BrianL03:
Holy cow. You definitely ran through the game no problem. I guess I'm too much of a turtle in terms od strategy; holding the chokepoints and preventing advancements by the zombies too much in order to make significant advances.
Couple of tips:
-The factory, the bank and the hospital are ABSOLUTE must haves. The factory increases production, bank gives ya money and the hospital allows healing in enemy territory. Plus you rob the zombs of these benefits as well.
-Getting the gentlemen club is also good because then you'll have a fighting stripper every 2 turns and won't need to waste time on building the regular units to garrison your own cities.
-Forget about the convention center and the research place. Leave those for last.
-Try to get as quickly as possible to the advances that allow your units the sniping ability (I think all factions except the zombs have those units). Once you have those units, don't attack directly, just snipe them.
-Don't wait for the zombs to get strong, trust me, by day 6 if you haven't gone on some serious offensives, your chances of winning are zero.
-Concentrate on one city area at a time with your strongest units, garrison your cities with regular units (sufficient to hold off a mass attack). Build barricades.
-Use your elite units often as they create hero units.
-Whatever you do, don't let the zombies get the radio station. If they do and you don't capture it in 5 turns, it's the beginning of the end because the giant spiders begin spawning.