Civilization: Persia
Finish date:
350 AD
Score: 111727
Attempts: 9
Settings: Monarch - Epic
Version: 16.3 SVN
Difficulty: 8/10 - Despite the difficulty, easily my favourite civilization so far. The amount of historical territory you have is simply ungodly, and your civilization unit discount bonus allows you to field huge armies.
Goals:
- The First Empire: Control 7% of the world by 140 AD (30 AD)
- Seven wonders of the world: Control 7 world wonders by 350 AD (130 AD)
- Land of religions: Control 2 holy shrines in 350 AD.
Unique Unit: Immortal: Cheap Spearman which starts with
March and has a +100% attack bonus against archers.
Savaran: Early, cheap and weak Lancer which has no city penalties.
Unique Building: Apothecary: Early Pharmacy which gives bonus food on Incense, Silk and Spices. Did not build a single one - there are simply more important things to research than Medicine.
Unique Power: The Power of Satrapies: Additional stability for recently conquered cities.
Internal affairs:
In order of priorities, the first goal is the only you should be worried about: the third is doable with some planning, and the second almost automatically comes after fulfilling the first goal.
Settle in place. Start off with a Work Boat in your capital, followed by the
Apadana Palace; then follow up with a Barracks and an infinite stream of units (settle your great generals here). Settle
Bakh between the Horses and the Cotton in northern Iran. Send your army off to Babylon. Use your workers to improve the deer, and then the iron in your capital's BFC. Beeline
Mathematics for catapults, and then
Generalship for conquest and Savarans.
Nobility is useful for Vassalage,
Currency alleviates your money issues, and
Medicine unlocks your UB.
You'll need a lucky start: Babylon has the annoying tendency to produce
Skirmishers instead of Archers, and those beat all of your units during a city assault. If they have two, you may win if you roll very lucky; if they have three, just plain out restart. The flip in Shushan also provides highly varying results; my favourite has to be the army of Militia which the AI builds up, which can be very cheaply promoted into Immortals.
After conquering Babylon, get to work on building a temple and run a priest specialist there to generate a great prophet as soon as possible. More often than not, the AI has built the Oracle by the time you conquer the city.
Raze the crappy city in the north which Babylon inevitably founds and found
Rasht 1NE of the copper in your core; you will need all the core population you can get.
Conquer
Sur and
Jerusalem and turtle up
. It is a race against the time against their conqueror event; you do not have a single unit available which counters Phalanxes. Holding your cities against the Greek conquerors is not impossible - stack them with cheap Immortals - but unpleasant at the very least. Do
not build walls; this delays the time you're stuck defending your cities and cannot launch your offensive campaign. Conquering Egypt is optional - it gives you extra cities, production and commerce, but you will also need to defend against the Greek conqueror stacks there.
Simultaneously, prepare 4 Immortals on your western border and conquer
Delhi (this can be done by 600 BC if you flip Militia in Shushan). The city is great for churning out workers, provides extra land and has some good resources. It also allows you to found cities in your contested area in Pakistan at your leisure. I don't recommend completely taking over India - it strains your stability and means you will have to defend against the barbarian stacks spawning there.
Once the conqueror stacks are dealt with, barrel onwards into Anatolia and Greece, hopefully with some Catapults you have by now produced. The Greek cities should be filled with wonders, helping you along with your second goal. After reaching Athens, consider continuing into Rome; you will be at odds either way thanks to their conqueror stacks, and provide extra land area. India is also a target you can consider, and will probably be considerably weaker after you conquered Delhi.
In terms of GP spawned, you should generate a GP in Babylon as soon as possible. Founding the Temple of Solomon first is worse for your economy, but allows Jerusalem to take over prophet-duty, working three priests and the fish. After this, generating a Great Artist works wonders, but is very luck dependent; most notably on the Parthenon location. Try to get a weaver in there. You may also find the Ishtar gate somewhere. If you fail to generate two great prophets, India may save you by building a shrine themselves.
Stability wise, it
is actually possible to stabilise your empire; I achieved a core population of 90 by the time of my victory, exactly enough to balance out against the periphery. However, it is essential you cram your core chockful of cities in order to achieve this. I had
six, but a seventh is possible on the grassland hill 2N of
Balkh. Your empire will be likely be in dire straits during your conqueror run, and you will need some luck to prevent it from collapsing. Focus on getting your core cities as large as their food allows, and do not grow your periphery beyond their best tiles.
Foreign affairs
Getting to know
China can be lucrative; conquering Samarqand in the north usually leads to this.
Greece is your toughest opponent. Phalanxes are really horrible to deal with, and the only favourable match-up you have is catapults attacking them in a city on flatland. You do have the production advantage though, as all your units are dirt-cheap as Persia.
Egypt is a push-over, as Immortals counter both their archers and War Chariots; the only thing they can field against you is Skirmishers.
Rome will provide little trouble, surprisingly - by the time their conquerors spawn, you should have
Savarans, which when properly promoted eat Legions alive on flatland.
India has the lovely tendency to garrison Delhi exclusively with archers early on. Take advantage of this.
Barbarian spawns in
Kazakhstan are mostly annoying, as long as you keep your northern cities garrisoned by at least two Immortals; they will pillage everything in sight regardless.
The Eastern Roman Empire will likely not flip your cities; I do not know the exact spawn rule, but they probably only flip cities which were at some point Roman. In either case, the only two cities which are crucial to hold in 350 AD are Jerusalem and your capital.