Mesix
Obergruppenführer
Very nice Rabit. I especially like how the settlers look more like a family now.
These are in fact not shrunken adults, but the vanilla child settler model, so any complaints about head size should be directed to Firaxis. I have however, modified them to be a bit different 'cause I didn't like them being completely identical. Here is an updated preview shot of asian settler, warrior and scout.
Not 50%, 25% - they went from having scale of 0.47 to 0.35, and I think you are the only one whom it really bothersImpaler[WrG] said:Their still shrank them what 50% or more, thus why they look so odd. If they were the original Firaxis size then their heads would not be the size of apples. Am I realy the only person who thinks they look totaly weird?
Thank you.Amra said:Hey Rabbit!
I don't think I have chimed in yet to say how great of a mod this is and to say thank you. I think everything looks terrific.
Out of curiosity, do any future plans for this mod include redoing the Worker units? Thanks again for your efforts.![]()
Yeah I sort of tried it already but considering their size it's hard to find something that will be distinct and interesting. No worries though, this is always an on-going project, if I figure out a better way to implement the kids I'll do it, the units are never really final.Shqype said:Rabbit, White: I really like the Arabian style female, she is very representative of a 'generic' Islamic Arabic female. The man isn't bad either! As for the children, I don't know what you could do with them ... have you considered googleing pictures of Arabic people in an attempt to get a possible idea of how they can represented?
Hmmm. As far as I am aware CvUnitInfo gives absolutely no information unique to the unit it is being called for. There is no way you can backtrack from CvUnitInfo to the unit you want to do the graphics for, or any of the runtime propeties, such as the unit's owner, without more information then is provided by this class.Impaler[WrG] said:The CvArtInfoUnit* CvUnitInfo::getArtInfo(int i, bool bLate) function just get the Units Civ and from the new array gets the Art Pointer. It should alow you to attach you new art assets to a specific Civ using a few lines of XML in the Civilization.xml rather then creating whole new UU for each civ you want to give the new art too. This is now official on my TODO list.
Grats on the 2k postThe Great Apple said:Hmmm. As far as I am aware CvUnitInfo gives absolutely no information unique to the unit it is being called for. There is no way you can backtrack from CvUnitInfo to the unit you want to do the graphics for, or any of the runtime propeties, such as the unit's owner, without more information then is provided by this class.
If you were to change something in CvUnitInfo during runtime, for example, you would have to change it back again after it had been used, otherwise the next unit of the same type to use it would get the same changes applied to it as well.
Post #2000
Well, that's the thing. I am shooting for accuracy but only within the limits of fun and interesting looking units. With seven figures for settlers I just felt that adding another kid or adult will not be as interesting. However, if you have a suggestion about what I can place instead of the horse, and keep it varied and fun at the same time, I'll be glad to consider it.ZombiVoziKombi said:Hi Rabbit, this is great work!
One question/suggestion, if you're shooting for accuracy (ethnic, historical, whatever), lose the horse in the native American units! I know that the popular culture images them Injuns taming wild mustangs in the praerie, but there were no horses in the Americas in historic times prior to European arrival -- the mustangs were descended from runaway Spanish studs and mares.
Rabbit said:If you have a suggestion about what I can place instead of the horse, and keep it varied and fun at the same time, I'll be glad to consider it.![]()
ZombiVoziKombi said:Hi Rabbit, this is great work!
One question/suggestion, if you're shooting for accuracy (ethnic, historical, whatever), lose the horse in the native American units! I know that the popular culture images them Injuns taming wild mustangs in the praerie, but there were no horses in the Americas in historic times prior to European arrival -- the mustangs were descended from runaway Spanish studs and mares.
tlucky4life said:Saying that one civ should or should not have horses is inaccurate. Who had horses had everything to do with geography. It is inaccurate is to say that horses were somehow the creation of a certian civ. All earopean breeds of horses were taken from horse breeds in the mid east and asia.
tlucky4life said:"Injuns" watch your mouth, that is highly offensive.