Methuselah
King
- Joined
- Dec 28, 2007
- Messages
- 677
Extended religion modmod (henceforth called erm
) is designed to extend the current line of religion techs in FFH as well as altering some of the religious features. And some other stuff that I haven't thought of yet. 
Current Features:
Planned features:
Download here
Requires FFH patch P (patch P available here)
To install:
Extract the setup
Run the setup
Make sure it installs to your beyond the sword/mods folder
When installed, run the ERM shortcut inside the ERM folder. Or load it via the menu in game, whichever you prefer
Taking any and all comments/suggestions.


Current Features:
- Summon Agares victory condition - can only be achieved by evil civs. The altar required for it is built with Great Sages, and provides experience to arcane units and improves sages. It also makes enemy units who come within range of it gain the withered promotion.
- Adjusted altar of the luonnotar.
- New technologies.
- New rituals.
- New world wonders.
- Luonnotars can once again build the altar of the luonnotar.
- Religion weight modifiers adjusted for leaders.
- Dies Dei and Code of Junil will lower the AC upon their creation.
- New temples for the religions.
- At AC 90, Hell Terrain will spread to good civilisations.
Planned features:
- More adjustments to the altars.
- Victory clip for summon agares (currently uses the conquest one)
- Various edits as I think of them/people suggest them
Download here
Requires FFH patch P (patch P available here)
To install:
Extract the setup
Run the setup
Make sure it installs to your beyond the sword/mods folder
When installed, run the ERM shortcut inside the ERM folder. Or load it via the menu in game, whichever you prefer
Taking any and all comments/suggestions.