Existing Buildings Discussion

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What Cultures are gonna be added in the near future

The next set of 20 on my list are for sure ...

1. Arawak (American)
2. Belgian (European)
3. Choson (Asian)
4. Confederates (American)
5. Dahomey (African)
6. Dene (American)
7. Haida (American)
8. Irish (European)
9. Jomon (Asian)
10. Moche (American)
11. Nazca (American)
12. New Zealand (Oceanian)
13. Sassanian (Middle Eastern)
14. Scythian (European or Middle Eastern) [Not sure]
15. Shang (Asian)
16. Siberian (Asian)
17. Spartan (European)
18. Trojan (European)
19. Xiongunese (Asian)
20. Yamato (Asian)

Also have Dolphin, Cham and Syrian that have units but no wonder yet.

Beyond that I have a few more in mind but nothing planned out yet.
 
What Cultures are gonna be added in the near future? I might do some research and think of some wonder's as well to be added.

Best thing to do for that right now is, look at the Hydro's Cultures (Embassy folder) and start looking that over and see if buildings for alot of them (especially) the HUH, never hear of the country, one's and figure out buildings for them first. If you get my drift.
 
The next set of 20 on my list are for sure ...

2. Belgian (European)

8. Irish (European)

12. New Zealand (Oceanian)

Belgian is just a fusion of French and Flemish. Do you have Flemish as a culture? If you don't but you have Dutch, I would replace Dutch with Flemish, and then let the player fuse it with French if he so desires and has the means and opportunity.

Irish is basically the same as Boudicca's Celtic culture from the vanilla game. I know she was English-Celtic - a now largely extinct branch of the Celts - but the game gets so confused between English, Scottish and Irish Celticity that this doesn't really matter.

By New Zealand do you mean Maori (the indigenous Melanesians of Ao Tearoa/New Zealand)? No offence intended, but there is nothing significantly unique about New Zealand culture that doesn't come from the Maoris.
 
The next set of 20 on my list are for sure ...

1. Arawak (American) Nice
2. Belgian (European) Like Yudshitra said it's a combination of Flemish and French. In fact the country is in risk of breaking apart
3. Choson (Asian) It is Korea. It's name in Korean is this!
4. Confederates (American) Could be interesting in a alt timeline scenario. Slaves requirement?:lol:
5. Dahomey (African) Current Benin nice:goodjob:
6. Dene (American) More Natives are always good
7. Haida (American) Same as above
8. Irish (European) I actually believe Irish should be added.
9. Jomon (Asian) Cool prehistoric Japanese and Ainu
10. Moche (American) Sounds good
11. Nazca (American) Nazca lines should get bonus no brainer
12. New Zealand (Oceanian) If Australian is in sure.
13. Sassanian (Middle Eastern) That is same as Persia.
14. Scythian (European or Middle Eastern) [Not sure] Could be added
15. Shang (Asian) Good prehistoric chinese
16. Siberian (Asian) Agree to this
17. Spartan (European) Same as Greek
18. Trojan (European) Same as above
19. Xiongunese (Asian) Good
20. Yamato (Asian) That is already same as Japan

Also have Dolphin, Cham and Syrian that have units but no wonder yet.

Beyond that I have a few more in mind but nothing planned out yet.

Response in bold
 
Since Culture (Maya) requires Jade I don't understand it's inclusion at Petroglyphs. I suggest moving Maya to Mining at which Jade is discovered. Same for Chumash it requires Clam so I suggest moving it to Trap Fishing.

Edit:Tattoo Parlour should only require Military Tradition in my opinion. Tattoo tech is redundant.

Another redudancy at Naturapathy. The Nature Cult building requires Druidist religion. So why not move it to Druidism?

Rope Factory should require Plastics only. No need to show up in a Prehistoric tech. Not sure on Assembly Line.

Cock Fighting ring requires both Games and Poultry Domestication. First one is redundant since you need Games and the techs after it to research Poultry Domestication
 
@Hydro:

I'm thinking that we should from now on not add new Cultures unless we have a Unit to go with them, otherwise they are dead weights until we come up with a unit. That said another batch of cultures sounds good to me.

