gnome
Warlord
Can someone explain the optional units? I'm not sure I understand what would happen if I installed it.
Thanks for the reply, Nutty. How is #1 no biggie?
about the cataprach there may be alreay maken unit because of the many byzantian empire civs
Can someone explain the optional units? I'm not sure I understand what would happen if I installed it.
i wil take a look at the civs thread because there are mods which make byzantium playable with cataprach as uu but i cant right now
the greek destroyer even if it has already changed to a unique one for some reason i keep seeing the vanilia version
I'm playing a game with the French and built a Battleship (Battleship Richelieu, if I'm not mistaken). Two things happen:
1- I don't see the actual unit on the map,just the unit icon;
2- When I try to shoot at an enemy with it, the game crashes.
If units disappear or become spearman, try deleting the cache folder (..\My Documents\My Games\Sid Meier's Civilization 5\cache\), and re-enable all your mods, but check R.E.D. LAST.
Is that supposed to be DUNKERQUE or RICHELIEU?
Also, in the Richelieu_Class.fxsxml, it refers to Destroyer assets, not Battleship. Is that what's supposed to be there?
is there any chance to make ur mod compatible with the "Ancient Mediterranean Civs - Greek Epic (by Numitor and ambrox62)"(it doesnt add any new skins so far)
After I edit the xml file, do I have to do anything in R.E.D. UNOFFICIAL (v 12).modinfo? Like the file md5...
the mod i said before puts some more civs.so i asked if u can make all of those civs to have the geeks units graphics(the mod is named greek epic and has only greek civs)
is this compatible with putmaks ancient world v8 or only with v6?also is there any ethnic divesity or only size changes?