Escape From Zombie Island 2: The Remake

This map have very nice graphics! I haven't played too much with it yet but it seems very interesting from what I've checked out on it so far. I'll probably love it after getting into it sometime soon. I get Monday off paid so perhaps I zombie it out then!
 
The Authorities took care of the zombies, and the people responsible for creating the virus:


General Fullbright wasn't too pleased with the enthusiasm shown by Zeb and his family, so as of 8:00 AM sharp on the 7th day, the Authorities are launching a massive strike to remove them. There are also rumors of para-military assitance from the Survivors.
 
The assault went very well. We began with a massive bombardment of cruise missiles, F-15's launching precision and generalized attacks, tank bombardment, and our SWAT teams picking off defenders.

After the first waves of bombardment, we captured the Plantation and the Wild Boar Inn. Our only loss was a stripper that was burned to a crisp by a flamethrower defending Zeb's last remaining building (his house).
 
Tank_Guy#3... Looks like you Managed to Pulverize the Zombies and Others. Those Tanks come in handy eh :D
After the first waves of bombardment, we captured the Plantation and the Wild Boar Inn. Our only loss was a stripper that was burned to a crisp by a flamethrower defending Zeb's last remaining building (his house).
I can imagine people reading this who have not played the game :lol:
 
Tank_Guy#3... Looks like you Managed to Pulverize the Zombies and Others. Those Tanks come in handy eh :D
I can imagine people reading this who have not played the game :lol:

I was thinking of giving her a name, but I didn't have time (class was ending). I like being able to bombard 4 times. Very helpful.

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Another question: I know you set the pollution to show up as those bodies, but does it have any other affects? Or am I just drawing unnecessary conclusions?
 
Hello!
I`ve played nearly all scenarios downloadable. But yours got the most unique feeling while playing! :king:
I playied for all fractions and could say that it`s really was worth playing! I never thought what is possible with the CIV-Gameengine. To bring CIV to a city level was a brillant idea. Congratulations !!! :goodjob:
Especially the sounds included adds a lot to the athmospere.I really love that womans cry.
As I play for the Autorities I feel that there are to less of this beautiful Tanks.
:goodjob:THX 4 Scenario:goodjob:
 
General 666...Glad you liked the Game :)

I am still working on it. There are a few more Units I want to make as well as adjustments.
Have been taking a break lately and catching up on past due Chores...
My Plan is to Release a Final Version that is more complete.

The Zombies need one or two more Units and I have started working on a
Killer Hornet :)
 

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During playing I never felt that this scenario is missing something. I allways thought that it IS complete!:goodjob:
As I said before: Make sure that there are more Autorities-Tanks available!!! Compared to the huge amount of Company-Helis I was able to build they are to less. The official fraction should have more weapons (like in reality) than the industrial fraction.
What I try to say is: I`ve got about 10 Tanks compared with about 100 Helis at the some time of game played.

Waiting for the final release:D
 
General 666... I understand :)
The reason for the high Cost of Tanks is because they have such Powerful Bombardment with Blitz and 4 moves. 10 Tanks can Bombard 40 Times in one turn for example and if the tanks are coupled with Cruise Missiles, Hellfire Missiles, Marines and Paratroopers (in Final version game now), the Authorities cannot be defeated. The Company makes more "Money" than the Other Factions so they can afford to buy Weapons easier, which will allow them to generally have more but Attack Choppers are set more expensive now to reduce their high numbers and there are many ways to gain more supplies, which also helps.

...IF the Tanks or any extreme Power Unit can be built too easily, the game would not be challenging and not be much fun. There are many adjustments and additions already in the Final Version that add much more to the game and because the Authorities do have to wait until late in the game for Tanks I might reduce their Cost. The Authorities will have the ability to Build more Tanks and all Military Weapons in Three buildings with the addition of the Paratrooper Base that I added to the Game. The Paratroopers are Very Strong and paradrop long distance. The "Paratrooper Academy" Key Location produces Paratroopers in the Paratrooper Base.
 
I got it working couple of days ago Snow wolfs advise not only got this game working but lots of other scenarios i would have to give it a 9.5/10
only Because the Zombies Take so Long AND, i cant wait till Number 3 Comes out Great Job :goodjob:
 
Sorry if this is the wrong place to ask this, but is the original EFZI mod still available to download anywhere? I couldn't find it with search, and I am feeling a little nostalgic :)
 
I Love the Game, Very Humourus reading the civapedia i saw some Spoiler into the Next Game and now i cant wait for a sequel



if anyone else dident figure it out

Spoiler :
Spoiler :
Spoiler :
Spoiler :
Its Going to be on The Mainland
 
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