EX II - The German "Equality" Game

0 – inherited turn.
- Made peace with Zulu and got 2 Zulu cities, code of laws, territory map, contact with the Iroquois and 1 gc. I then got 5 Zulu workers for our excess incense. I then continued diplomacy with every civ that we had contact with and got contact and a territory map from each one.
- Changed lots of construction to more infrastructures such as temples, workers and settlers.

1 – 440 AD
- Whipped barracks then switched to temple in a few cities.
- 3 settlers finish and sent toward the new sites.
- Troop movement done all over the world.

2 – embassies established with all known civs.
- More troop movement
- Another settler complete and on it way.

3 – offered Rome a right of passage so that its attitude became polite from annoyed.
- More troop movement
- Still trying to get Zulu’s attitude better than furious.

4 – whipped lots of temples around the world

5 – 480 ad
- New Leipzig founded
- Stuttgart founded
- Lowered the science level to get positive cash flow, only got 44 in the bank.

6 – lying back watching the grass grow.

7 – start pillaging the road that leads to the roman town near us, but as it’s not in their borders there is no ill effects.
- New Hamburg founded, new Koingsberg founded.
- More military movement
- Still whipping basic structures

8 – Great library finished, [dance].

9 – a little bit of whipping is needed in a few cities
Finished construction and started republic. Turned down science to 0 % and made the tax collector in Berlin into a scientist.

10 – 530 AD
- Run a line of military units to stop the roman scum from stealing or new cities.

I decided to stop here, as it was now almost 2 hrs since I had started and I think that from now on 10 turn is plenty. If however you have the stamina to do more then I think that it’s probably all right to do more.

Notes for next ruler.

There are two settlers almost at their designated site in the northeast. One should settle at the old Zulu site and the other at the end of the peninsula. There is one settler to go and settle in the southeast, which is marked by a fortified spearman. There is also one last settle in the middle that you can do what ever you want with it.

Also check diplomacy with both Rome and Zulu as another war right now is not something we need right now.

And lastly we need more military and also walls at our border towns. I have started a few walls but some areas a running a bit thin.

Good luck, Gojky.
 
K guys, I was at my eight turn, then something strange happened.... I bought all communications with all peoples from the Romans for 230 gold, but I didn't get communication with them? I wanted to go back with an autoturn, but there wasn't any??? So could someone else try to play this turn, cause I don't have a lot of time and after what happened I didn't feel like doing it all over again.... At the 6th turn we get 3 techs from GL, Polytheism, Republic, Monarchy. I'll be back next turn, but I pass this turn... ( Btw loading time really sux.... )
 
crap... cant play tonight... Brian J you can play if you want, I'll go after you. If not, I know I can play tomorrow for sure.
 
Ok guys what is the consenses...Do we patch or not. I've downloaded it but have not yet installed it. Tell me what you think.
Gojky!
 
ay, i got it then. will post later

as for the patch, use it. I have it on my comp, and i like it. It makes no significant rule changes, so it wont make much of a difference.
 
Someone in the patch info thread said the patch is broken.

That is, if you try to move, say a stack of units, and there is an Army of the same units, funny things happen.

He included a picture, showed the tanks moved to a new square but the army dude still in the old place. Have you tried this?

In any case, I'll install the patch tonight..
 
arrrrrrggg... I won't be able to play thins weekend so i'll skip my turn. Brian J, go ahead.

Oh yea, and lets limit the turns to 15 now. I'll probably stick with 10, personally - the game is already sloooooowing down.
 
Sure Ex, I've got it..

530 AD and it is already slowing down? Oh yeah, not everyone has a super fast computer like me :D

I'll finish tonight or tomorrow.
 
Lord Brian of the Germans trips up the true Heir and claims the throne!


540 AD:
The Aztecs build the Great Lighthouse!

550 AD:
Zzzz

560 AD:
Weird Patch effect.. possibly because I'm playing a pre-patch game with the 1.17f patch. Soem random squares are lit up as if we control them! For instance I saw a barbarian horse attack something in Iroquois land!? One spot to the southeast is lit up as if we were there, surrounded by darkness. Strange..

We get Polytheism, Monarchy and Republic from the GL! We switch to Currency.

New Konigsberg founded.

570 AD:
The Zulus and iroquois have signed a military alliance against Persia! Good thing the Persians are far away or we would find ourselves new neighbours! :lol: Zululand also signs against Egypt! A world war starting?

