Everbody hates me

CivCorpse

Supreme Overlord of All
Joined
Nov 15, 2005
Messages
1,930
I am in a game where everyone is taking turns beating me up. I seem to be everybodies worst enemy. I tried open borders early, hoping someone would infect me with some religion, but alas noone did and now i am stuck as the sole follower of cunfuscious sp? among my 11 neighbors. Is there any way to stop the hate? I am more than a match for any one foe, but they are gang banging me to death....is the restart key in my future?
 
if you got a tech lead or some techs ai don't have, try to use it to start wars between AI.
 
I can't. believe me I have tried. That option is in red when I go to the trading screen....I have a very large tech lead but they hate so bad I doubt they would go to war on my behalf even if i offered my spleen
 
well, theres a few things that will get you good relationship with AI. Having open border for a long time gets you +2, peace for a long time +1, offer techs either trade or gift will give you +2 for share tech, if you trade resources or gift resources for sometime gives you +4, Having 3+ same civic gives you +1 to +4, when AI ask for help or tribute if you give in give you +1, everytime you fight along side AI with same enemy gives you +1 each time, lastly same religion gives you to +5.

The way to reduce AI hate is to convert to his religion is you can or better yet, spread your religion to all his cities and he will convert to your religion. Know whose his enemy, and stop trading with his enemies and the -4 you get for trading with my worst enemy will disappear, worst enemies is basically anyone he is annoyed about.
 
Give them something to really hate you for; destroy them all. Or just bunker down and sit until a space race victory. You don't need anyone to like you.
 
Establish yourself as a powerful ruler, attempt to make the next strongest nations allies, and if anyone crosses you, just destroy them. If your ally doesn't like them, you can have them declare war on them for support.

My first attempt would be to get ahead in techs, so everybody looks up to you. Don't neglect your military, aswell.
 
Ai is not super dumb. If they are agreesive and you are not they dont like you. (If you are agressive and they are not they dont like you either). If you do not trade techs, they dont really like you. If you lead the game too much they will hate you like hell. The idea is get 1-2 allies and kill everybody else (If you can).
 
First try to find ouat why they don't like you. Usually they will give a reason like borders pushing or you have adopted a heathenistic religion or you refused open borders or a trade or have traded with an enemy. Analyze each of your neighbors and see which one you can most easily coax over to your persuasion. One by one convince them that you are not the bad guy. Gifts go quite a ways in patching poor relationships.
 
You can't expect to have good relations with the AI civs if you don't work with them. However, at times it is hard to choose between allies. If it is late in your game and everyone hates you, you may be in for a rough finish. If it is still early or midway through the game, you can take some drastic steps to improve relations.

First thing you can do is pick your allies. Look at the Civs that can offer you the most for your friendship. Tradeable resources, size and power, strategic location and so forth can give you an idea of which civs to work with. Improving relations is a SLOW process, and sometimes you have to give and not get in return in hopes that eventually things will improve. Open borders and a history of beneficial trade will go a long way to improving things. Next, you want to do what you can to gain the religious benefit... switch to their religion (especially if a few powerful civs follow the same religion), or cultivate relations and spread your own religion to them. This is a very slow process, and it doesn't always work.

Open borders is of course a two-edged sword, because while it improves relations and fosters trade, it also gives the computer AI access to move troops through your territory for whatever purposes they may have. Sometimes you have to make the sacrifice though if you truly want to improve relations - if you always refuse the computer's offers and don't trade with them or offer open borders, then you can pretty much rest assured they won't like you.

I have never been totally hated in a game of Civ IV, but I do remember a game of Civ III as the English where I was at war with more than half the world (8 of 14 civs) at one time - it was non-stop war almost the entire game, I had fought every single civ on my continent (6 total besides me) in at least one war, often two or three, and while I was technologically advanced and militarily strong, getting dog-piled by the computer civs made for a long and boring game. The odd thing was that I didn't really do anything to make the other civs mad, it was just a tangle of military alliances and quite possibly it was "Pick on the Redcoats" day.
 
Just based on what you've said, your biggest penalty is Religion. As much as it may hurt financially to do so, switch to No State Religion. It may just get one or two of your neighbors to simmer down enough for open borders. Then, use missionaries to spread your religion to their cities. All of their cities. Butter them up diplomatically for a while and then swap back to your religion and encourage them to do the same. Voila, instant ally.

Or take the easy road and just blitz them all. Or just one.

