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Example environment skinning: Civilization 6 to 5

dshirk

Firaxian
Joined
Oct 31, 2005
Messages
879
I thought you folks would might be interested in this. We challenged one of our artists (Brian Busatti) to dig into the SDK tools and create an example environment skin using only the tools and off the shelf modelling software (no internal dev tools) to help the tools team continue to iterate and improve the SDK. He went full nostalgia...

https://steamcommunity.com/sharedfiles/filedetails/?id=1702339134

If you're looking for a solid example for a total environment conversion, this is the one. I was blown away the first time he showed it to me.

Warning, it's a big boy (2.4 GB).
 
I'm in love with the forests...

Clipboard-8.jpg


Spoiler other regions zoomed out... :
Clipboard-6.jpg

Clipboard-7.jpg


Spoiler ... and zoomed in :
Clipboard-9.jpg

Clipboard-10.jpg
 
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WONDERFUL work, Brian!

Firaxis, you guys are knocking it out of the park.
 
Brilliant to see this! I hope we'll see more of Firaxis made mods. :goodjob:
 
This is actually insane, definitely trying it today.

Edit: Normal Age, Golden Age and Dark Age screenshots if you're interested:

Spoiler Normal Age :
NQRvEMZ.jpg


Spoiler Golden Age :
SQKSs6C.jpg


Spoiler Dark Age :
hvlqLS5.jpg
 
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I feel like this belongs in Modding Tutorials & Reference.
 
I feel like this belongs in Modding Tutorials & Reference.
Graphics are not my domain, can we use the mod alone as an example on how to create another of the same scope, or would we need the modbuddy project for that purpose ?
 
Graphics are not my domain, can we use the mod alone as an example on how to create another of the same scope, or would we need the modbuddy project for that purpose ?

Fair point. Without the Modbuddy Project it's not really an example people can fully follow. I'm planning to release the Fungal Biome Modbuddy project when I get around to it.
 
Will it break saved games to apply this mod?
 
wow superb work, hope he can also update the fow to replicate civ v aswell.
 
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