OK I take it back.. these turns ARE slow!

The GL provides us Currency from Zulu and Iroquois! We enter a new age! We start Feudalism.

New Frankfurt is founded.

580 AD:
The Zulu and Iroquois have signed an alliance against Russia.

New Munich is founded.

590 AD:
A new nation, the Japanese wishes to exchange their territory map for ours plus 1 gold and Map Making! We are so far ahead of them that I agree. They have communication with the Aztecs, babs, English, Greeks, Americans, and French! Someone found the other continent.. Turns out they are close to the Romans.

Persia and Iroquois sign a peace treaty, hanging our friends the Zulu out to dry! :lol:

Japan has caught up. Now only 2 techs behind us.. They want Republic and Currency for communication with the others. Instead I buy contact from Rome for 220 gold and our world map.

Noone will trade us their territory map except for at a high cost.

600 AD:
Joan of France offers to trade Territory maps if we give her Republic. I decline for now. The Americans offer a similar trade but for Currency. Again I decline. I'm thinking if the patch fixed that trading bug, then I may be able to trade it to all civs on my turn.
Greeks as well.

I watch the Romans beating up barbarians while my swordsman heads for the goody huts in Antarctica. Our swordsman runs into 3 Goth horses! Good thing the Roman army is nearby to protect our southern flank.

610 AD:
Our swordsman fights off 3 more Horses and becomes Elite.

620 AD:
Oh No! The Zulu declare war on the Romans! The fools! :lol:

A settler is hiding in New Munich. No immediate plans for it.

The Zulus want an alliance against the Romans! (Evil Rome persists in attacking our cities, our women, our children and our cattle. We must protect those cattle!) :rolleyes: :lol: No I don't think so.. I'd be more inclined to wipe the Zulus off the face of the earth!

630 AD:
Zzzz.. Watch Zulu troops leave their cities undefended while their soldiers trot off to fight a losing battle against the Romans.. Hmmm ;)

640 AD:
America and Rome have signed a military alliance against Zululand.

Babylon completes The hanging Gardens.

Brian orders our troops out of the newly expanded Syracuse city radius, and sends them north in case the next leader wants to finish off the Zulus.
 
Hey guys, you'll have to skip my turn - I got sent out of town on a trip so I won't be able to play until Tuesday. Sorry!:die!: :die!:
 
I wasn't able to play all my turns, but I did manage to reveal the rest of the territory maps and we captured the Zulu capitol!

I will post the summary tomorrow!
 
Here we go!

640 AD - Pre- Turn - There are wars raging in all directions, but since we seem to be at peace, at least for now, and since we are the ONLY government still in despotism, I start a revolution!!! :eek: The corruption is killing us, and post-patch despotism truly sucks.

650 AD - Japan and Rome sign a military alliance vs. Zulu. The wars are escalating! :die!: Americans complete a magnificent Great Wall. We are 4th in the histograph - it is obvious that we will have to fight another war - we are GERMANY after all... The Romans are the obvious targets, but they will CRUSH us right now. In fact, our military is horrendous... Production unchanged, mostly because we are in anarchy!

660 AD - There is that strange lighted square in the middle of Iroquois territory... must be UFO's!!! :mutant: How strange... Anyway, the Romans begin sending massive amounts of horses through our territory towards the Zulu. I want to get a piece of the remaining Zulu empire also, therefore, I start amassing a small strike force in our northern cities. The plan is as follows: When the Romans attack, we use our small force to capture one of the Zulu cities, letting the Romans defend us against counterattack. Since we have very little military, we will need their help, but we can't do it all ourselves.

670 AD - Rome and America ally vs. the Aztecs. Egypt and Rome ally vs. the Aztecs also! Our friends the Romans seem to have their grubby little hands into everything... it's a good thing they like us! 6 Roman horses in our territory. We renegotiate the ROP with Romans to gain a little gold and cancel it with the Zulu completely. That should hinder their movements through our territory. The Zulu engage Roman horsemen in OUR territory!

680 AD - Rome and Egypt ally vs. the Iroquois! Rome and Russia ally vs. the Aztecs! It's a world war! We sign a military alliance against the Zulu with the Romans!! WAR!!! :ar15: This does two things - a) we will attack the Zulu capitol in a few turns, and it solidifies our peace with the Romans, who could crush us at any moment.

