If you redownload the mod (vs. applying the bugfix), the Edited_Animations folder has been moved out of the "copy to common" folder. For the bugfix, I've just imported those files into the VFS without moving them (if you are using the bugfix, and move them, you'll have to change the modinfo file). I'd like littleot316 or someone else with the "sunk" ships and tanks to let me know if Gedemon was right, so I can be sure that it's really doing the trick for them. You'll still need to copy the civ5artdefines_viseffects.xml file to the common folder to fix a couple of animations (y'know, that reminds me, I never fixed the vis effects for Single Unit Graphics). Yes, they will always look like they're from WWII if you use Optional Units. But that's the same as most units in the vanilla game. You can keep a warrior around, and it will always look the same. I suppose I could make all of them revert to the vanilla unit when the Future era is entered. Since the Optional Units are in that pack because they go beyond the scope that Gedemon has maintained (simply because they require me to change the default unit to maintain consistency), I guess I don't have a problem futzing with that pack even further. I suppose I could do the same with carriers and the anachronistic missile cruisers (though since missile cruisers are going to be unlocked at the end of the Modern era, they won't keep the ethnic models very long). EDIT: I suppose I could wait to apply the Napoleonic musketmen until the Industrial era (though you'll have unlocked rifling by then, so similar result for the opposite reason). And again, like the missile cruisers, but ooh! I can stick biplanes in for fighters until the modern era. Dreadnoughts for battleships! What fun! EDIT #2: Early tanks, too!