The Great DoC UHV v 1.12 challenge

Citis, you're right, it was post #290. I've included it in the update.
Thank you! The OP was updated to post #313.
Citis, after loading your save (post #292) I had to play for several turns before receiving the victory in 1866 AD. I've included that in the OP but you can post a more correct save (if you have or can create one).
Konkoka, I can't load your save (post #293) because I don't know what revision to use.
Citis, after loading your save (post #294) I got a lower score. It's in the OP.
Citis, after loading your save (post #299) I got a lower score. It's in the OP.
Citis replaced Alhambram for Aztec 600 AD Regent/Normal.
The OP is fully up-to-date.
There are 4 civs left.

Fixed the posts instead. Let OP as it is.
 
Id:
Version: SVN 980
Scenario: 1700AD
Civilisation: Argentina
Difficulty: Monarch
Gamespeed: Normal
Score: 1928 Dan Quayle

Victory info:
Type: Historical
Actual Date: t455 1965AD
Link: https://www.dropbox.com/s/vvi56n3nqg7kslz/San Martin AD-1965 Turn 445.CivBeyondSwordSave?dl=0


Strategy:
Argentina requires to fully specify your strategy by turn 0. In one word Argentina's strategy is snowball effect. So:

5 golden ages are a lot of golden ages. Olympic park can give 1, thriumph arc an othet one, thus you need to produce the rest 3 from Great People.

Exploiting Argentine UP means you can use Great Generals as Great People. Thus you need 1+2+3=6 more great people.

The second goal requires additionally 5 great artists and enter modern era before 1960AD.

So the total amount of great people you have to produce is 14. Maybe the best synthesis is:
*3 great generals
*3 great artists for golden ages+5 great artists for culture=8 great artists
*2 great merchants
*1 great whatever else

Why this synthesis? The more slots of certain type of great people the more amount of this type you can produce.

theatre+opera house=5 artist slots,
market+grocer=4 merchant slots
library+temple+court=4 whatever else slots


UHV1:
Conquer Montevideo to gain the 1st Great General.
Stay in representation and you can pop a secondary Great person (whatever type) in time. Olympic park will give you the second golden age before 1930.

UHV2:
You have to control 5 cities with 2 artists assigned in all of them. These cities can be Montevideo, Tucuman, Viedma, Rio Gallegos, Fawkland. Build theatres in the 5 cities and run representation, it enables 2 artist slots even in 1 pop cities.

It seems adopting republic or scholasticism or both is inevitable.
Postpone the golden ages of UHV1 to use the snowball effect (during golden ages the gp points are doubled). You can postpone them as far as 1896AD.

Keep the Great Artists until you enter modern era. Radio or Refregeration is the soonest. It is barely doable (you will enter in 1958AD), but it is doable.

5*4800=24000, so Buneos Aires has to produce 1000 culture points on its own. Build Opera house, national library, a cathedral in Buenos Aires. It should be able to produce 1000 points with minimum micromanagement.

UHV3:
Conquer Chile and try to conquer Peru, this will give you two additional great generals. You have to train a considerable amount of grenadier cavalries to do so and limit your losses. Buenos Aires can become a very good training center, there isn't any other city that can play this role better.

Assigne every required great person to a city. I assigned as follows:
*Buenos Aires: 2 great artists (theatre, opera house)
*Montevideo: 1 great merchant (grocer, market)
*Tucuman: 1 great merchnat (grocer, market)
*Santiago de Chile: 1 whatever else (library, temple, forge, court)

Try to use the snowball effect as much as possible. The buildings that provide the required slots must be present in the cities before the golden age starts.
 
Cool. Are you trying Colombia next? I think even though they have Nationalism, they'd have to adopt Vassalage+Mercenaries civics for the territory goals.
 
Cool. Are you trying Colombia next? I think even though they have Nationalism, they'd have to adopt Vassalage+Mercenaries civics for the territory goals.

Albion Union can do very good job, no need to adopt vassalge. Mercenaries could fasten the goal, andcombined with the 3rd it seems a good strategy.

The problem with Colombia is the 3rd goal. Maybe there is a way to win it in the current revision that AI trade behaviour is reviewed.
 
