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Traveler of the Multiverse
Ehh... Sorry, I didn't bother with editing the artdefines at all, just copy-pasted them.
That is perfectly fine, I can do that myself.Ehh... Sorry, I didn't bother with editing the artdefines at all, just copy-pasted them.
@SchmiddieI have two models in mind...
I thought that after so many years of modding together you would know me better than that.Please be patient as well.
Hm, we need to be careful with that! To my view Scouts would become useless respectively you can no longer send them on "auto explore" because if they find hostiles they will be most likely killed. You would need to explore the map with dragoons or cavalry. And scouts would loose their advantage of speed when exploring. I see currently only a possibility for alternative 2 - i.e. they stay on the goody hut and protect them but will not follow the scout/unit and the unit will not attack them automatically.
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Or it will make Scouts more realistic. Instead of stacking every +speed -terrainmovement promotion on a scout while ignoring everything else that promotions can offer, perhaps with a higher threat Scouts would instead take promotions that give bonuses vs. animals.
We have two options for this: map option and game option.We might consider to add a Game Option: "Continuous Spawning from Hostile Goodies".
I would strongly prefer "Game Option" - it is proven in use (and I know how to do it).We have two options for this: map option and game option.
I wholeheartedly agree; linking game features to difficulty level is a terrible idea, in my opinion.I would strongly prefer "Game Option" - it is proven in use (and I know how to do it).
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