690 AD - The Zulu and Russians sign a peace accord. The Zulu are doomed anyway. Suddenly, our cities emerge from the depths of anarchy, and the people raise me onto their shoulders, calling me KING! :king: We are a monarchy now! Several cities are switched to military units, as we can't stay this weak.

700 AD - Persian galley spotted off our coast. Romans have around 10 horses in our territory now. :eek:

710 AD - Our forces are amassed outside Zimbabwe, and they pour over the walls like jelly over bread (good analogy yes? :cool: ) Unfortunately, we kill three spearmen, but the city remains defended!!!

720 AD - Zimbabwe captured!!! The Romans will get the rest - we have no more military resources. The city is resisting, so we begin a massive starvation program.

730 AD - Persians request an audience, asking to trade territory maps, and we oblige. Berlin finishes a marketplace, starts on horsemen. Note: I like building horsemen instead of swordsmen because they can be upgraded all the way to cavalry.

740 AD - Romans attack Bipeadi, and lose several horses. They have around 20 of them however in our territory... and as I write this the city falls to the Romans. In another graphical glitch, there seems to be railroads beneath the city... We are officially the weakest nation in the world (actually we are stronger than Zulu of course, tied at average with 3 others, and behind the rest).

750 AD - The Romans keep running in a seeming unending supply of horses through our territory. It's amazing how many they have. I want my mommy. :cry:

760 AD - I had to stop abruptly at this point. I did however manage to use the newly discovered knowledge of Monotheism (thanks to the great library!) to obtain everyone's territory map. The Americans and Babylonians seem to be superpowers, and the Greeks and Aztecs are mighty as well. We have our work cut out for us!:sheep:

Note to next player : I have a fast computer, so I turned all animations on - you might want to change them back. Also, make SURE you don't declare peace with the Zulu until our alliance with the Romans is finished! That would be very.... traumatic. ;)

Fun game guys - can't wait to see what happens!
 
Heres a look at our world!
 

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Summary – The Zulu’s are off the island, and spearmen built to bolster defenses.

0 – inherited turn. Saw that the science slider was at 0% and that we were not researching anything, this was quickly rectified. Changed some production and also moved the luxuries up to 10% so that I could fire all entertainers in the cities that had them.

1 – 770 AD. Russia wants an alliance against the Aztecs, I give Cathy 1 gp instead. Rome captures the last Zulu city on our island and starts to retreat home. Two barbarian warriors and one horseman attack our injured swordsman, he survives with 1 hp left.

2 – Spent a lot of cash to established embassies with everyone that we not have an embassy currently. All attitudes towards us are now above annoyed. I had a look around the map and saw the French, boy are they screwed.

3 – Iroquois ask for alliance vs the Romans, I don’t think so. Seeing as how their entire army is within striking distance to almost every city of ours, they would have to give us all of their cities.

4 – Went through our civilization and noticed something horrible, some grassland tiles have been irrigated, and as a result most of our cities are only pumping 3-4 shields a turn.
People, we have to Mine Grassland tiles and Irrigated plains tiles. It is also acceptable to mine plains tiles to get more production if you have a cattle or wheat in the city radius.

5- 810 AD. Spearmen are getting built at a few cities with barracks, I also noticed that we have quite a few regular spearmen. Again people, not to nag too much but if we produce spearmen in the core cities that can pump veteran spearmen out in 1 or 2 turns each, then that would leave the outer cities to build stuff like temples, courthouses and libraries.

6 – Settler dispatched to build a city up the top where the Zulu’s used to be, we need to build temples and libraries as quickly as possible to try and get the roman city to flip to us.

7 – Raided a barbarian encampment.

8 – More spear and worker movement.

9 – Rome asks for Alliance vs Iroquois, 1 gp instead me thinks.

10 – More dancing of workers and such.

Notes for next ruler.

Place Gojkyville or a similar city on a palace as a placeholder for Sun Tzu Art of War. Build spearmen continually until we have approximately two veterans per city, and then send the regular spearmen to the front lines. Our military alliance with the Romans against the Zulu’s finishes in 2 turns. I think that we should finish it and then make peace with the Zulus for as much as possible. We should the revolt and change to the republic so that our researching might go a little quicker.

Here is the sacred save file for all to marvel at is sacredness.
 
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