875 BC (0): 1 vet archer, 1 elite horse and 1 vet horse wounded, To attack or not attack ...
850 BC (1): Elite horseman defeats 2 barbs, 1 in defense 1 in offense and loses 3 hp. Barb camp is to the south. Workers on route to the furs/iron.
Vet archer attacks and dies. Iriquois spear has only 1 hp so I attack with elite horseman. VICTORY!!! Iriquois are destroyed. Who is left now?? Sending all troups home to rest.
825 BC (2): Move all troups towards Home. Change production from the horseman to the granary. Had to increase lux to 20%. They were happy about the war???
800 BC (3): Barbs approach from the NE. Send horseman to attack, easy win leave an arch to watch on the mountain tops.
775 BC (4): Sack encampment to the SW +25 gold.
750 BC (5): zzzz, barb camp spotted to the NE.
730 BC (6): Start colossus, no point in making more troups now and the extra commerce will help in the long run.
710 BC (7): Uzebek camp dispersed +25 gold.
690 BC (8): more barb to the NE.
670 Bc (9): zzz, Colossus in 14 turns, Maps in 10. City is a size 8 but not growing because of the max shields.
650 BC (10): Road to furs almost complete, disperse yet more barbs +25 gold, more barbs to the east arrive as well
Rethinking the growth at Delhi and set to grow in 13 and finish colossus in 15, Maps are due in 9 turns +0 gold @ 10%.
Sacked a few camps, destroyed the Iroquois and choose the colossus. Not too much going on.
Hotrod
Here is the save:
OCC conquest