madscientist
RPC Supergenius
Err, Umm, well. SHould I build a courthouse in each city or not????

Err, Umm, well. SHould I build a courthouse in each city or not????![]()
...long term.
Nice analysis. What happens if we add an extra farm/hill pair to both plans, thus allowing Plan B to complete the courthouse in 30 turns?
However, buildings are an issue. I need factories and power plants to pull ahead in military. I also need some health bigtime, so grocers/aqueducts/harbors/public transportation and probably hospitals (tech medicine AFTER industrialisation. Also espionage is not something I can just shake off anymore as I am getting too many mines/plantations/farms wrecked and too many cities with water poisoned.
So some questions on building priorities
1) I am running state property right now. Is it worth running environmentalism and drop the science slider down 20% because of costs but I would not have to worry about building health structures in each city?
2) My goal is to produce military units in about half my cities (I despreately need to keep up with Agustus), and have the other half produce factories/plants.
'I have three cities that are getting me 3 promotion units right off the bat (only one is in a core city). I have coal/oil so each factory/coal plant is going to cost me +7 unhealthiness. Once I build a fact/plant I am going to need to some health buildings in each city. Once all the factory/plant infrastructure is in place I can swing the other half of the cities from military to infrastructure and vice versa. Reasonable plan?
3) Money is not so much of an issue I have a well spread shrine and currently building Wall Street (MOAI statues are just flat out awesome in a fishing village). I got the minimum stock exchanges built for wall street but plan no markets but will be spoamming grocers for health.
Any advice on how to prioritize buildings is appreciated. I am posting advice on this game's military aspect in antoher thread so perhaps answers here should be related to buildings.