Zachar: Farmer's get Pyromaniacs!? I have to go back now and see what was going on in my Farmer game then. Maybe I didn't have any fuel, or something. I remember building the Leonardo tanks was one of the last things I was up to then. If I had had pyros I would have built them instead!
Lapoleon, Vuldacon: FWIW, in the 4-5 times I've gone through the sceanrio's first 3-4 days, Mike's Auto Shop does get built, and fairly early. It does seem to get stopped and started a bit at times, not sure why. You can built that in 1 turn on turn 1, so I have no idea what the AI is thinking there. The Police Station also seems to get built after a couple days. The Shinto shrine I can't figure out; in my latest game as The Company I wiped out the Graveyard, and they connected the ammo. I'll double check, but they still have not built the Shrine! No threats at all in the area either, I WAS working with them until an unfortunate incident with a land mine...
Vulcacon: This update you speak of; is it already completed, or still in progress? I am cunfused!
Also, I have to ask, was the Sated Alphas enslaving other Sated Alphas a deliberate choice? I am thinking this is a real problem at times. By doing this you basically force players to use bombardment as the only option for beating them down. Lose even one battle and you are just going in circles. I began a game as the Zombies on Banned just to see how many are in each city to start; I can tell you by the time I got to some of those cities, there were a heck of a lot more! Even if you switched it to having them enslave Monster Zombies, it would prevent the eternal pile-up,because the Monsters would at least MOVE! I think the numbers you placed initially are just fine, but please consider switching them to Monsters instead of the immobile Sateds. You can arrive at a near unwinnable position on the higher difficulty levels, if say, the Conference Center has 20+ Sateds in it by mid-game.

Not every city seems to have this happen. I've mainly seen this effect in the Armory and the Conference Center really. But the AIs will attack the cities with badasses and armed farmers and such, and just pile them up.
BTW, those damn Crawling Brains are awesome. Scary, creepy, and downright vicious. I was trying to defend the Radio Station for the Authorities, so I had troops on either side of it, and a single brain comes crawling up, and wipes the city in one turn! Kill, enslave, Kill, enslave....you get the picture. Totally freaked me out, up until that happened I had been only moderately wary of those things. Not any more!
You, know, I think the original scenario was much harder, since you didn't have the bombard to rely on. I'd lose heroes left and right in that game. This version is much better balanced I think. Deciding WHAT to build, is a lot harder now, the troops are especially well balanced.
I'm playing The Company right now, level 15. All my games so far except that Zombie game I mentioned are level 15, what exactly does that correspond to? I thought it was Monarch.

I did some silly things like sent the Director and . .. .. .. .-800 to take the Hospital and the Graveyard. Then I decided messing with the Authorities just to get the Coast Guard was not a good idea, and the Armory was too much of a stretch, so I was headed towards the Church or the Bank when I realized the Authorities had lost the Radio Station! Damn glad I noticed that one, that could have been BAD. I went and seized it before any #@$#! Spiders showed up. Close call there. I got Do It Yourself and started upgrading my security men about a turn before the Monster units started popping; seems to be a tight arms race.
Got the Bank(Oh wow, that IS important!) and the Car Park recently. I was cursing you under my breath when I got the Director to the Airport and realized since he is only range 1 and wheeled he won't be able to help take it. You are Insidious! BTW, he is not listed in the pedia as wheeled, though he follows those restrictions. Also, considering Natasha is suposed to be some Black Ops type person, shouldn't she have Invisible and Stealth like Vuldacon? I don't think it would be that much of an upgrade, but it would make sense,storywise. I kept asking myself why a student of Ninjutsu wasn't invisible. Bad grades in Ninja School?
I am mulling leaving the Conference Center alone for a while; knowing what is likely to be in there, the dozen offensive units I have now as my building buster force won't be able to do more then scratch it. Weakening the Zombies and taking a few more of their cities will make them more managable now that the Brains are starting to come out. I'm feeling good about the game in general though, other then the fact that the Survivors went to war with me, over a land mine I put north of the Radio station. That area is crawling with Zombies, no humans in sight, and the turn after I put it down a Super Coupe shows up and runs over it!

What horrible luck. Well, Ms. Tokugawa is pushing up daisies and her Furniture Store will be mine next turn, then they can come crawling back. This is the thanks I get for connecting some of their resources with my spare engineers?! Ingrates.
That Zombie game on Banned that I started: I watched a dozen Old War Vets come pouring out of the Retirement Home on turn 1. With overcrowding like that they should thank me for thinning them out.

We are pursuing a 5 Step Management Plan for Dealing with a Human Infestation:
1. The Bat units we start with will be used to snipe the Handy Men, to prevent those Humans from connecting their resources. They are not really tough enough to take out the stronger Human units anyway, so scouting/sniping seems like a good idea.
2. Seize and Hold the Hospital, so the Nurse School can be opened. Higher education is the ticket to escaping this dead-end existance!
3. Save the Farmers for last. No need to waste resources on them; they are practially zombies already.
4. Take the Radio Station ASAP. We all know why, right?

TO TAKE OUR MESSAGE TO THE PEOPLE!!!
5. Consume-ate our relationship with the Humans. Find your relatives, and eat them.
I have acheived Steps 1-3 in the first couple turns,but 4-5 look like they are going to take a while. I'm not used to losing so many units every turn.

I did get the Hospital on turn two, but there were a LOT of Authorities in there.... A Bloody good time,so far. Once again, great job guys, this scenario is just soooo addictive, and it plays quick!
