Overview
Enginseer's Wholesome Tweaks is another tweak mod for Vox Populi so users can test things out that I did not get to propose in the World Congress or testing a few things out. These are all modular, so you can delete the changes you don't like!
For the sake of easiness to read, I've put all the version changelog into their posts below the OP.
Carthage
Naval Military Units cost 15% less Production to produce and (effectively 15% less gold to purchase).
Celts
Ceilidh Hall reduces reformation follower requirement.
Egypt
War Chariot gains Skirmisher Doctrine.
Maya
Receive a free Observatory in your Capital after researching Mathematics.
Spain
May purchase Work Boats (100) and Cargo Ships (200) with Faith.
Missions add +1 of all City Yield to the Courthouse in the City.
May purchase Missions in captured cities (and recaptured original cities) instead of just Conquistator-settled Cities.
Venice
Merchant of Venice generates 100 Influence with the City-State they are conducting trade with.
Version 1 is the smallest file size.
Version 2 is a bigger file size.
Version 3 is bigger than Version 2's file size.
Version 4 is bigger than Version 3's file size.
Version 5 is bigger than Version 4's file size.
Version 6 is bigger than Version 5's file size.
Version 7 is bigger than Version 6's file size.
Version 8 is bigger than Version 7's file size.
Version 9 is bigger than Version 8's file size but are only meant for VP version lower than 3.8
Version 10 is very small at 18.2 KB and is meant for VP 3.8+.
Version 11 is bigger than Version 10 and is meant for VP 3.10+. It can be found by clicking on this link!
Version 12 is bigger than Version 11 and is meant for VP 4+. it can be found by clicking on this link!
Enginseer's Wholesome Tweaks is another tweak mod for Vox Populi so users can test things out that I did not get to propose in the World Congress or testing a few things out. These are all modular, so you can delete the changes you don't like!
For the sake of easiness to read, I've put all the version changelog into their posts below the OP.
Game Concepts | Tweaks |
---|---|
Barbarian Consistency "Fixes" | Barbarian Galley, Brutes, and Spearman are unaffected. Barbarian Horseman takes -1 CS from regular Horseman. Barbarian Swordsman no longer requires Iron and gains Discipline promotion. (They're already -1 CS from regular Swordsman). |
Proto-Skirmisher Buffs | Chariot Archer and Hand-Axe gain Skirmisher Doctrine. |
Great Admiral | Repair Fleet now grants +15 XP to nearby Embarked and Navy Units. |
Vassalage | Unlocked earlier in the Classical Era, reduced free yield from +20% to 10%. (Those bonus yields from policies aren't affected since they are additive). |
City-State Quest Rewards (Should delete if you like playing on a smaller map with <30 City-States or keep up to you.) | I usually play with 40 City-States to get the most Spies. However, I must reduce all passive city-state rewards by 40% (20% if I like 30 City-States) since they don't require any extra steps and you might not have noticed you were doing a quest, giving you a lot of yields for just being you have met a lot of city-states! Quest affected:
|
Technology Bell Curve Cost Increase | Applied a +5%-45% cost to the entire technology tree. Early-game tech and late-game get the lower percentage while Medieval, definitely Renaissance, and Industrial get a massive cost increase. From my experience, this is to let me play in mid-game era desired more. |
Keeping track of Religion Dates |
![]() |
Faith Conversion from Nearby Founders | I get tired of having possibly too many religious neighbors in the same area. When I did some examples, I noticed that the one who were far away were only off from founding by 1-2 Turns. Oh, how better my game would've been if they didn't keep fighting amongst each other as neighbors. So I created this. If there are 2 founding religions near your area, you will gain Culture + Golden Age Points in exchange for 10% of your Faith, increasing by 10% per founding religion in your area.![]() |

Naval Military Units cost 15% less Production to produce and (effectively 15% less gold to purchase).
Celts

Ceilidh Hall reduces reformation follower requirement.
Egypt

War Chariot gains Skirmisher Doctrine.
Maya

Receive a free Observatory in your Capital after researching Mathematics.
Spain

May purchase Work Boats (100) and Cargo Ships (200) with Faith.
Missions add +1 of all City Yield to the Courthouse in the City.
May purchase Missions in captured cities (and recaptured original cities) instead of just Conquistator-settled Cities.
Venice

Merchant of Venice generates 100 Influence with the City-State they are conducting trade with.
Version 1 is the smallest file size.
Version 2 is a bigger file size.
Version 3 is bigger than Version 2's file size.
Version 4 is bigger than Version 3's file size.
Version 5 is bigger than Version 4's file size.
Version 6 is bigger than Version 5's file size.
Version 7 is bigger than Version 6's file size.
Version 8 is bigger than Version 7's file size.
Version 9 is bigger than Version 8's file size but are only meant for VP version lower than 3.8
Version 10 is very small at 18.2 KB and is meant for VP 3.8+.
Version 11 is bigger than Version 10 and is meant for VP 3.10+. It can be found by clicking on this link!
Version 12 is bigger than Version 11 and is meant for VP 4+. it can be found by clicking on this link!
Attachments
-
Enginseer's Wholesome Tweaks (v 5).zip25.2 KB · Views: 67
-
Enginseer's Wholesome Tweaks (v 6).zip27 KB · Views: 78
-
Enginseer's Wholesome Tweaks (v 7).zip28.7 KB · Views: 75
-
Enginseer's Wholesome Tweaks (v 8).zip30 KB · Views: 79
-
Enginseer's Wholesome Tweaks (v 9).zip30.7 KB · Views: 143
-
Enginseer's Wholesome Tweaks (v 10).zip18.2 KB · Views: 93
Last edited: