Europe: From Rome to Revolution

Well, you could make a new unit labled 'Light Pikeman' and change the pikeman to 'Heavy Pikeman'. That way, you'll have a unit to counter the Knights. Also, perhaps VD could be included in this game?
 
Well, you could make a new unit labled 'Light Pikeman' and change the pikeman to 'Heavy Pikeman'. That way, you'll have a unit to counter the Knights. Also, perhaps VD could be included in this game?

I'm actually going to go for Light Spearman an Heavy Spearman. Pikes were really a thing of the Late Medieval Era. Plus I found a Unit Graphic that I'm going to use which is a Medieval Spearman.

I'm in two minds about VD. One part of me says 'look at how beautiful your mod will look, it will be the envy of the civilised world!' and the other half says 'check out that mod over there, look at the size of her art files, phwoarr!' (not innuendo, I swear). I'm thinking, that as Ethnicities will be included in the mod, why not have ethnic diversity that way. It won't be quite as many art files and in a lot of cases multiple ethnicities will use the same graphic (where appropriate). I'm not going to prioritise this as there's so much other work to be done first, but at some point down the line something like this will become a reality.
 
Hmm...looking at it from that point of view, you're absolutly correct. And you're right oo, there are more important things to do before you consider the art. Good choice on the Spear Men, I never thought of that, to be honest.
 
nutnut...
here is Romania...
I heavily modified an existing Romania from CIV Gold... The LH's are from Ekmek (Mihai v2), and I am not sure who else honestly (Cuza and Vlad)...
The unique building is from Wyz_sub10

I changed the Unique Unit and flags... buttons... traits, etc...

Just take what you need out of it.
http://www.mediafire.com/?hrz4qwyjywd
 
nutnut...
here is Romania...
I heavily modified an existing Romania from CIV Gold... The LH's are from Ekmek (Mihai v2), and I am not sure who else honestly (Cuza and Vlad)...
The unique building is from Wyz_sub10

I changed the Unique Unit and flags... buttons... traits, etc...

Just take what you need out of it.
http://www.mediafire.com/?hrz4qwyjywd

Thank you very much.

EDIT - I've had a brainwave. To give me focus and to get a release out sooner I will be taking the map from the Charlemagne Scenario that came with BTS and using that to create a Medieval/Renaissance Scenario focused on Italy. That way people can play sooner, know what to work on, and it will show off some of the features I have planned for this. If anyone has any Genoan Leaderheads (or ones suitable for a Genoan) please do tell me.

Stay tuned for more.
 
Well, when I work up Savoy, that should cover Genova (Genoa). Cavour was a big deal there.
 
Well, when I work up Savoy, that should cover Genova (Genoa). Cavour was a big deal there.

Ah, thanks.

On to news: I've cleaned the Charlemagne map, edited it to allow for about 50 civs (should be ample). I played a game on it with three civs at the start (me as Hungary, plus Arabia and Byzantium). Did 150 turns (starting in the Medieval Era) with several more civs cropping up. Had no problems in terms of gameplay. I'll do a thorough check of the map at some point to make sure every resource is available (and if not, I shall add some).
 
Civ List in Upcoming Scenario:

England/Elizabeth - Complete
Normandy/William the Conqueror - Complete
France/Louis XIV - Complete
Aragon - Complete
Savoy/Burgundy - Cavour
Genoa
Venice/Dandalo - Complete
Papal States
Norman Sicily/ - Complete
Holy Roman Empire/Charles V - Complete
Switzerland
Netherlands/Willem Van Oranje - Complete
Brandenburg Prussia/Frederick - Complete
Poland/Sobieksi -
Bohemia
Austria
Hungary/Szent Istvan - Complete
Serbia/Dusan - Complete
Byzantium/Justinian - Complete
Hafsids/Abu Zakariya - Complete

Several other civs will be in the game but not the scenario.


Ethnicities List:

English
Welsh
Irish
Norman
Breton
French
Catalonian
Italian
German
Polish
Baltic
Swiss
Dutch (catch-all Low Countries)
Czech
Magyar
Croatian
Serbian
Greek
Berber
(possibly Albanian too)
 
Alright, here they are, both senarios:

Neo-Byzantium:
Neo-Byzantium.png


Story: After the War to End All Wars, the Partitioning of the Ottoman Empire began. The Allies agreed to take controll over former territories of the Ottoman Empire: Britain, Palestine and Mesopotamia became her vassals, France, Syria and Lebanon became vassals.

Greece, however, emerging victorious from the Second Balkan War, and with land promised from the First World War, choose now to grab the land they desire, mainly, Constantinople. So they strike, and in doing so, spark the Turkish War of Independence. The Allied Powers, alarmed by this outbreak of war, choose not to get involved directly, instead sending supplies and vehicles (Mainly from Germany) to the Greeks. These supplies helped the Greeks make a steady advance. However, the Turks decide to lead a counter offensive, and as a result, Mustafa Kemal gets killed leading the counter offensive. This is a descisive blow to the Turkish cause, and they are soon crushed under the Greeks newly aquired A7V, while only eight initial tanks are given to Greece, many more are soon in production and aid the cause, the Turkish Independence movement is borken.

And so, the long process of intergrating the Muslim people into an Orthordox nation, and the new begining of an Empire long lost. King Constantine I of Greece is crowns Constantine XII, Emperor of Romaoi. Tensions with the French rise, as 'raiders' raid Byzantine border towns, and then retreat back into French controled Western Turkey (An effort to appease the population). It's the middle of the Roaring Twenties, and every other country has thrown down the wartime spirit, choosing to embrace peace. However, the Byzantines continue to develope military technology, working on a new, better design on their tanks, preparing for a war that looms over the horizion.



Agent of Byzantium:

Argyros_map.png



In a world where Mouamet converts to Christianity on a trading mission to Syria, becomes a monk and later archbishop of New Carthage, and after his death, is recongized as the Patron Saint of Changes.

Thus, the Byzantine Empire is able to reconquer Ispania and Italy(and installing their own Bishop in Rome), as well as the Southern Portion of Frankia. Their rival remains Persia, just as England remains Anglo-Saxon. The Orthodox Chruch thrives in Byzantium, just as a form of Catholicism exists in Northern Europe.

Leaders:
Byzantium: Nikephoros III
Anglia: Osway II
Alans: Goarios III

Thoes are the only mentioned, for the rest, you can either go with 'Leader of...' or a historical leader, just make sure he'she isn't related to Islam in any way.
 
Fantastic ideas you've got there, Lean. Once a full release is up and running I'll look at working on them.
 
Great! Thanks! I'm looking foward to the release, I really am!

Well you're in luck. Provided all goes to plan I'll have a beta up in no more than two weeks (on a smaller map than what I plan to have in the main release).
 
Well you're in luck. Provided all goes to plan I'll have a beta up in no more than two weeks (on a smaller map than what I plan to have in the main release).

Great! Even a smaller map, I'm still anxious! There are no more senarios to play these days, either they aren't updated to 3.19 or they just get boring after playing them for the 15th time. This'll be a great change of pace!
 
Oh dear, 50 civs. I think my computer just died, and its capeable of handling Empire:Total War.

I notieced you are having a 'Ethnicity' recruitment option. It sounds alot like the Area of Recruitment system that alot of Total War mods use. Something that works well with them is you are unable to recruit the upper end units such as nobles, only mercs and lower-end units. You can also look at how Primordial Stew's Rise and Fall of the Roman Empire mod handles AUxillaries.

For unit naming conventions, I would really reccomend staying away from using heavy and light to describe units chronologicaly. Such as light spearmen coming before heavy. If anything the armour decreased for the infantry over the course of the classical and middle ages and the nobility who could afford the armour were primarily mounted.

If you need help with the Arab, Byzantine, Gothic, or dark age armies of the british Isles, I have some info on that.
 
nutnut, I went through all the LHs with animation... looking for a good Cavour for Savoy.
No dice...

If animated LHs are a must, I recommend you request one for him.

I will look now to see who else I could grab for other civs in the meanwhile.
 
Oh dear, 50 civs. I think my computer just died, and its capeable of handling Empire:Total War

I don't mean there'll be 50 civs on there, I don't plan to have any map with more than 35 Civs on it (that'll include losers with one city, though). My Computer handles E:TW on the minimal graphical settings with a mild amount of lag in battles, so if it's fine on mine I wouldn't worry.



nutnut, I went through all the LHs with animation... looking for a good Cavour for Savoy.
No dice...

If animated LHs are a must, I recommend you request one for him.

I will look now to see who else I could grab for other civs in the meanwhile.

You could either choose another leader or choose a Leaderhead that will still be suitable. Feel free to go for someone generically Italian looking, I won't mind.
 
OK, I guess I will go for something that is vaguely similar... as there was nothing that was closely or even somewhat similar...
 
UPDATE - Filled in the rest of the Civilisations Section (but not the associated Leaders).
 
I'm very interested in this, perhaps you can co-orporate with the RFCE mod. It's somewhat the same as your plans, but it only involves 500-1800 AD. Anything that expands it would be even greater, although it may indeed be a disaster for low-capacity computers.
 
I'm very interested in this, perhaps you can co-orporate with the RFCE mod. It's somewhat the same as your plans, but it only involves 500-1800 AD. Anything that expands it would be even greater, although it may indeed be a disaster for low-capacity computers.

I was thinking about that, but there are some differences between RFCE and EFRTR. This is a Mod that expands European Gameplay through new units and civs. Any Scenario in post-Roman European History can then be replicated. RFCE is designed to replicate all of it through generalisation. Also, the coding makes RFCE very, very limited in what you can do with it. Whilst an idea or a unit might make its way from RFCE (in my opinion a very good mod) there won't be any major collaboration (at least, not yet).
 
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