Id:
Version: SVN 980
Scenario: 1700AD
Civilisation: Mexico, through Argentina
Difficulty: Monarch
Gamespeed: Normal
Score: 3494 Elthered the Unready

Victory info:
Type: Historical
Virtual Date: t412 1930AD
Link: https://www.dropbox.com/s/tfjiadmei2ujvr6/virtual.CivBeyondSwordSave?dl=0
Actual Date: t440 1960AD
Link: https://www.dropbox.com/s/wiexcpquv1voosh/Juarez AD-1960 Turn 440.CivBeyondSwordSave?dl=0


Strategy:
UHV1:
Control 12 cities. You start with 7 (Mexico City, Monterrey, Hermossilo, Guya...something, Oaxaca, Merida, Abelqueque). Surrounding spanish colonies give 2 (Guatemala and Cuba), New Orleans an other one, found the rest two (Los Angeles, Mexicali).

You already control one cathedral in capital. There is enough time for 12 temples, but you will need some money (less than 400) to rush the last two cathedrals. I built the other two in Monterrey (most productious city) and New Orleans.

UHV2:
Conquer USA. Don't attack the core, you need them alive to produce targets. You need an army for that. After UHV1 build barracks in all cities and train exclusively units. Normally, you will achiee 2nd goal only by this war, else you can attack Colombia (but probably they will attack first).

UHV3:
Build farms in capital's fat cross. Adopt free market and discover biology. The lands you conquered are rich in grains, thus you will see the cereals company to feed your capital. And you're done.
 
Id:
Version: SVN 983
Scenario: 1700AD
Civilisation: Brazil
Difficulty: Heir
Gamespeed: Normal
Score: 1715 Dan Quayle

Victory info:
Type: Historical
Actual Date: t412 1930AD
Link:https://www.dropbox.com/s/4v3751q5v7plk6d/Pedro II AD-1930 Turn 412.CivBeyondSwordSave?dl=0

Strategy:
Obviously in heir there is no need to worry about something.

In regent and monarch it seems undoable. Russians build the large dam in 1918, when you still try to discover industrialisam (requirement for plastics that unlocks the large dam).

However if you try in higher level, here's some advice.

UHV1:

*Buy the slaves. Portugal, Netherlands and Congo will be able to give the appropriate amount of slaves, or at least 8 out of 10. However, I have never seen a game not able to buy all 10 of them.
*Conquer Argentina? It seems that's hidden behind 1st goal, but Argentina will respawsn constantly. So make sure to become solid, have vast army or...go colonise Australia? Maybe conquer Mecca? Ethiopia? Both 4 pastures and a city in Africa (slaves) in one shot, go for Ethiopia.

UHV3:
*Discover Biology
*Found Brazilia, and build palace and national park there.
*Do not cut any forest or jungle, then you will be able to build 20 preserves.

UHV2:
That's the real game. Unfortunately, AI tech in a very hard pace in late game. If you don't play in heir I can't think any conventional way to keep up with techs.

Buy corporation and physics from the start. Pop electricity (great scientist) and Radio (great artists). You need an additional great scientist to pop Biology, it has higher priority than electricity. Olympic park and republic can help with GP production.

Buy combustion, railroad, assembly line.

Generate a great engineer in case you need him. Or a couple of them. Ironworks can help with that.

Turkey is your rival in Maracana and possibly Christo Redentor.
Russia is your rival in Itapu dam.

And have an eye on France. Napoleon wants to expand his Cayenne.
 
So much crying about Columbian UHV. Well I did it.

1st: no colonies in Gran Colombia, Caribbean and Guayanas
2nd: conquer whole South America
3rd: acquire 5000 gold from resource trade

This was surprisingly easy after I understood how to do it, It was my second attempt and no reloadings, from 1700 AD scenario. SVN 983

Dont chance civs, set research to zero, you dont need any new techs, build only your UU and cannos. Use capitalism to build in every city first theater and then barracks, granary and harbour are useful as well. Use draft to get more cannon fodder, use it every turn unless it lowers production too much. Focus infrastructure on production and ignore commerce, espionage and your UB as well. You have very little time so you need to direct as possible. Dont make any alliances because it will only interrupt your trade, you dont want spawn of Canada to cut all your deals.

