EQNES: Civ3

EQandcivfanatic

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Civ3 Conquests shortcut...*doubleclick*
*Japaneese, Roman, and American all using different weapontry in video*
New Game...*click*
Map size...hm.. large *click*
Barbarians... Random *click*
All that other junk... random *clickclickclick*
hmmmmmmm......Nations random fo' shore... *clickclick*
now to click that little circle thing... *click*

COMPUTER ERROR: FILE_Warrior_Fidget.HAH not found. The game will now exit.

&%*$&$*#*..... I'll just NES instead...

This is mainly a 4000 BC NES based somewhat on the rules of my EQNES: Modern Combat. It consists of the same ideas plus some others. Also this is based very much on the civilization 3 rules, and i have tried to make it as close to the game as possible. Resources, wonders, and units will all be the same (though some units will be added). Hopefully it isnt too complicated. If it is, tell me and i will try to trim it down a little.

RULES

Civilization Set Up

Set up your civilization like this:

Nation Name
Civ Traits:
Government: Despotism
Capitol City:
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%

Civilization

You may pick your nation, however like in real Civ3 your starting position will be determined randomly. As such, the map won't be shown until the NES starts.

If you choose not to come in at the beginning be warned you can only be an NPC. There is a 12 nation cap on the NES, to be more like civ. Take this into account in gameplay when you want to divide an enemy nation.

Government

Each government will have some advantage or another, with exception of Despotism. The availible governments will be listed below (currently only despotism).

Economy (gold)

Economy is in the form of gold and gold per turn. If you want to increase the amount of money you make, you must bank all of your gold you made that turn and next turn the new amount of money will take place.

YOU CAN ONLY SPEND THE MONEY YOU HAVE IN THE BANK AT THE START OF THE TURN.

Military

You purchase military with below prices. When you give attack orders, you can be general or specific, though to warn you, i look favorably on tactics and maps with arrows. However, cool maps with arrows does not make a 100 man army beat a million man army.

Your army's morale is very important. It is increased in victorious battles and by certain units.

Units

Units can be upgraded for half their cost when the newer form is research. Thus 2,000 Warriors upgrade to 2,000 Swordsmen for 1 gold.

-Land-

Warrior- basic stone age infantry. The worst of the worst when it comes to units, but the only availible units at the beginning of the game. 1,000 can be trained for 1 gold.

Archer- basic stone age ranged troops. The best supporting force availible until the middle ages. Requires Warrior Code. 500 can be trained for 1 gold.

Spearman- Basic bronze Age defense. Are able to repulse most ancient attacks. 500 can be trained for 1 gold.

Chariots- First mobile force, able to trash most ancient foot soldiers. Requires horses.
-Sea (only can be built if you have a coast)-

Curragh- most primitive ships. Will be sunk by any superior ships. Can travel only along the coast. Requires Alphabet. 15 can be built for 1 gold.

Unique Units

Every civilization can have ONE unique unit. You can only create a new UU when the tech with the unit you want to replace has been discovered. Say what its advantages are and i will determine the disadvantages as well as the cost, both gold and population. NO MAKING A SUPERPOWERFUL UNIT.

Army Morale and Citizen Support

No nation can last long without support of the military and people. Your nation's morale increases with victories in battle and the construction of Great Wonders. Your army's morale becomes obsolete with Nationalism.

Expansion

Order an expansion in one way or another. You don't have to send military at first, but be warned once barbarians are around, your citizen support may suffer if your citizens wake up in the morning with their throats cut by barbarians.

Golden Age

When you win your first battle with a UU, you gain a one time Golden Age. In the Golden Age you get double income for 8 turns.

Technology

You start with different techs depending on which Traits you choose. All the techs are on the below list. Below the tech will be a list of who's discovered it, when all people have discovered a technology, it will be removed from the list.

Technology can be researched to build new units, to increase amount of WC per turn you make, to double population growth, or to improve existing ones. You can pay them over time and the amount paid out of the amount needed will be mentioned below your main nation stats. Technology can be traded.

Civ Traits

You may choose 2 starting traits, in any combination.

