Willowmound
Wordbug
Right-o' then!
While this may be true I think that most people (including me) perceive Egyptians as olive skinned and would be confused if I gave them the African look. As for making more African and Amerindian (shouldn't that be just Native American?) I don't think there is a need for that. I realize that Aztec don't really look like Inca, and dark-skinned Egyptians don't really look like Malinese, but there needs to be a compromise between authentically looking units, playability and just plain need. It would strain the system too much to have every single civilization to have all unique units and there's no need for that either. So, I feel that the current Native American and African looks are sufficient to represent the various Native American or African civilizations and if you really want to have truly distinguishing units then that's what unique units are for.Mayan Raptor said:Those are the modern Egyptians you're talking about. For a few thousand years, many populations from west Asia and southern Europe have migrated into Egypt after the pharaohs; Greeks, Romans, Persians, Assyrians, Arabs, and Turks. This is why olive-skinned people occur in the nation today, especially in the north near the Delta, which has received the most immigration. Of course, that doesn't make those people less Egyptian, any more than non-indigenous blood makes pale-skinned Americans less American.
In southern Egypt, which has received substantially less immigration, African phenotypes and dark skin appear more often. These more African-looking people as a rule of thumb have the most pharaonic blood. I know this because I have received this information from Egyptian friend from Aswan who has studied his own history. He insists that he does not look olive-skinned, nor does he have Arab ethnicity!
I don't like to use "black" on any people, even Africans, because people tend to disagree on that word's meaning in my experience (besides, most Africans have brown skin of varying shades, not oil-black skin). However, the ancient Egyptians, as brown-skinned elongated Africans, would probably count as "black" by those who apply the term to people like Halle Berry or Rosa Parks.
Back on topic, I really think you should work on making more African and Amerindian units before moving on to Asians or Arabs. I agree with you, when playing Mali, Egypt, or the Aztecs, I do NOT want Caucasians working and fighting for my empire!
I'm glad you got it. I think I'm gonna do some research and find a better place to store files (why hasn't google done it yet? seems like a no brainer reallySevo said:Heya Rabbit. These units look great--I wanted to put 'em into Sevomod but FileFront has been @!)(&#$ up for over a week! Any chance you could post this someplace else so I can d/l it? That would be a lot easier than re-creating all the units!
Edit: Nevermind. Finally got it. Just had to leave my computer here for 20 min!![]()
Rabbit said:I'm glad you got it. I think I'm gonna do some research and find a better place to store files (why hasn't google done it yet? seems like a no brainer really). In any case I do have my own server but I don't usually upload files there because I can't have it choke up on me suddenly, but you can always send me a PM if you can't get the files here and I'll post them there temporarily.
Rabbit said:Thanks TGA.
@Sevo: Hmm, yep I did have the second "found city (4)" instead of "(7)" though I guess it's just a name 'cause the formations work. Anyway, I fixed it and it'll be in the next release which might be tonight but more likely tomorrow or Tuesday night.
I'm working on asian and arabian settlers right now, but that doesn't mean you shouldn't work on these tooIn fact, I encourage people to contribute, whether it'd be models, skins, more interesting/deteailed formations and even complete units. Heck, even suggestions would be nice since I'm running out of ideas for other ethnicities
Otherwise, progress will be very slow.
In fact, if you have a solid idea about how to implement middle eastern settler then you should do it because I'm not very sure how to go about that. Also, what do you mean by North European, I mean the vanilla ones are pretty much the standard all european looking fellas?
Very much so, and if you can make it work I'll make like A'nold in "Junior" and carry your childImpaler[WrG] said:This makes me think, should we use the SDK to make it easier to do a per Civ graphical over-ride on units without creating huge numbers of Unique Units?
I am thinking each Civ would have some tags like
<Unique_Graphic>
<Unit_Type>
<Alternative_Graphics>
The game then just displays the special Graphics for each Civ, if their arn't any special ones the ones specified in the Units.xml is used. Would that be usefull?
Well I'm not much of a history buff but I believe Native Americans traveled light, at least in comparison to the Europeans. Although I was thinking of adding a backpack to the horse. As for the African ones, I think they represent fairly well the large nomad tribes that didn't stay in the same place for long and was always ready to move at a moment's notice - a large bulky wagon just wouldn't fit there. Now, something like a Bison with stuff on his back might work but I haven't figure out how to create one yet.Impaler[WrG] said:As for the Units I like them a lot, one thing I would add though the Native American and African Settlers dont realy have much in the way of Cargo vs the Caucasians, kind of skimpy and not very "Were loaded up with 100 Hammers worth of materials for a new City". I would give the Native Americans another Horse and give each horse an A frame dragging on the Ground loaded with bundles (ever seen Dances with Wolves you will know what I mean). African group could also use some kind of cargo though I dont have any good ideas or historical knowlage of what is/was common.
True, but as it stands these Native Americans really look more like, say, Cherokee, rather than Incas, and as such I think most people will easily accept them with horses. Of course based on the civs we have I would say that a "Incas" look would be much more accurate than "Cherokee" for the Native American civs, so if anyone wants to create some units with that in mind I would switch to using those.Savo said:I actually changed the units a bit: I removed the horse from the Native American settler (Horses are not native to the Americas--they came with the Europeans!) and added a second female instead.
That's what I was thinking of doing for the Arabian ones. Of course they (arab and middle eastern look) could be one and the same. I mean what do we have in the area there? Greece, Arabia, Egypt and Persia, am I forgetting anyone? Egypt should probably have its own look. Don't know much about Persia but I think it could use the same look as Arabia and then Greece could use the vanilla ones.Savo said:Anyway, for middle eastern I was considering taking the vanilla settler and adding the pack-camel from the merchant unit, maybe 2 of 'em. That alone, possibly with a reskin for skin tone would probably do it.
About this:Rabbit said:Seriously though I tried it, using a similar concept to how "LateArtDefine" and "EarlyArtDefine" tags work, but as far as I can see the code that comes in the SDK isn't enough to do that (basically I can get access to the function that decides which tag (early/late) to use but I can't modify it in such a way that it uses different graphics for different civs). TGA has a kind of a workaround but I have yet to really look at it and it might be a bit of a performance hog.
Rabbit said:Heck, even suggestions would be nice since I'm running out of ideas for other ethnicitiesOtherwise, progress will be very slow.
Rabbit said:In fact, if you have a solid idea about how to implement middle eastern settler then you should do it because I'm not very sure how to go about that. Also, what do you mean by North European, I mean the vanilla ones are pretty much the standard all european looking fellas?
These more African-looking people as a rule of thumb have the most pharaonic blood. I know this because I have received this information from Egyptian friend from Aswan who has studied his own history. He insists that he does not look olive-skinned, nor does he have Arab ethnicity!
Ok ok come down Redking. You know, you could've said all that without putting down the original poster
I do agree with you however and if and when I make Egyptian units they will stick more or less with the classical, "pop culture" concept of ancient egypt.