Eurocentrism

he says later that portugal will be readded when that gain independance.

Dacubz are you using the historicalcities.py for this then?
 
he says later that portugal will be readded when that gain independance.

Dacubz are you using the historicalcities.py for this then?

I plan on it, but since the whole map will be used in the scenario i will do it post scenario making. I think it better fits this mod than modern alliances so I will do it on this mod. I do still plan on doing it for modern alliances though, just a bit longer down the road as the mod has a lot to work on first

@portugal, it wasnt a civ at the time, it was ruled by spain

they became a country again in 1668. That will happen in the scenario

@ Jamie, I want to code this scenario different than I have seen before. Since the scenario will cover the whole 17th centuries there will be a lot of wars - so atleast one time the "loser" will actually win correct? So I want to script it to see who wins and let them be the winner of the treaty. Here is what i see happening as an example (exampel = danish invervention in thirty years war)
1)1625: Denmark declares war on HRE, several other civs. Screen shows up for denmark saying "We have entered the Thirty years War against..." and shows a picture (probably generic fighting picture). Screen for HRE, civs getting war declared on showing same but saying "denmark has decl....". All other civs, same thing but says "Denmark has entered the 30 years war against..."
2)1629: Check to see who owns the city of Ribe
*If denmark does not own it, or it is not there (meaning HRE probably destroyed it) display things similar to one saying HRE won etc. etc. Then give HRE some type of prize
*If denmark owns city, two more checks
3)If denmark has taken an HRE city, show same thing as 1 saying denmark won etc etc and give prize
4)If denmark has not taken anything, call it draw, say that to everyone, no prizes

Obvoiusly it needs to go into more detail but that is just an overview. Ia m 95% sure it can be coded via python can it not?
 
veeeeeeeeeeery easily yes :D the picture might be a pain though, I would ask plat
 
Thats a very good idea dacubz145, if you can make victory conditions for each of the wars fought and the main countries will be a very good scenario.

@Cole, the scenario begins with the real frontiers as year 1600, in that time portugal was in full ownership of Philip II of Spain, it was his mother inheritance. As dacubz say they went on their way in the second half of the century. Lands of Belgium and Northeast of france were spanish too, some actual french cities were given to France as result of peace treaties over the C. XVII, but actual belgium lands were given to Austria after the Spanish Succession War of 1700-1715, out of the timeline of the scenario. Netherlands is fighting for his independance at the start of the scenario too, not all resolved for them.

Dacubz, if you can make events for the independence of portugal, or at least the fight for it, would be great too. Spain was the global superpower of C.XVI and C.XVII, but they had too many wars versus too many countries in too many fronts, that ended with her supremacy about the end of the century.
 
veeeeeeeeeeery easily yes :D the picture might be a pain though, I would ask plat

Dun ask me about pics, not my cup of tea:D

Some logic to solve while you code for him :D
1) Ribe might be destroyed even before 1625?
2) Another civ destroy it?
3) What if Denmark lost Ribe, but capture 3 HRE cities. You still call that victory for HRE?
 
Dun ask me about pics, not my cup of tea:D

Some logic to solve while you code for him :D
1) Ribe might be destroyed even before 1625?
2) Another civ destroy it?
3) What if Denmark lost Ribe, but capture 3 HRE cities. You still call that victory for HRE?

1) YEs possible but all wars are scripted so we will know what cities might be destroyed etc. etc. so there are no random wars to worry about
2) Depends on situation each time, denmark was invading HRE, which means it also went to war with spain...chances are spain wont capture it but if it did, HRE/Spain still would have won so that doesnt really matter
3)Again specific to the situation, it wont happen where denmark loses Ribe and caputres 3 HRE cities based on the geography of denmark, they arent going to pass by the city of ribe, and go to invade HRE instead, it wouldnt make sence

Its just an example, like i said before it definatly will need much much more detail into it
 
it is an xml thing

in the Civilization infos you use the same method as adding unique units but you set the tpy eot NONE ie:

Code:
				<Unit>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>

the same can be done to restrict buildings. see the barbarian civs
 
yup. cannot train and cannot build. however, that code will be run when ever a player tries to build something :p
 
it is possible as dacbuz said. There are these callbacks called cannotTrain and cannotBuild. what dacubz needs to do to disable settlers in senarios is inside the cannotTrain method make a check:

if senario and then if the unit attempting to be build is a settler than return true else return false.

(remember to enable the callback in the PythonCallbacksDefines in the XML!
 
I'm glad you made this mod. I was going to make a upload a mod like this a few months ago entitled "EuroMod" but I guess 44 civs and 122 LHs took up more megabytes than I hoped and I could never upload it to megaupload. But your mod pretty much has most of what I had and more. :goodjob:
 
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