Commercial- You produce 25% as much gold as the said amount. (i round down, so you must be collecting at least 4 gpt to collect anything.) Starts with Bronze Working
Industrious- Wonders cost 25% less to build. Starts with Masonry
Expansionist- You gain more land, more quickly. Civilian Support doesnt decrease when nation grows. Starts with The Wheel.
Relgious- Civilian Support never goes below 50%, Anarchy takes one turn. Starts with Ceremonial Burial.
Seafaring- Your navy is superior to others of same size and you produce 25% more ships for 1 WC. Has better chance of crossing wide bodies of water early on. Starts with Pottery.
Militaristic- Your army is superior to others of the same size and you produce 25% More ground troops than other nations. Starts with Warrior Code.
Scientific- Advances are 20% cheaper than other nations. Starts with Alphabet.
Agricultural- You gain more land, more quickly. Civilian support never goes below 50% as they are always well fed. Starts with Pottery.

Wonders

The same wonders in Civ3 will be availible for construction, given mentioned effects in the below wonders section. They will be paid for via WC. You can pay in a lump sum or over time.

Resources

Resources will be availible with different techs and can be traded. This only includes stradegic resources and luxuries are not included. When traded they can be traded and still have some left over, despite how many you control.

Victory

This is open ended, however, should one nation emerge above all and steadily conquers all other nations, perhaps we may call a halt and declare that player the winner.
 
-Technology-

Masonry: Allows construction of the Pyramids. Cost is 5 gold.
Discovered By: Egypt, America, Byzantium, Atania, Crymeolan

Bronze Working: Allows construction of spearmen and the Colossus. Cost is 3 gold.
Discovered by: Japan, Indonesia, Hooligania

Iron Working: Requires Bronze Working. Allows training of Swordsmen. Cost is 6 gold.

Alphabet: Required for more advanced technology. Allows construction of Curraghs. Cost is 6 gold.
Discovered by: Japan, Arabia, Indonesia

Mathematics: Requires Alphabet. Allows construction of catapults. Allows construction of the Temple of Zues. Cost is 8 gold.

Philosphy: Requires Alphabet. Gives one other free tech if discovered first. Allows construction of Mausoleum of Mausollos. Cost is 8 gold.

Code of Laws: Requires Alphabet. Discovery raises gpt by 2. Is key to becoming a Republic. Cost is 10 gold.

Literature: Requires Alphabet. Allows construction of the Great Library. Cost is 10 gold.

Map Making: Requires Alphabet and Pottery. Allows construction of Galleys. Allows Construction of Great Lighthouse. Cost is 12 gold.

Pottery: increases civilian support by 5%. Cost is 2 gold.
Discovered by: Carthage, Rome, Arabia, Crimeolan

The Wheel: Allows construction of chariots and the horse resource appears on the map. Cost is 2 gold.
Discovered by: Byzantium, Hooligania, America

Horseback Riding: Requires The Wheel and Warrior Code. Allows construction of Horsemen.

Ceremonial Burial: Increases civilian support by 5%. Cost is 3 gold.
Discovered by: Egypt, EvilWarmanland, Atania

Mysticism: Requires Ceremonial Burial. Allows Construction of the Oracle. Cost is 6 gold.

Warrior Code: Allows construction of archers. Cost is 3 gold.
Discovered by: Carthage, Rome, America, Evilwarmanland
 
-Resources-

Horses
Units: Chariot, Horesemen, Knights, Cavalry
Wonders: Statue of Zues

-Wonders-

Pyramids
Effect: Doubles Expansion rate. Generates 1 gold every other turn.
Cost: 10 gold, Requires masonry

Colossus
Effect: +2 gold per turn.
Cost: 6 gold, requires bronze working
 
-Alliances-

-Civilizations-

Carthage (brown): Global Nexus
Civ Traits: Seafaring, Militaristic
Government: Despotism
Capitol City: Carthage
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 79%

Rome (red): alex994
Civ Traits: Agricultural, Militaristic
Government: Despotism
Capitol City: Rome
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 79%

Egypt (yellow): Jason the King
Civ Traits: Religious, Industrious
Government: Despotism
Capitol City: Thebes
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%

Japan (purple): stalin006
Civtraits: Scientific, Commercial
Government: Despotism
Capitol City:Kyoto
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 84%

