Oh right. A disclaimer. I do enjoy EU IV, but I do not respect the actions of two of their developers. The kind of people who mock players with "historical arguments are meaningless" and then wilt when pressed on the gameplay reason to nerf primitive ships are not the kind of people who demonstrate rational competence. Claiming the 15 year truces "disincentivize total war" when they overtly incentivize it is disingenuous, but that's exactly what they said before they deleted it. Algebra to 3 year olds indeed, Johan
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I was also given a major infraction for pointing out that the patch notes have a trend of being incomplete and providing wrong information, despite being able to list to the community manager over a dozen line items over the past three patches (back then, now I could probably break 40), and despite doing so in a thread someone else started about the quality of the patch notes. Speaking of community manager, that one has ignored me outright when I asked for clarification as to why it is people "on probation" can't access bug report forums or tech support. I couldn't even determine how long my probation lasts until a different junior mod was nice enough to PM me that information.
So keep in mind that to some degree, it's developer dishonesty in that thread and a few others that contributes to the below sounding hostile. It isn't just their DLC policy that's dishonest, and it's hard to forget that so nicely.
Invade Europe and make Rome animist!
Actually, I did exactly that in my defenders of the faith co-op LP with Maddjinn, Josh127, ParadogsGamer, and CanisAlbinus. The goal was to remove all religions that could take DotF. I switched to animist as Mali.
Doing it as Kuba wouldn't be practical though. Africa is not animist now, but Fetishist, and while you can still convert Rome (easier than ever with Cossacks...of course) Fetish syncs a lot better with humanism.
And although I'm less negative than TMIT in it, it has to be admitted that no one expansion (except perhaps Art of War) really feels like it's really making big improvements.
It's not underwhelming improvements I have a problem with. Estates when used to their potential are as strong as AoW for example.
The problem is that their now longstanding tendency is to nerf player strength with patches, but sell DLC that makes players stronger than previously. Estates are an excellent example; even half-effort micro on them will let you have 1500 monarch points per category from 1444-1644. Think about the implications of that...estates grade out to more than a 15% tech cost reduction for everyone. But if you don't have the DLC, not only do you lack estates, but as of 1.12 cores cost more, and as of the patch that introduced estates you get less ticking -LA (game was re-balanced assuming you have them).
The other problem is that they don't fix problems, some of them pretty serious...
On the other hand, the game has cumulatively added a lot, most of which has worked pretty well - take forts, for example.
Case in point:
First of all, as an amusing aside I actually ***-pulled that war and won it
. But more importantly, that was introduced in the patch that changed forts. It is a confirmed issue. It still exists now, no less than five major patches later.
Forts work?
No, forts do not work. Yet another relatively common example. I can't return to the province of origin because the game claims land movement blocked by a fort.
The only change in status quo since I marched on their capital is that I occupied a fort. My enemy gained none in that timeframe. I am literally being penalized for occupying a fort by getting a new ZoC to trap me.
There is also a bug that resolves on reload (so more save scum in ironman) where the game pretends all retreat points are blocked by a hostile fort and you get stackwiped, but if you reload the save you instead retreat.
The game still has other crap like lying about cobelligerency or having it claim you can't take a province because you can't core it, but if you console it you can core it instantly (UI lies to the player and restricts a legal action per stated rules)...again confirmed in introduction patch beta (1.13beta), still in 1.17.
It goes on and on. De-ironman'd saves have been happening since Mare Nostrum release, still no hotfix on that one.
It's not that they're just another company. Their DLC practice puts them in the same territory as Electronic Arts. For all of Civ V's myriad faults they have not patched content out of Civ V and resold it in a new form in DLC. The UI is quite shoddy in #inputs, but it doesn't routinely provide misinformation (that was patched out in vanilla).
So maybe it's a picky fanbase, or poor communication, or an inherent problem of the many-smaller-expansions approach versus the fewer-larger-expansions approach. Maybe it's even a perception issue due to the patches being free and also including new content.
No, it is an issue of priorities set. They knowingly advertise cross-platform MP, and they know for a fact it doesn't function. Are they working to fix that? No, that was introduced in 1.6. Not 1.16, 1.6. Summer 2014. New content has consistently been prioritized over known bugs and legacy issues.
The other major problem is that the "free" patches with "some" bug fixes also modify the game in a way that's balanced on the assumption of DLC. The more nuanced you understand the game, the more you realize just how crushingly powerful something like "grant province" really is. I told a less experienced player about how they implemented liberty desire, then sold ways to ignore it, and he assumed I was talking about client states. That's a joke compared to grant province, something you can do all game and get over -100% liberty desire...as if you care about that 50% increase at 300 development with such a tool.
Most people don't look at estates and go "wow, that's thousands of monarch points per category per game, eastern tech is basically western if I buy Cossacks". But that's what estates do. That's what the horde razing mechanic does in place of having 3 estates.
That's what earns my scorn. I don't like pay to win models, and that's how the DLC progression has been. Common sense, Cossacks, and Mare Nostrum to a lesser extent (shattering merchant republic functionality quite a bit unless you buy DLC) follow that pattern. We haven't had a somewhat honest expansion release since El Dorado with its treasure fleets, new world mechanics, and ToT (though taco treaty is still bugged and you can violate your treaty against yourself sometimes, another confirmed bug that lingers).
Does scutage work yet? Not if you read the patch notes. That's a DLC paid feature that has never actually increased your income by enabling it last I bothered to check. If it was fixed, it was not in any patch note. It has yet to do what the developers claim since the day they sold it.
As someone who has played this game many hours (though apparently FlorryWorry dwarfs me with his 9k ^_^ ), it's easier to see these flaws. Some are minor, but others such as UI lies and de-ironmaning, are things that are risks to everybody or worse, things players get penalized for without even realizing.
None of the non-war stuff has the interesting choices of war. So they prevent you from doing the only thing there is in the game to do.
This is the crux of the issue when analysing actual gameplay. They have cannibalized the game's core gameplay, and replaced it with trivial heuristic stuff calling it "peace time mechanics", as if development is ever optimal absent alternative uses of the monarch points, or as if corruption actually makes you think about your approach.
Adding "waiting" is not adding to the game
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