0) 1265 AD
Inherited turn, Our nation looks good, with rails covering our land, and
infantries fortified in our cities.
Tenochtilan flipped, good

. I rush the temple there to continue the culture
war. Might as well go all the way now.
Checking our diplomatic situations, we have ROP with everyone, so there is no
need to worry about sending units through their land. Persia has A LOT of gpt
to offer -- 184 to be exact. That's after them paying us 39 gpt +wines three
turns ago. We can sell Sanitation to them for only 43 gpt. They are definitely
researching it. Additionally, we can fetch 141 gpt with Scientific Method, or
all of their money with Replacable Parts. Normally, what I do at this stage is
to see if we can maintain 4 turn research, and only broker techs around if we
need further income to maintain max research rate. Here, we are one turn away
from finishing Combustion. So I will wait for one turn and see what our
situation is before brokering.
City MM: Going through our cities, where ever I find overlaps, I give the over
lapped tile to the city closest to our capital or FP. The lone exception to
this is where Lahore gets to keep one desert tile that it shares with Ganges
because it needs the shield to do Inf. in two. Frankfurt is placed on high
food. It will still finish the Galleon is one turn. Hamburg needs a police
station, and starts one.
Vetos

: The factory in Punjab and Jaipur are vetoed. No sense in paying 3
gpt of upkeep for 6 extra shields. We're better off building stuff in those
cities by disbanding units, and we have a lot of obsolete units to disband.
Punjab is switched to a University, and Jaipur to Cathedral.
On a similar note, I wake four of our muskets and send them on a boat journey
to the Zulu island, where they will help build the grand cathedral of
Tenochtilan.
One last thing I did, I wake all of our active workers, build three tiles of
rails in Babs territory. Now we can reinforce Jaipur and it oil fields in one
turn

. And I do just that, pulling a few Inf. units away from the German
border patrol.
1) 1270 AD
Many cities finishes their project on this turn. Ganges finishes Colossum,
starts a barrack. Most cities that produced an Inf. is set to another Inf.
Chittagong finishes Hospital and starts a granary -- we actually need these
things now. Frankfurt start on a police station.
A few worker projects here and there. I irrigated over the mines at
Chittagong since it has finished its hospital. Bombay also gets more
irrigation so that it can take over some of Frankfurt's tiles. Ganges, mean
while, sees its country side mined into oblivion.
A few more muskets are sacrificed at Karachi to build the University. Karachi
is one of cities that needs a granary. I want to squeeze in the Granary and
the university before Karachi grows to 14.
We can get Mass production in 4 at 70% science, earning 188 gpt in the
process. If I broker Sanitation now, it would help the Persians getting it
perhaps two turns sooner. It would not help us at all. The only reason that I
can see for doing it, is so that the 18 gpt that the Babylonians have will
not fall into Persian hands. Not worth it in my opinion, so I hold off.
2) 1275 AD
Gordium finishes an infantry. It's optimum size is 10, so I decide to skim a
settler off of it (it's currently at size 12, hiring two taxmen).
Ganges' optium shield output is 80, so I set it to build cavs for the sole
purpose of disbanding. The barrack of Ganges is also sold.
There are now officially no more pikemen left in our empire. In related news,
Punjab's University will complete next turn.
3) 1280 AD
Punjab finishes University, starts Hospital. The first Ganges calvary
division immediately helps shave 4 turns off of the ETC.
Near Chittagong, another boat load of infantries set sail for Zululand.
This turn, the worker focus is Madras, I want to grow it to size 14.
There is now a settler in Bombay, keeping the war elephant company.
The Persians still haven't gotten Sanitation yet. The price has now dropped
to 13 gpt. It is taking them at least 7 turns to research even at 2nd civ
price.
4) 1285 AD
Lahore finishes its courthouse. It's maximum shield output is only 42 per
turn. So I'm having it producing cavs, once again, only for disbanding
purposes. We have enough cities cranking infantries already.
As more Infantries are being produced, more musket are getting the axe.
The Persians finally get Sanitation this turn. Babs also has it. I don't
know what they traded to get it though, since they still have the same
amount of gpt to offer.
5) 1290 AD
Mass production comes in, Motorized Transport in 4, at +105 gpt.
More MM madness, I decided to shrink Madras back down to 13 again. Lahore
gets one of Madras' tile, so that and our capital can be at size 20. Yeah,
I am a little bored.
6) 1295 AD
Our reinforcement finally arrives at Tenochitilan. The city is now secure.
Three muskets are sacrificed, and the rest of the cathedral is rushed
with 180 cash.
7) 1300 AD
Nothing much happening, more reinforcements arrive on the Zulu island.
8) 1305 AD
A few more muskets disbanded in Tenochitilan, library rushed for 76 gold.
Two more muskets disbanded in New Delhi, cathedral rushed for 20 some odd
gold.
9) 1310 AD
Motorized Transport comes in, Flight in 4, at -26 gpt. Don't worry, our
treasury stands at 4.9K.
Lux deal with the Zulus is renegotiated. We give them Communism and Spice
for Dye and all of their money (28 gpt + 21 cash).
A few banks and police stations also completes on this turn. Along with
the trade deal, our income is just about even.
The Persians are researching Replacable Parts. Let them do it themselves.
We will need to renew a few lux deals on Erik's 7th turn, we can throw
them a tech at that time.
10) 1315 AD
New Delhi's library is rushed after a few more units are disbanded. I
had sent two native workers onto the Zulu island. I envision them to
finish a military rail net in our Zulu holdings first, then perhaps join
into New Delhi to bring it up to WLTKD. Tenochtitlan has enough culture
buildings to stay ahead of the Zulu cities around it. There is still
the University left to build, but I think we're okay for now. Of course,
Erik is free to veto any of my build choices on that island.
Our ships were mostly used to ferry troops to the Zulu holdings. There are
now two more ships in Sri Lanka island's general area. That was going to
be my next area to help with unit disband.
All of our workers are fortified near the capital. None of them are
automated.
With all of that said, there really isn't much left to do in this game.
Good luck to the next leader.
Upnext: Erik Mesoy
http://www.civfanatics.net/uploads2/Chandragupta-1315AD.zip