Arabia (neon green): conehead234
Civ Traits: Scientific, Agricultural
Government: Despotism
Capitol City: Mecca
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 79%

America (light blue): bignastyone
Civ Traits: Miltaristic, Industrious
Government: Despotism
Capitol City: Washington D.C.
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%

Indonesia (orange): binyo66
Civ Traits: Scientific and Commericial
Government: Despotism
Capitol City: Jakarta
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 79%

Evilwarmanland (dark red): warman17
Civ Traits: Militaristic, Religious
Government: Despotism
Capitol City: Warmanopolis
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 79%

Byzantium (green): Azale
Civ Traits: Expansionist, Industrious
Government: Despotism
Capitol City: Constantinople
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 89%

Atania (teal): das
Civ Traits: Religious, Industrious
Government: Despotism
Capitol City: Atavan
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%

Hooligania (tan): blenderboy
Civ Traits: Commercial, Expansionist
Government: Despotism
Capitol City: Granger
gold per turn: 2
gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 89%

Crymeolan (dark green): Cuivienen
Civ Traits: Industrious, Agricultural
Government: Despotism
Capitol City: Annon-alel
Gold per turn: 2
Gold: 2
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 84%
 
-Phyiscal Map of the world-

White- Tundra
Grey- Mountains/Hills
Green- Grassland/Forest
Orange-Plains
Tan- Desert
Dark Green- Jungle/Marsh
 
I wasn't certain if I could post yet. oo;; EDIT: We were supposed to post the Traits along with our nation, weren't we?

Nation Name: Carthage
Government: Despotism
Capitol City: Carthage
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
Seafaring and Militaristic

EDIT MKII: Orders not needed...okies. ^^
 
Nation Name: Rome
Government: Despotism
Capitol City: Rome
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
Agricuture and Militaristic

Orders
Send my soldiers in all directions
bank and increase economy
 
Egypt
Government: Despotism
Capitol City: Thebes
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%

ORDERS
Scout around, equally in all directions, from my capital.
Bank/increase my economy
 
yeah no orders are needed yet, as you don't know the map. And yes you were supposed to put traits with nation. Sorry for confusion on that.
 
just added a note to civ selection for any potential newcomers.
 
JAPAN
Government: Despotism
Capitol City:Kyoto
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
Scientific & Commercial

i surely expect this one to last at least 20 turns.
 
Arabia
Government: Despotism
Capitol City: Mecca
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
Scientific & Agricultural
 
United States of America
Civ Traits: Miltaristic, Industrious
Government: Despotism
Capitol City: Washington D.C.
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
 
Evilwarmanland
Civ Traits: Militaristic, Religious
Government: Despotism
Capitol City:
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
 
Byzantium
Civ Traits: Expansionist, Industrious
Government: Despotism
Capitol City:
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
 
hmmm.... this look interesting. dont wanna get into a second story game though.
the lack of a map yet, makes me wonder, but this looks like a board game in all other respects.
but then i see that "to make more money, you bank everything for a turn, and get more next turn", which is definetly a storygame trademark.

EQ, could you elaborate a bit for me, how much control i would have over my nation if i joined. i mean in the sence that, would i be able to (at least most of the time) what my nation will "look like" in a couple turns depending on what i do? or will the random events/developments be highly prevailent.
basicaly, will the fate of my nation depend on how well i plan/execute/negotiate for my nation, or more on your whims as the mod?

also, i dont want to know what the map is, but could you tell me if it will be split into territories(that armies move though), or more like the maps the storygames use, where the nations are just blobs on a while map.
 
OOC: Are you sure you HAVE to have that nation limit? Oh well...

Is respawn on?

I take I can create my own nation...

IC:

Atania
Civ Traits: Religious, Industrious
Government: Despotism
Capitol City: Atavan
gold per turn: 1
gold: 1
Army: 1,000 Warriors
Navy: none
Army Morale: 60%
Civilian Support: 90%
 
there arent many random events, this is more of a game of skill and knowing what to produce and who to attack when. I will confess to a system or two, and the events will go along the lines of civ3. Goody huts are around, and may cause an event or two, but as the game progresses it will rely more and more on skill rather than luck.
 
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