Escape From Zombie Island 2 ready for public consumption

Yes, they can meltdown. And then bodies (in the game) would be everywhere. Just check the meltdown option.

I was thinking of the zombies be able to capture the power plant from the authorities, and then build a SW that's available only to the zombies in the power plant, and that improvement spawns radioactive zombies.

For humans, the nuke plant would just place a generator in every city that they own. (and that generators go obsolete with the zombie entry tech)
 
ALL THE IDEA ARE BRILLIANT

Although I don't quick understand the Private Dick guy and what he did..

The spunky kid sounds good and I would definately use him, maybe make him -1 hp?

The powerpoint should allow zombie to build an wonder that build special zombies, sort of like hospital while the idea human will gain generator make sense, but would it make the game really unbalance?
 
Cloner4000 said:
ALL THE IDEA ARE BRILLIANT

Although I don't quick understand the Private Dick guy and what he did..

The spunky kid sounds good and I would definately use him, maybe make him -1 hp?

The powerpoint should allow zombie to build an wonder that build special zombies, sort of like hospital while the idea human will gain generator make sense, but would it make the game really unbalance?
No. Because by "keep the lights on!" you get to build power generators anyways. And saving a few supplies/turns won't make it too unbalanced.
 
Cloner4000 said:
ALL THE IDEA ARE BRILLIANT

Although I don't quick understand the Private Dick guy and what he did..

What don't you understand?
I'm thinking he's a private detective in the mould of Mike Hammer or Sam Spade. His abilities would be strictly recon i.e. investigatory. Could be quite a useful unit then again could be totally useless. I'll think on it.
 
How about flagging him with Stealth Attack (against all land units), and noth Invisible (he's a detective) and Detect Invisible (he's a detective). He could come in useful for civs who are having trouble with Sneaky Zombies!
 
Virote_Considon said:
How about flagging him with Stealth Attack (against all land units), and noth Invisible (he's a detective) and Detect Invisible (he's a detective). He could come in useful for civs who are having trouble with Sneaky Zombies!

Stealth and Detect Invisible for sure.
 
I noticed you mentioned Sam Spade. Is this a reference to the fictional detective, Or Garfield the cat in one of his fantasies. :lol: :D

EDIT: You should also have one of the detectives named 'Adrian Monk'. :D
 
lol@Adrian Monk...

what about a unit for the Company like a "science Tech" who can capture/enslave zombies into survivors??(give them an antidote and make them human again)

also, I was thinking a VP option for Company, where they capture Zombies into immobile "zombie specimens" that require escort, and can be returned to the Lab for study(VP)...so a Company unit could capture a zombie and take it "alive" for study, and get bonus points...

if only there was some way of recreating the said "zombie specimen" breaking loose and reaking havok...ah well...

[edit] this is OT, but Im getting some of these ideas from an online RPG(Urbandead)...I play with zombies daily(killing them, and occasionally being one)
 
I just don't know what the Private DIck is an Detective that's all. I think he should have some attack or bombardment at least.


How about makes it in to a culture victory? you capture specific unit and sacrfice it like in the mesoamerica for Conquest. Might need a little more detail, twisting though.

However, I still think the space victory is something worth keeping.
 
I don't think I will be tinkering with the victory conditions for this release but good ideas anyhow.
 
How about an Exhibition and Conference Centre? Every city should have one.

Just so happens that a Sci-Fi convention was going on at the time of the zombie outbreak.

So if you capture the exhibition and conference you will also capture a bunch of sci fi nerds (Jedi, Cylon, Jaimo and a Dalek). These units will be completely useless (0/0/1 immobile) until you research a tech (Revenge of the Nerds) then you build a Machineshop and upgrade them to usable units: Cylon 5/6/1 +3HP, Jedi 7/5/2 +1HP, Dalek 10/8/1 +2HP, Jaimo 4/4/1 +5HP. Of course I will also have to put Elvis there who got his dates wrong and missed the annual Elvis contest by 1 week.

Of course I could just be getting carried away in my quest to include every Civ3 Easter Egg into the game. Thoughts please...
 
I love the idea of sci-fi nerds(dont make them immobile tho...make them have 2-3 movement, but no attack or defence, so they can run around scared out of their minds(plus you have to get them to your Capitol to upgrade em, unless the Convention center does that)...with a dalek, even better...but arent you straying from the theme a bit?...

I can see the Cylon, Jedi(Id make it the Padiwan) and Dalek(tho thats alot of units out of one place...are they all available to any civ that holds it?) Jaimo should be a company unit...and isnt Elvis already living at Zeb's Farm?...

[edit] you should make the c-n-p Tusken raider Jedi, a Zombie unit from the convention center...
 
I don't think that the AI would have the faintest idea how to use non-attacking units with movement. I think the idea here is that they start off as immobile units belonging to the Zombies, and then are captured by whichever civ captures the convention centre. Which seems a very cunning plan.
 
Plotinus said:
I don't think that the AI would have the faintest idea how to use non-attacking units with movement. I think the idea here is that they start off as immobile units belonging to the Zombies, and then are captured by whichever civ captures the convention centre. Which seems a very cunning plan.

Absolutely correct. They are immobile only until upgraded. You can't build any more of them simply upgrade the ones at the Convention Centre (they've locked themselves in the basement an you have to rescue them). Zombies won't be able to upgrade them of course but Survivors and Company will be able to (I don't plan on Authorities getting them either).
 
I agree with spacer. I think the Tusken Jedi should be fairly strong (and not need to be upgraded), but should start as the only defender of the Convention (appart maybe one Zomie that bit the Jedi in the first place).
 
The Nuclear Power Plant

Contains Fixed Resource: Uranium which allows Nuclear Zombies and The Nuclear Power Plant Great Wonder (Gain Electric Generator in every City).
 

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