3rd goal is the longest so start right away selling all resources you have. First 20-30 turns are the most difficult because you will likely make all old colonial powers hostile so your are fairly isolated. Sink few of their ships and make peace after you have all colonies you need. Note also that US and Brazil can hold colonies without you failing it. Land explorers into old world and find every civ, even Mongolia, Tibet and other landlocked civs like Austria and Poland. This goal is rather annoying and you need to check every turn does AI have an extra coin, if yes do trade no matter how insane deal is. However it is possible to do it in time.

Now you start the game first inload UUs into galleon and take all independent cities in 1st UHV area. I had to take one in Guatemala and two in Caribbean but your UU deals well longbows. Rest of your troops send them into Bolivia and kill Inca. Your UP is very handy here and because you have a lot of cash from zero research hurry barracks and keep building more troops. After Inca go right after Argentina and later Brazil.

In north build only your UU for colonies. Taking Caribbean and Guayanas is impossible if AI has infantry. If not it is possible. Exploit galleons to load troops there and take colonies one by one down like this. For each colony you need about two galleons of 6 UU. Keep spamming direct city landings until you succeed.

Now after finishing 1st goal 2nd goal is very much same. Because you have so many cities (Caribbean colonies are very good for draft: litte production but a lot of people) you should have sheer numbers on your side. Focus taking capitals first because civs are more likely to collapse and this saves a lot of your time. Be sure you hurry theaters as well to culture cover beaches. Found cities in Patagonia and Falklands so one random settler does not spoil your victory. After you defeat Brazil you should have whole South America under your rule. Dont give Portugal open border so they dont settle Manaus or other insane city in Brazil. Galapagos is also part of South America but AI never settles it. Use golden ages to keep Columbia stable.

My only complaint is that civ tag was "Republic of Columbia" whole time. Damn it Leoreth, I took whole South America. At least let me be United states of South America.

Civ4ScreenShot0000.JPG
First goal done. As you can see whole old world is red.

Civ4ScreenShot0001.JPG
Second done. Just keep rolling and it is done. Note no enemies anymore.

Civ4ScreenShot0002.JPG
Got 5000 gold 7 turns before timeline.

Civ4ScreenShot0005.JPG
I kept all cities.

Civ4ScreenShot0006.JPG
Final gold flow from recources.

Save: View attachment Bolivar AD-1944 Turn 424.CivBeyondSwordSave
 
:goodjob: Well done!
 
Id:
Version: SVN 983
Scenario: 1700AD
Civilisation: USA
Difficulty: Monarch
Gamespeed: Normal
Score: 5493 Nero

Victory info:
Type: Historical
Actual Date: t424 1944AD
Link:https://www.dropbox.com/s/a5ks8pxsxe66wj1/Washington AD-1944 Turn 424.CivBeyondSwordSave?dl=0

Strategy:
The most balanced late game.

Colonies:
After the flip I prefer to conquer New Orleans straight away. It is very productious city and can become too strong later. You have to conquer St John and Bridgetown from England, New Orleans, and middle Carrabean from France.

No need to go for Canada. See the Canadian flipping map to save resources.
However, make sure to have a stack in Boston, else even peacefull Canada can't resist an easy victory.

In my game Sweden founded Markland in Newfoundland, so I had to conquer it (it was out of Canadian flipzone).

Mexico:
Wait until Mexico spawn. Spain may collapse making your job in Carrabean easier.

Use your initial settlers to settle midwest. I prefer to settle Indianapolis, Chicago, Santa Fe and near sheep. It might seemdense, but there are plenty of resources, plague and unhapiness won't let you a "no overlap strategy".

These cities have a lot of production, build barrakcs in all of them and then train almost exclusively cavalry and cannons in New Orleans. Cavalry will let you defend against natives and will feed your army in Mexico.

After forced 10 turn peace, you should have a large army to conquer Mexico in some years.

Let some troops in South Mexico. Colombia will attack you sooner or later.

UHV2:
Currently AI tech rate is large, so you need to rush all the wonders with the help of Great engineers.

Ironworks can help with that, but you have to build them early.

The tech tree is:
Corporation (bought)->revolution (egalitarianism/free market)->Steel->Railroad->Assembly line->Electricity->Industrialism->Mass Media

If you pop two not engineer great people use them for Golden age. Build Olympic Park. If you manage to finish 2nd goal before the GA expires, you will experience a never ending golden age.

