Escape From Zombie Island 2 ready for public consumption

For me, it's Math and English...awww you just have to hate them....

by the way, there's some pretty neat Inf. units just made, I think they would look great for the patch....now all I have to do it play the new version first....probably by tomorrow
 
Glad you guys are getting this last Major Update to test.
Yes, the Zombies are suppose to "walk" not run and the animation speeds need to be set as they are in order to take advantage of the walk animations they were given. I believe this only seems slow from playing "normal speed" units but once you become accustomed to them, it will look more appropriate. As Plotinus said, you can set the Caps Lock on or hold down the Shift Key to speed the moves if you do not want to watch their slower moves.

BTW, Plotinus...do you have this new version or have you been waiting for the Release? Other than any unforeseen, needed additions, the completion of the Civilopedia entries and any adjustments for units and game settings that come from testing are all that remain so Finally the Release will be ready.
 
[Vuldacon] No, I'm waiting for the release. I'm too busy for play-testing, sorry! There's always the chance I could try some more pedia entries if you let me know which ones need doing, though.
 
Fe3333Au...Great, I think you will like the latest additions and changes.

Plotinus... Yes, I know you are very busy indeed. Perhaps we can get a list of Civilopedia Entries that are still needed. Good of you to offer, especially because you are "booked". I very much appreciate your taking the time to make that Great Zombie Nurse. She is just Great:goodjob:
 
OK. After playtesting, I've found:
-You've renamed the "Survivior" unit :'(
-Farmers seem to start the game running on a treasury of -1. When the Wild Boar is building Wealth. Maybe make a couple of their unbuildable units require no maintenence?
-Big Chief got cought, when I was escourting him. Oh, well, I shouldn't have tried to attack the church, then!
-I got a ctd when a message came up stating that the Authorities were building the Dock Yard
-I think you can use the default unit icons for the ninja and the samurai warrior, as they are in the Conquests\Art\Units directory, as opposed to the Sengoku mod.
-My almost un-guarded company capital! NOO!! Oh, well, back to the stratagy drawing room!
-I like the fact that you have to build a lot of your own roads!
 
Okay, my homework load has actually been lessening up, so I'm open for any playtesting again. Just send me files, and I'll go stop this stupid being productive with work, and go back to stareing at a shiny screen as little people that represent zombies move slowly across....
 
Weeee...people are coming back to the thread.

I played as Farmer and survivors and see the tech tree imporvements witht he icons..they fit well.

Also notices the new units, they are great....I didn't realize bats can moved though...and quite fast too.


Farmer gets a LOT of new units and Wild West Show rocks...haha

have to play longer to see the difference in game play though
 
No Ms. Tokugawa upgrade? :(

EDIT: After reading the civpedia, can't people build a bunch of balloons and sneak them like suicide galleys onto mainland? Or does the fact that they have no attack/defense values change things?
 
I'm going to stick with the playtesters I have currently - but don't despair everyone else because it won't be long till release.

Note to playtesters : Keep play level set on 12A and play in DEBUG mode. The reason I ask you to do the latter is I want you to email me the autosave after a CTD - this way I can analyse the position of the game to look for any common factors. I need one autosave from each of you.
Cheers
KA
 
Virote_Considon said:
OK. DEBUG mode it is, then.
thanks Virote - you can switch it back off after you send me an autosave. We need to test with it on and off - on to get the autosaves and off to get a taste of the game the way it should be played.
 
Balloons are just one of the new units that need to be tested to ensure they are not too overpowered and unbalance the game.
 
Cloner4000... yes, Balloons can Float around but they are not so called Aircraft. They require Nerds to build them and they are remote controlled. They will allow you to reveal the map, including water, as well as watch battles between factions. They can Fly anywhere and Bombard but do not transport units.

Bluemofia...Balloons having no Attack or Defense changes things. Since Balloons cannot transport units, this prevents the survivors from using them as an early and easy way off the Island or to get to the Mainland. Balloons are intended as a Fun way to reveal the map as well as have a "birds eye view" of other battles going on that would not otherwise be seen. Balloons can Bombard so they have this ability which offsets the Ships and other Bombarding units. a unit from another Faction can occupy the same square as a Balloon so they will not be destroyed as other Air Units would be that are not meant to be able to leave the "City". Balloons are invisible but do not see invisible units...so a unit that can see the Balloons can destroy them. If a Balloon is out at Sea or the Ocean, they can also be lost.

Balloons are for Revealing the map, Bombarding, Observing and having fun. IF a the balloon Bombard is Too Powerful or many numbers can be built and use together to Bombard in an Unbalanced manner...this will be changed so this type thing is what is needed with Testing Feedback.
 
Vuldacon said:
a unit from another Faction can occupy the same square as a Balloon so they will not be destroyed as other Air Units would be that are not meant to be able to leave the "City". Balloons are invisible but do not see invisible units...so a unit that can see the Balloons can destroy them.
Wait, why would this happen? I thought that air units outside of cities will always be destroyed if an enemy unit moves into it's square.
 
Bluemofia... There are settings that can be used that allow other units
to occupy the same square without the unit being destroyed. Hidden Nationality and No Attack or Defense allows this. Normally, Air Units cannot leave the "cities" and are Immobile. This is a manipulation of the Editor and serves to allow what is desired in this case.
 
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