Id:
Version: SVN 980
Scenario: 1700AD
Civilisation: Prussia
Difficulty: Monarch
Gamespeed: Normal
Score: 5198 Nero (I conquered whole Europe and I will be known as Nero??? Anyways...)
Victory info:
Type: Historical
Actual Date: t438 1958AD
Link:
https://www.dropbox.com/s/dc5nudxscnnunfa/Frederick AD-1958 Turn 438.CivBeyondSwordSave?dl=0
Images:
Strategy:
UHV1:
Adopt scholasticism and representation. This should be enough. If you need farming use your core cities. Don't use great generals, you need them for UHV2. You can try to discover Physics and Communism for the free specialists, but given the difficulty of UHV2 focus on military techs instead.
UHV2:
In fact that's the game. I write down what seems to me essential to win this goal methodically and surely.
1: Discover Nationalism ASAP and adopt autocracy:
a: Drafting will constantly feed your army, while your cities can produce something else (additional units? maintainance/research buildings?)
b: Drafting will keep periphery population low. Don't draft from your core, you need core cities populous for GP farming and stability.
c: Olympic park can help you aquire a tech and thus military lead. Compined with your UP it is a deadly combo.
d: Bradenmburg Gate: Let great generals flow. I even spent a great engineer to finish it early.
e: Stability problems? Declare wars and see your stability skyrocket.
2: Sieging:
You have to encouter so many armies, thus sieging seems a reasonable if not the only strategy. Focus in siege weapons:
a: I prefer to transform Frankfurt to military center. Make Frankfurt work all production tiles in fat cross and transform a couple of towns to workshops. Settle all great generals as military instructors there. The military center should train solely siege weapons (you have drafting for other units) before Panzers. It shall
buy (not build, there is no time for building) production buildings. Thus you have a constant flow of deadly siege weapons, that can beat even stronger armies than yours.
b: Discover artillery:
The deadliest siege weapon you can discover in time, and neglected by your rivals. If you are lucky enough you may get the great scientist of physics.
c: Blietzkrieg:
Make sure you can capture the target city ASAP before invading enemy territory. Don't let your rival to feed his defences, else you will waste resources. Use siege weapons to nulify resistance.
d: Panzer:
Capture Budapest, discover Industrialism and Combustion. Combined with military center analysed above you can capture Europe in a few turns. An army of panzers with all city raider promotions plus barrage I promotion is just invicible.
3: Allies:
a: In fact there is no ally. However, you shall avoid a two sided war, at least in the early conquests. Exploit DPs to engage eastern and western sides in war, thus having an ally against target civ and weakening your next target

.
b: Start from Scandinavia, Sweden's army is pathetic and a number of indie cities will be your breakfast.
Next targets are Poland, Austria and France.
c: Poland can be conquered in one turn if you are willing to sacrifice some cavalries.
d: Austria shall inevitably be conquered due to Italy, Budapest oil, Vienna is productious and near your core. (and there is no other city left for Austria).
e: France: conquer core (obvious).
f: Netherlands: This port can help you transport troops to England and withdraw your transports.
g: Russia and England are last. You must have panzers by then.
h: Do NOT make peace with rivals you can hanndle. You need the stability bonus, and you avoid congresses.
UHV3:
Build internet and focus on cottage economy.