods, though you did state they were minor, it could work. Say a god for Magic, and those that prayed to him/her would gain magical aid for magical units if you do so add them (since already Lord Formeningolemo and Lord Voldemort are wizards) whereas the gods of HOrseman and infantry give aid to those people. And then the god/goddess could have children alone, (eg Zeus and Athena) or with another, or they'd spring out of nothing.

Aww! You spoiled it! The new gods were to be a surprise!!! :(


Lets see: We have:
uknemesis- Red- King Arthur - nation 23.
RoddyVR- Grey- Voldemort - nation 37.
curufinwe- Blue- Ingolemo - nation 55.
erez- Pink- Queen Ladvia - nation 44.
Revolutionairy- Green- Shrek - nation 3.


Note: Right now Magic is the province of the Gods only. They may relent if one arises that is worshipful enough, but whether such a one will ever arise is yet to be seen...


And are units build only in castles, only in your capital or in any province?

In any province.


Woo, that was a long post!
*slaps self*
I still have to invent science!
I'll steal it from the old AMNES.
Each turn you can bid for science. Any bid over a certain amount, not saying, can get something. The highest bidder will probably get the best improvements, but if the spending goes:
A: 20-20-20
B: 0-25-25
A will stil get the best stuff, even though B had the highest bid twice as often. If B had said 0-30-30 they would be more even, but i do have a RNG here...
Bids under a certain amount can only get every 6 turns, so min science gambit stil works. You can sell techs.

Techs will be:
A: a way to earn more gold
B: one of your unit types gets +1 to hp/attack/move/defense. Hp is the most, move the least likely of these
C: a totally new unit.

Now did i miss anything?
Will you have time to send in the orders?
Nor mally it is Monday, but stretching it to Tuesday for the start because today, QA day, is saturday.
 
how many worker turns for a road?

im glad im on the island :D

kind of bites about no horses for the begining (thats ok though, ill make do :) )

so i have a question about savages/traps in "vacant" provinces:
what unit would i need to go in there with to have a 'very good' chance of not dying if the barbarians come out?
like in Civ3 if you have a spearman then its VERY unlikely that the 3 barbs will kill him, but a warrior they have a chance at.
i dont need to know 'for sure' just an average.
 
Back
Top Bottom