Escape From Zombie Island 2: The Remake

Spetznaz... I thought there was something you saw concerning the Cola Civilopedia Large and Small Images that needed improvement. The Shadow uses a darker shade of the same background color and that could be changed for example by reducing all the Red shades to allow more colors in the palette but I intentionally made a Cola Machine for the Map Resource and naturally, the Civilopedia and Buildings Large and Small images are the same Machine.

I am now assuming that you are trying to make a Cola "Can" out of the Aluminum Trash Can from the CIV III Game. IF this is correct, no offense but I do not want it. IF I had wanted a single Cola Can (or anything else), I would have made one easily. Anyone who knows how can change this or any other game as they like for personal use but as far as what is added or changed concerning what is uploaded for a game is a matter left to those who made it :)

Hmm.. A slight misunderstanding :)


No worries, I try to fiqure something new instead, if I don't have anything to do at my summer holiday.
 
Shouldent the zombies need dogs to make zombie dogs?
also I love the way that you added the shoot feature.
 
mport2004... The Zombie Dogs do not require a Dog Resource so the Zombies can have them in all buildings. Initially, I had placed a Dog Resource in the Zombie Bastion but because the AI does not connect their buildings as well as a Human player, there were too few Zombie Dogs in the game so I removed the need for a Dog Resource for all Zombie Dogs.
...The Zombie Dogs mainly represent stray dogs that have become infected by the Zombie Virus and there are many of them.
...Attack Dogs and Guard Dogs require a Dog Resource because they are limited Special Breeds of Dogs available for the Human Factions.

Glad you like the Shooting Units.
 
Awesome scenario!

What difficulty level are most people playing at?

(I think I was playing at 15 and not doing that well.)
 
dafiden... Glad you like the Game.
The Default Level is 12A and probably most people are playing at that level when they start. Read the TIPS on page one of this Thread and the Game Civilopedia for helpful information.
...Be sure to get the Updated Civilopedia I posted on page one.
...There will be a Game update in the future when it has been completed that will replace several Units and add others.
 
Aha. 12A is a bit more manageable after 3 days. Still tough, though!

Thanks for the tips.
 
Pretty much one by every building. Except the research center has 3.
 
All Buildings in the game now have at least one Zombie goo and several have more. Most of the Buildings will have at least 2 and some will have several in the Update. Many Strategic Resources have also been Re-adjusted for the Update.
 
dafiden... The Other Factions cannot See the Zombie Goo but a player can discover where it is by looking at the map in the editor or playing as the Zombies. One reason for having a great deal of it on the Map as well as inside more buildings (especially when the Update comes out) is to prevent a player from cutting off the Zombie Goo Resource. This Resource will also have 2 Food and a Shield added to help the Zombies more, especially with their population since they Draft a great Deal in the late game as their buildings are reduced. Many other Resources that do not have any benefit for the Other Factions, will have in the Update.
 
Haveing more goo wouldent seem right unless the company stockpiled the virus around the city also we should be able to cut some places off.
 
mport2004... Zombie Goo is not from the Company. It is from Dead Zombies and it is everywhere.
In this scenario, trying to prevent a Zombie unit from being built by blocking a resource, as one can do in a "normal "CIV Game, is not intended to be a possible strategy concerning Zombie Goo. There will be more Zombie Goo placed INSIDE many more buildings in the Update and it will also provide 2 food, 1 shield and 1 commerce...the Food will help offset the Zombies Drafting their buildings down to small populations later in the game when they have fewer buildings remaining.
Zombie Goo really just represents the Spreading Zombie Virus (from Dead Zombies) that was started by the Company and mutates as it spreads. It is a game Resource in order to separate units and improvements as well as provide additional benefits for the Zombies, otherwise Zombie Goo would not be in the game and there would not be any resource to try and block in the first place. :)
 
I don't think the +2 food works when inside the city square though...

The city square automatically generates enough food to feed 1 person. Try making the zombies agricultural or something.
 
Bluemofia... True but the Zombie Goo that is inside the buildings will stop any attempt to prevent access to the resource...there is enough Zombie Goo outside the buildings that the extra food will help there and the extra shield will also add the Zombies. :)
 
I know (for both Virote and Vuldacon). Just that the +2 food won't work when in the city square.

But the agricultural trait idea can still stand. (Zombies aren't picky on what they eat. Just that the prefer people.)
 
Day 6 as the Authorities, and I've just got the Marines to begin their landings up north at the Armory and Military Base. So far, we've been doing pretty well at pushing the zombies back, and dealing with a Farmer uprising when they attacked the Survivors. SWAT team members patrol every block of our territory, and the Marines are shortly joining the fray.

Unfortunately, we only have one Cruiser in the water at the moment as the last time one was launched, it was immediately set upon by a Giant Squid. So now, it is running with a helicopter escort to scout out any of the denizens of the deep, taking out those creatures so we can begin to use water transports in addition to our vehicles.

We've retaken and cleared many locations, with the Church our most recent capture. Authority forces have also secured the Graveyard, the Armory, and were able to prevent a zombie attack on the Hospital through quick thinking. The Farmers were also pacified into a buffer against the undead when we captured Zeb's Farm, putting many of the rebellious rednecks to death for their treason against the state in such an emergency.

Martial law is currently in effect as 20 SWAT team members and some Marines move into position to secure the Bank. We've lost a few of the Highway Patrol to those crawling brains, but all the Monster Zombies have been stopped undead in their tracks through concentrated fire.

We believe we shall have the Bank shortly, before moving on to the Cinema.
 
As the farmers I couldn't take all the zombie areas but certainly beat them quite badly. It wasn't easy though. At first my attacks were useless against heavily defended zombie areas. So plan b came up..I combined zillions (literally) of wooly cruise missile attacks (all attack at once against one specific city area) followed by my hero units and the mean machines. About 7 city areas have been captured but it began to get really tough when the monster zombs started popping up everywhere so I just made peace with them (getting a huge pay from them). Also pummeled the stupid authorities just for sh*ts and giggles, they were far, far weaker than the zombs. Haven't been able to win though.

Playing as the company is far easier than the farmers. Once I got security smg's the zomb's were canned meat. By day 5 I had conquered every single zombie area. By day 8 I had the 5 step management plan complete.

Next I'll go for the survivors.
 
Back
Top Bottom