JosEPh_II
TBS WarLord
what about giving all city farms +1 pollution and give forests -1 or 2 water pollution
We just got +1

JosEPh
what about giving all city farms +1 pollution and give forests -1 or 2 water pollution
@Vokarya
Caravan Post
6. I will have to double check if the Bison Trainer requires the Oxen Farm. But I will at least fix it to be a Llama Trainer instead of a Llama Farm, now that we have one.
We just got +1removed from farms like Cow, Horse, etc., why do you want +1 pollution, either air or water? What is there to counter it?
JosEPh
1) The Boatyard goes obsolete at Navigation, which unlocks the upgraded version of the Boatyard, the Marina. This results in a little gap. So maybe make the Boatyards go obsolete at a little later tech, or move the Marina to Astrolabe.
2) If you build a Castle Gatehouse and a Moat in a coastal city, ships can't pass by until Astronomy. That kind of unrealistic - you can't build a moat IN the ocean...
3) House of Parliament requires Glassware OR Fiberglass. Why Fiberglass?
4) Zebra Trainer goes obsolete at Aviation, way later than the other megafauna wonders.
1) The Boatyard goes obsolete at Navigation, which unlocks the upgraded version of the Boatyard, the Marina. This results in a little gap. So maybe make the Boatyards go obsolete at a little later tech, or move the Marina to Astrolabe.
2) If you build a Castle Gatehouse and a Moat in a coastal city, ships can't pass by until Astronomy. That kind of unrealistic - you can't build a moat IN the ocean...
3) House of Parliament requires Glassware OR Fiberglass. Why Fiberglass?
4) Zebra Trainer goes obsolete at Aviation, way later than the other megafauna wonders.
1) I think Health Spa should decrese disease. (and the great doc Spezialist as well)
I've been compiling a list of some more minor building suggestions. Let me know what you think of these.
Bronzesmith, Coppersmith, Ironsmith
I feel these buildings should probably go obsolete or be superseded by the time you get to the Foundry. I can see a drawback in cutting off the Bullion resource -- is it necessary for anything other than the Jeweler? I personally don't think of Iron as being Bullion. Perhaps we should add a Bullion resource to the Foundry. I wouldn't do this to the Goldsmith or Silversmith as I see those as more art than production
1) The Boatyard goes obsolete at Navigation, which unlocks the upgraded version of the Boatyard, the Marina. This results in a little gap. So maybe make the Boatyards go obsolete at a little later tech, or move the Marina to Astrolabe
4) Zebra Trainer goes obsolete at Aviation, way later than the other megafauna wonders.
By how much? Can we have property increases on specialists now?
1) You should make Landmines require Mine Warfare since this Tech is empty. You could also give Mine Warfare an "Enemy units take 5% damage when standing next to one of your cities/forts"
2) Why does the National Park gives -20 Air Pollution but the Statepark, which isn't a NW and hasn't a big negative effect (removes coal....) gives -50 Pollution to both Air and Water?
1) I still need to help DH with some tags for the Mine Warfare mod - its on the list (3rd tier so it'll be a bit yet).