Turn 0 -- 190 AD
An explorer I be
I was thinking: why aren't we preventing Barbarians from popping up, then I realized: 25 gold per pop.
Goal for this turn: Find the Germans and mock them for losing the World Cup
I want Currency (mostly) asap so that I can build Marketplace for extra commerce power. I raise Science to 60% to net Currency in 11 with -5 gpt.
Turn 1 -- 210 AD
Delhi produces Galley, begins Galley
Delhi grows to 12 and doesn't riot. I maximize for shield production.
Turn 2 -- 230 AD
Zzz
Turn 3 -- 250 AD
Produce another Galley, order up Swordsman (gonna load this one up).
Turn 4 -- 260 AD
Our Golden Age ends...doesn't seem to effect anything.
Turn 5 -- 270 AD
Delhi produces Swordsman, begins Swordsman
Turn 6 -- 280 AD
Zzz
Turn 7 -- 290 AD
There's no Sea passage to the Germans...I fear we may have to suicide run.
Delhi finishes Swordsman, begins Galley
Barb camp dispersed, 25 gold earned
Turn 8 -- 300 AD
Zzz
Turn 9 -- 310 AD
Delhi finishes Galley, begins Oracle as placeholder for Marketplace
I drop off Swordsmen from Galley to take care of Barb camp (plus I may need to suicide run the boat).
Barb camp dispersed for 25 gold
Turn 10 -- 320 AD
Disperse another Barb camp for 25 gold.
I unload Swordsmen from other Galley on to Island to look for Barbs.
Science dropped to 50%, Currency in 1 turn (been checking).
Ok, switch Oracle to Marketplace next turn. Do 2 out-2 back with the Galleys--hopefully we'll find a passage that way, otherwise we may have to suicide. Our next science goal should probably be Monarchy so that we can get the Hanging Gardens.
Here's the save:
http://www.civfanatics.net/uploads/EXIII-320AD.zip