UHV3:
You either attack super Turkey and begin the biggest and deadliest war the world has ever seen or:

*Settle Canadian two oil reserves.
*Settle Alaskan oil.
*There are two oil resources in midwest.
*There is one oil resource in Gulf of Mexico.
*Conquer Venezuela (one oil resource).
*Conquer Recife (one oil resource).
*Settle NW Australia (one oil resource)
*Settle Manchurian one Manchurian oil.
 
Id:
Version: SVN 792
Scenario: 600AD
Civilisation: Indonesia
Difficulty: Monarch
Gamespeed: Normal
Score (normalised): 5883 Neville Chamberlaine

Victory info:
Type: Historical
Virtual victory date: 1445AD
Link: https://www.dropbox.com/s/8fwys2as41q8in0/Virtual.CivBeyondSwordSave?dl=0
Actual victory date: 1940AD
Link: https://www.dropbox.com/s/hqy5xzbyqx9beup/Actual.CivBeyondSwordSave?dl=0

Strategy:
Conquer Pataliputra and Pagan ASAP. Contact middle east or Europe for wine, fur or incence (need 2 out of 3). And the most important is training an army. Choose the most productive cities of the area and asign them exclusively to train your army. Believe me, you will need it, and not just for the dutch.

Who is it for then?
 
Who is it for then?

For defence. China, Mughals, maybe Japan etc will declare war on you if you are weak. And they will attack.
 
Id:
Version: SVN 980
Scenario: 1700AD
Civilisation: Prussia
Difficulty: Monarch
Gamespeed: Normal
Score: 5198 Nero (I conquered whole Europe and I will be known as Nero??? Anyways...)

Victory info:
Type: Historical
Actual Date: t438 1958AD
Link: https://www.dropbox.com/s/dc5nudxscnnunfa/Frederick AD-1958 Turn 438.CivBeyondSwordSave?dl=0

Images:

Spoiler :

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9UDklDT.jpg

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hlp94V7.jpg



Strategy:
UHV1:
Adopt scholasticism and representation. This should be enough. If you need farming use your core cities. Don't use great generals, you need them for UHV2. You can try to discover Physics and Communism for the free specialists, but given the difficulty of UHV2 focus on military techs instead.

UHV2:
In fact that's the game. I write down what seems to me essential to win this goal methodically and surely.

1: Discover Nationalism ASAP and adopt autocracy:

a: Drafting will constantly feed your army, while your cities can produce something else (additional units? maintainance/research buildings?)

b: Drafting will keep periphery population low. Don't draft from your core, you need core cities populous for GP farming and stability.

c: Olympic park can help you aquire a tech and thus military lead. Compined with your UP it is a deadly combo.

d: Bradenmburg Gate: Let great generals flow. I even spent a great engineer to finish it early.

e: Stability problems? Declare wars and see your stability skyrocket.


2: Sieging:
You have to encouter so many armies, thus sieging seems a reasonable if not the only strategy. Focus in siege weapons:

a: I prefer to transform Frankfurt to military center. Make Frankfurt work all production tiles in fat cross and transform a couple of towns to workshops. Settle all great generals as military instructors there. The military center should train solely siege weapons (you have drafting for other units) before Panzers. It shall buy (not build, there is no time for building) production buildings. Thus you have a constant flow of deadly siege weapons, that can beat even stronger armies than yours.

b: Discover artillery:
The deadliest siege weapon you can discover in time, and neglected by your rivals. If you are lucky enough you may get the great scientist of physics.

c: Blietzkrieg:
Make sure you can capture the target city ASAP before invading enemy territory. Don't let your rival to feed his defences, else you will waste resources. Use siege weapons to nulify resistance.

d: Panzer:
Capture Budapest, discover Industrialism and Combustion. Combined with military center analysed above you can capture Europe in a few turns. An army of panzers with all city raider promotions plus barrage I promotion is just invicible.


3: Allies:
a: In fact there is no ally. However, you shall avoid a two sided war, at least in the early conquests. Exploit DPs to engage eastern and western sides in war, thus having an ally against target civ and weakening your next target :mwaha:.

b: Start from Scandinavia, Sweden's army is pathetic and a number of indie cities will be your breakfast.
Next targets are Poland, Austria and France.

c: Poland can be conquered in one turn if you are willing to sacrifice some cavalries.

d: Austria shall inevitably be conquered due to Italy, Budapest oil, Vienna is productious and near your core. (and there is no other city left for Austria).

e: France: conquer core (obvious).

f: Netherlands: This port can help you transport troops to England and withdraw your transports.

g: Russia and England are last. You must have panzers by then.

h: Do NOT make peace with rivals you can hanndle. You need the stability bonus, and you avoid congresses.