If you can nab a city with another religion that most of the world shares, flip to it and start spreading it throughout your own nation.
 
It's good to get into the occasional habit of checking on the other civs to see what they think of you. More than once I've not been paying attention, and then been attacked by someone I thought I had good relations with.
 
rabottens said:
Gifts go quite a ways in patching poor relationships.

Does this really work? In the games that I have played, I have tried showering the computer players with gifts, and it never seems to produce much of an effect that I can see. I don't think I've ever seen a response modifier "you gave us gifts" in the list of reasons why they like or don't like you. Although you can get a positive response if they ask you for tribute and you give in, I have never seen any effect of voluntarily giving them gifts.
 
I don't think I've ever seen a response modifier "you gave us gifts" in the list of reasons why they like or don't like you.

The modifier is "our trade relations have been fair and forthright" or something like that. But once you get that modifier to +4 then any future gifts do nothing.

I think the problem people have with civ4 diplomacy is it's not an instant thing. You can't just instantly make a civ like you. It takes many turns of having positive relations. Treat them nicely for 50 turns and they will eventually become your friend, even if they disliked you at the start.
 
Shillen said:
The modifier is "our trade relations have been fair and forthright" or something like that. But once you get that modifier to +4 then any future gifts do nothing.

I think the problem people have with civ4 diplomacy is it's not an instant thing. You can't just instantly make a civ like you. It takes many turns of having positive relations. Treat them nicely for 50 turns and they will eventually become your friend, even if they disliked you at the start.

There is also "we appreciate the years you have provided us with resources" if you've been giving them gold-per-turn or resources for awhile. Also, when they ask for gold/resources/techs, if you give in you get a +1 and "you gave us tribute" on the modifier. It stinks to have to give in to their demands all the time but in the end if can be worth it. I've even had Friendly civs give me tech, but not too often.

The way I look at it, any civ at Annoyed or worse is liable to attack you if they have the opportunity. You have to try to keep everyone at least at cautious, and if not, build up your military as a deterrent. Last game I played I had the Aztecs at my doorstep the entire game, with a different religion, and they never attacked me because I had a huge force sitting in the closest border city, and I gave them gold per turn as an incentive.

Unless you plan on just wiping them out, you really do have to 'manage' your relations with other civs in Civ4. If you ignore them and hope they'll leave you alone, eventually they'll probably attack you at the worst possible time. :p
 
The "you gave us gifts" and "you shared your technological advances" modifiers come from Civ requests from you when your relations are already positive. Like someone else said, the key is to minimize the negatives and work on the positives. Don't be of a different religion or choose no religion. Give into demands / requests whenever it doesn't hurt you too badly. Later on, you can change your civics to match and get that bonus too.

Since many modifiers come from trade, monitor the trade screens often. And I mean screens plural. Click through the available resources/techs often to see if anyone has anything available. Once you see that you've got something available, click on leader icons to figure out who can use what you've got. Same as in Civ 3, it's not necessarily a bad thing to trade away your only source of an luxury or health item if you get one back in return.

And don't ask for freebies unless you're already on good terms with them -- there's a negative modifier for "making arrogant demands". But once you're on good terms, ask for stuff. There isn't a negative modifier when you get a "sorry, but you press us too hard" and there's that chance that you might get that free tech.

Funny deal in my current game. No one liked Tokugawa so I bullied him around. He grudgingly gave into my demands of 300+ gold -- right when I hit financal troubles after overextending in wiping out Alexander. Tokie was furious at me even before I declared war.

War is that other way to get a nice positive modifier. When you do decide to goto war, check the relations before you choose whom you want to attack. Pick on the one no one likes and you might not get hit with as many negatives for "attacking my friend". You might even be able to get or bribe someone to join in with you and you'll get those pluses for a "military struggle against a common enemy".
 
How do you tell what one leader thinks of another? Quite a few times I've entered into a seemingly innocuous OB treaty, only to have a good ally be mad because I traded with his enemy.
 
In the diplomatic advisor screen you can select an AI's portrait. Then it will say how each other leader thinks of him above their portrait (Cautious, Friendly, etc). You can also then hover the mouse over each AI's portrait for more details about their relationship.
 
Ever try this before? Give the AI a strong culture city right in the middle of your territory. This will allow rapidly made good trade relations, BUT since the city you gave them is in the middle of your country, and surrounded by culture bombed cities, that city will flip in only a few turns back to you. Is this another exploit?
 
Back
Top Bottom