Ethiopia

I understand your reasons for introducing second UU for Ethiopia but it breaks uniformity of the overall game. Why some civs are allowed to have second UU and not others (who don't really need it)?
Either because, as you say, they don't need it, or because their historical timespan is shorter. It makes less sense to force two UUs for short lived civilisations than it does to represent different periods of a long lived civilisations with two UUs.

The epic and marathon speed text of the 2nd UHV are inconsistent with the normal speed text. The epic/marathon text says that the GP and Orthodox Cathedral must be in the same city. The normal text (and victory code) says that they do not have to be in the same city.
Oh right. I changed the condition but forgot to update the other game speeds.
 
There are some remnants of the old UP in CvGameTextMgr.cpp @line 3185.

I think it is better if Sana'a and Berbera are different independents. Now they are both independent1.
 
It should be possible to found your first city on enemy territory regardless.

Not for me and my Ethiopia at least. Here is the save from that turn 2, I have no button for settler and B does not work. Maybe Egyptian culture has just expanded at that turn and this concidence causes it.
The situation then solves itself in turn 3, when Egyptian city of Men converts to our cause (and becomes capital).
 

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Nice to see new UHVs. :goodjob:

A little bit of feedback - more when I have finished the game.

- Civics: Ethiopia starts with Clergy without a state religion.

- Tech: Ethiopia starts with its new swordman unique unit (swordman), but misses the tech for it (bloomery).

- Settlers: I can only build settlers in Aksum and my settled cities. Is this intended? I know you can not build settlers on another continent, but Men was in my core with 100 % culture (but founded by Egypt).
 
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This was fantastic! I don't think I ever finished the original Ethiopian UHV because it becomes such a slog, but this one I finished handily. Some of the text for the turn numbers for it are a little off, but this felt like a much tighter, focused game. Also, the Subequatorial Africa from the old UHV still appears in the hover pop-up even though it's still an artifact.

UHV 1 was the right amount of focus while still being easy. UHV 2 required heavy focus and micromanagement but was still absolutely possible (capturing Luksor from Arabia certainly helped, as I was chugging out Great People and wonders). I completed UHV3 by converting the Kongo, as well as by convincing the Moors to open borders and converting them. This combined with my conquest of Luksor and use of great prophets nabbed the UHV just in time.
 
And the turn numbers in the UHV screen are wrong (at least on normal game speed).
 
Fulfilled UHV 1 and 2 (easy with egypt capital). On my way to UHV 3, my empire collapsed (-30 expansion, conquering all of africa and arabia may not be the way go). I got a message about economic crisis impeding my cottage growth in the same turn as my empire collapsed. Why an economic crisis? Economy was fine (+3), expansion the problem.
 
Fulfilled UHV 1 and 2 (easy with egypt capital). On my way to UHV 3, my empire collapsed (-30 expansion, conquering all of africa and arabia may not be the way go). I got a message about economic crisis impeding my cottage growth in the same turn as my empire collapsed. Why an economic crisis? Economy was fine (+3), expansion the problem.
Weird, can you upload a save from before the crisis message?
 
I understand your reasons for introducing second UU for Ethiopia but it breaks uniformity of the overall game. Why some civs are allowed to have second UU and not others (who don't really need it)?

I disagree with Leoreth's choice here, but he assigned that only to civs that had either a large influence or a long time span.



Back to the main issue, I think the cow and the desert hill two tiles south of Aksum should be switched, in order for Addis Abeba to be inside the core area without having cows on it (those look very unaesthetic, at least that's what I think).
 
Hey, long ago there was some discussion about improving Ethiopia's geography a little bit, given that the area was originally depicted as very infertile (plains) while in reality the highlands are a very fertile and humid region which should rather have at least some forested grasslands. As far as I remember, we broadly agreed about this, but I'm not sure if this change was ever implemented. Since you were now doing these changes to Ethiopia, it merits asking - did these changes ever come? If not, would it be a good time to consider adding them?
 
I think this discussion happened in the context of the new map, where it's been implemented (grasslands plus grain). I didn't want to start making these kinds of changes with the current map.
 
I think this discussion happened in the context of the new map, where it's been implemented (grasslands plus grain). I didn't want to start making these kinds of changes with the current map.
I think we were talking about the current map, but then it's good it's addressed in the new one in any case. Thanks!
 
The 5 turn limit on UHV 2 seems a bit arbitrary and left too much to chance. I had open borders with all the relevant authorities and was connected to Jerusalem but Judaism spread a couple of turns before so Orthodoxy didn't take hold.
 
I tried another start at Emperor with the newest development build. Orthodoxy was already founded (440 BC). I was lucky to get it early in the second city, converted immediately (that was 4 turns total, Epic speed) but the UHV goal is not ticked as fulfilled. Even some turns later (after the 8 turns mark for Epic) it is neither failed or completed - just remains as such. I assume the whole UHV goal won't be considered as successful.

Here is the save from the turn orthodoxy spread into Ethiopia. Just fortify the last unit, convert and see.

By the way, Orthodoxy was founded in Africa there - wasn't there some area restriction for Middle East or do I remember this incorrectly?
 

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I agree the 5 turn limit is too low sometimes. I wanted to try another approach to Emperor, reloaded the old initial autosave where the Orthodoxy was founded in 300 BC (just before Ethiopia spawn). This time even a few tries weren't enough for the religion to spread (it was 1 turn later once) and I even founded a capital on the starting spot. Open borders with two relevant parties. Is the trade route symbol for connection enough or do the roads from Aksum to Egypt increase the chance?
 
I didn't have any troubles with the 5 turn limit. I got Egypt quickly and could quickly generate a Great Prophet to use the new ability to spread Orthodoxy to my cities. (In reality, Orthodoxy spread naturally to my cities, so I didn't really need it. But I could have done it if I had to. And I could generate enough GP it didn't mind if I used if for spread of Orthodoxy or not)

I am aware that some luck is involved on how quickly you can conquer Egypt and when Orthodoxy was founded. But I think in a normal game you have enough time to generate a Great Prophet before Orthodoxy is founded.
 
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