UHV3:
Build internet and focus on cottage economy.

Do settled GGs count towards the “7 GPs in Berlin" goal?
 
Thank you! The OP was updated to post #325.
Citis, after loading your save (post #325) I got a lower score. It's in the OP.
 
Thank you! The OP was updated to post #329.
Citis, after loading your save (post #326) I got a lower score. It's in the OP.
Calad, to add your victory (post #327) to the OP, I need your score.
Citis, after loading your save (post #329) I got a lower score. It's in the OP.
The OP is fully up-to-date.
There is 1 civ left.
 
Victories are no longer accepted in this thread due to the release of 1.13.
Thank you, everybody, for you contribution! We managed to gather victories as 43 (46) of 44 (47) civs.
 
Id:
Version: SVN 980
Scenario: 1700AD
Civilisation: Argentina
Difficulty: Monarch
Gamespeed: Normal
Score: 1928 Dan Quayle

Victory info:
Type: Historical
Actual Date: t455 1965AD
Link: https://www.dropbox.com/s/vvi56n3nqg7kslz/San Martin AD-1965 Turn 445.CivBeyondSwordSave?dl=0


Strategy:
Argentina requires to fully specify your strategy by turn 0. In one word Argentina's strategy is snowball effect. So:

5 golden ages are a lot of golden ages. Olympic park can give 1, thriumph arc an othet one, thus you need to produce the rest 3 from Great People.

Exploiting Argentine UP means you can use Great Generals as Great People. Thus you need 1+2+3=6 more great people.

The second goal requires additionally 5 great artists and enter modern era before 1960AD.

So the total amount of great people you have to produce is 14. Maybe the best synthesis is:
*3 great generals
*3 great artists for golden ages+5 great artists for culture=8 great artists
*2 great merchants
*1 great whatever else

Why this synthesis? The more slots of certain type of great people the more amount of this type you can produce.

theatre+opera house=5 artist slots,
market+grocer=4 merchant slots
library+temple+court=4 whatever else slots


UHV1:
Conquer Montevideo to gain the 1st Great General.
Stay in representation and you can pop a secondary Great person (whatever type) in time. Olympic park will give you the second golden age before 1930.

UHV2:
You have to control 5 cities with 2 artists assigned in all of them. These cities can be Montevideo, Tucuman, Viedma, Rio Gallegos, Fawkland. Build theatres in the 5 cities and run representation, it enables 2 artist slots even in 1 pop cities.

It seems adopting republic or scholasticism or both is inevitable.
Postpone the golden ages of UHV1 to use the snowball effect (during golden ages the gp points are doubled). You can postpone them as far as 1896AD.

Keep the Great Artists until you enter modern era. Radio or Refregeration is the soonest. It is barely doable (you will enter in 1958AD), but it is doable.

5*4800=24000, so Buneos Aires has to produce 1000 culture points on its own. Build Opera house, national library, a cathedral in Buenos Aires. It should be able to produce 1000 points with minimum micromanagement.

UHV3:
Conquer Chile and try to conquer Peru, this will give you two additional great generals. You have to train a considerable amount of grenadier cavalries to do so and limit your losses. Buenos Aires can become a very good training center, there isn't any other city that can play this role better.

Assigne every required great person to a city. I assigned as follows:
*Buenos Aires: 2 great artists (theatre, opera house)
*Montevideo: 1 great merchant (grocer, market)
*Tucuman: 1 great merchnat (grocer, market)
*Santiago de Chile: 1 whatever else (library, temple, forge, court)

Try to use the snowball effect as much as possible. The buildings that provide the required slots must be present in the cities before the golden age starts.

Thanks for this. I started trying Argentina in Monarch today. In case someone who achieved it is reading this, did you ever get the slider down from 100% tech? It feels like it's impossible to deal with Montevideo's unhappiness without doing it. I tried trading some luxuries but I can't get enough of them, and Montevideo is too unhappy to get any happiness building done.
 
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