Existing Buildings Discussion

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I was looking at Opera House today to add an Opera House requirement for Bayreuth Festspielhaus. Opera House currently requires Realism, which is now an Industrial Era tech, and comes after Romanticism, where Bayreuth is -- and I don't want an implied tech requirement.

I think we need to move Opera House backwards on the tech tree into the Renaissance Era. Opera houses existed in the 17th century, well before the mid-18th century where the Industrial Revolution starts. I would suggest moving it to Free Artistry, but that might be too early. What do you think?
 
Realism (X49, Y11) is in the Renaissance era not the Industrial era. I think your getting it confused with Surrealism (X62 Y9) which is in the Industrial era.

Free Artistry is only a few columns away at X45 Y1. Also Romanticism is at X47 Y7 which is about half way between Free Artistry and Realism.

In short I think the Opera House is fine at Realism tech.
 
Realism (X49, Y11) is in the Renaissance era not the Industrial era. I think your getting it confused with Surrealism (X62 Y9) which is in the Industrial era.

Free Artistry is only a few columns away at X45 Y1.

Actually, we moved Photography, Romanticism, Realism, and Impressionism into the Industrial Era a long time ago. All four of those technologies historically dated to the Industrial Era, not the Renaissance Era where we had them. I think you forgot to update your tree.

These are their current places on the tree:
  • Photography is at X54 Y17
  • Romanticism is at X55 Y1
  • Realism is at X56 Y1
  • Impressionism is at X58 Y1
 
I think that the Fire Pit building doesn't give enough bang for its buck. It only gives 1 culture, and allows construction of another building. Fire pits are huge deals in a village, surely more than 1 culture can be alotted?
 
I think that the Fire Pit building doesn't give enough bang for its buck. It only gives 1 culture, and allows construction of another building. Fire pits are huge deals in a village, surely more than 1 culture can be alotted?

Build an Imu, Bonfire, Fire Dancer and/or Smoke Signals if you want more benefits from the Firepit. Each are extensions of the Firepit.
 
I was wondering, I'm sure this has been talked about before, but I can't find the page; Is the Montreal Biodome suppose to put out more then just Panther, Lions and Wolves? (I feel I might have gotten a bear once, but it seems I almost always get one of those 3)

I feel like it should put out more then just them, specifically animals that can be used to make new resources or herds. By the time you get this wonder, there should be no un-occupied spot on the map, so you can't really get any new animals because there is nowhere for them to spawn.
?
 
In my current game i just resarched Anatomy and I thought:
Hej.. how about having a bonus to the Dungeon from it?
Because :espionage: for every attacker killed sounds a lot like interogating prisoners.. and that should go better if you know a bit about anatomy.

Further buidings that could get a boost form techs:
The Brothel could get it´s :yuck: removed at either modern medicine or antibiotics.
The Interogation Center could get a boost in :espionage: from Smart Drugs
All adminstrative buildings could get some boost, maybe reduced cost, from various comunications technologies, representing the easier coordination if you don´t have to send someone in person to bring a message.
 
I was wondering, I'm sure this has been talked about before, but I can't find the page; Is the Montreal Biodome suppose to put out more then just Panther, Lions and Wolves? (I feel I might have gotten a bear once, but it seems I almost always get one of those 3)

I feel like it should put out more then just them, specifically animals that can be used to make new resources or herds. By the time you get this wonder, there should be no un-occupied spot on the map, so you can't really get any new animals because there is nowhere for them to spawn.
?

It should be giving bears as often as the other animals.

All in all yes it should give any animal you have an enclosure or herd for anywhere in your nation but I have not gotten round to it yet. The "Tame Animals" mod was just too cool not to include but unbalanced in C2C. I had converted Platyping's "Biodome" wonder but when the tame animals came along I felt they were made for each other. I want to add some events and maybe earlier wonders that also provide tame animals for you to transfer to other cities.

@Il Principe, interesting ideas there.
 
I´ll jsut quote this hrere fro mthe civicdiscussion tread:
Or maybe change the :gold: for :commerce: in some/many of the buildings. That could at least force a change in the science/taxation rate.
I like that idea. In reality few buildings dirctley create money for the state. They create income though taxes, and the state allocates those differentley.
In Civ this is :commerce:, so changing lots of buildings ( I would suggest mainly the various cratmans huts/ workshops etc) to :commerce: gives you the need to get your priorities sorted out: go with a high research slider would make a serious dent in your income.. but you could resarch way faster ( and maybe get some of the lost gold back by selling those techs :) )
Or slow down resarch a bit in favor of a stable economy.
 
@Il Principe

See this topic.

Without going into too much detail, just know that it was done for a reason and it was debated over and over for months.

Please do not open back up this issue. The game is a lot more balanced this way than it was. Please just let it be.

:deadhorse:

Of course I don´t want to open Pandoras Box again :D If I had know that his was already discussed at length I wouln´t have said anything.
 
An idea for "tourism" buildigns, iek the hotel, the baloon ride, and maybe the zoo and aquarium: Give them a debuff depending oncriemrating.High crime meansless tourists coming.
Same goes for health, but I would only do this on realy dedicated toursim buildings, because the locals would still use them even if the city is at low health.
Furthermore they could get a bonus from old wonders,since a city with the pyramids,the temple of salomon and stonehenge in it should see a lot more tourists then a wonderless one, so more income.
 
many industrial buildings are not worth to build them. i mean the bunsh of basket, shoes ore glas factories. they provide the sames bonuses than the workshops they replace and just provide one more:gold: in exchange of huge :yuck: and pollution. the one gold more is useless because in modern times you have a lot of possibilities to get money. and i dont get why a factory that produce basicly the same recource in the same quantity produce this much of :yuck: . the only reason i build them is because the old workshops go obsolete. the factories should be superior in what they produce to the buildings they replace and not inferior
 
Having a building is still better than no building. If you want to avoid loosing the resource then upgrading to a factory is what you will need to do. And having one more :gold: is an upgrade. Even if its a small one.

I really wonder that in cases like this if "Advanced Economy" is off then the upgrade should auto build.
 
I really wonder that in cases like this if "Advanced Economy" is off then the upgrade should auto build.

No. Even though I use Advanced Economy always, the whole point of the buildings is that it takes active investment to build them. That was what the whole "increase the cost of buildings" thing was about.
 
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