I'd also like to try and make the Culture Units more unique, many of them are only different from their base unit in that they have some Terrain promotions, I think we could make the new ones much more interesting and fun to use with some thought.
 
@Hydro:

I'm thinking that we should from now on not add new Cultures unless we have a Unit to go with them, otherwise they are dead weights until we come up with a unit. That said another batch of cultures sounds good to me.

I'd also like to try and make the Culture Units more unique, many of them are only different from their base unit in that they have some Terrain promotions, I think we could make the new ones much more interesting and fun to use with some thought.

I agree here, especially those darn Countries i dont think half the people never even knew existed. I'd like them to be even more defined also, not like the OLD way either UU/UB, i really didnt like that way to begin with, but a different way, terrain/environment around them etc.
 
I agree here, especially those darn Countries i dont think half the people never even knew existed. I'd like them to be even more defined also, not like the OLD way either UU/UB, i really didnt like that way to begin with, but a different way, terrain/environment around them etc.

An interesting idea.
 
I agree here, especially those darn Countries i dont think half the people never even knew existed.

You mean like all those Native American countries you keep adding.:mischief: Where you live has a bearing on what nations you know about.:D

I think they are low priority. Heck if we add Sparta and Trojan might as well add Athens and Thebes as well. And I don't think they should be added separate of Greek.

I do as well as the Corinthians. Heck who has ever heard of the Dene, Haida or Moche? I may have heard of the latter, it depends on how it is pronounced.
 
You mean like all those Native American countries you keep adding.:mischief: Where you live has a bearing on what nations you know about.:D

Dang i only have like 50 of them left :lol::p


I do as well as the Corinthians. Heck who has ever heard of the Dene, Haida or Moche? I may have heard of the latter, it depends on how it is pronounced.

Huh or Who? :dunno:
 
You mean like all those Native American countries you keep adding.:mischief: Where you live has a bearing on what nations you know about.:D



I do as well as the Corinthians. Heck who has ever heard of the Dene, Haida or Moche? I may have heard of the latter, it depends on how it is pronounced.

Hell while we are at it why not add the Visigoths,the Aragonese, Andalusian and Gallicia as cultures
 
I agree here, especially those darn Countries i dont think half the people never even knew existed. I'd like them to be even more defined also, not like the OLD way either UU/UB, i really didnt like that way to begin with, but a different way, terrain/environment around them etc.

I agree. The current culture mechanics don't really add to game immersion as much as their potential suggests - build one, get the UU/UBs, and then totally forget about it (like world wonders). Cultures should have more pervasive effects.

E.g. a monoculture might be stable but not as dynamic (baseline, no +/- to anything). Too many cultures create the potential for great dynamism (+% to culture and science) but can also cause revolution and chaos if the wrong civics are used (+unhappiness & -cultural points for every X cultures present when using 'intolerant' type civics).
 
Belgian is just a fusion of French and Flemish. Do you have Flemish as a culture? If you don't but you have Dutch, I would replace Dutch with Flemish, and then let the player fuse it with French if he so desires and has the means and opportunity.

More or less or whatever the more modern version is.

Irish is basically the same as Boudicca's Celtic culture from the vanilla game. I know she was English-Celtic - a now largely extinct branch of the Celts - but the game gets so confused between English, Scottish and Irish Celticity that this doesn't really matter.

This is separating from the old style of say Pagan to the more Christianized and modern styles. If Celtic was a Prehistoric culture than Irish would be a Medieval Culture.

By New Zealand do you mean Maori (the indigenous Melanesians of Ao Tearoa/New Zealand)? No offence intended, but there is nothing significantly unique about New Zealand culture that doesn't come from the Maoris.

As in the European colonists who settled New Zealand. We already have a Maori culture.

1. Arawak (American) Nice
2. Belgian (European) Like Yudshitra said it's a combination of Flemish and French. In fact the country is in risk of breaking apart
3. Choson (Asian) It is Korea. It's name in Korean is this!
4. Confederates (American) Could be interesting in a alt timeline scenario. Slaves requirement?
5. Dahomey (African) Current Benin nice
6. Dene (American) More Natives are always good
7. Haida (American) Same as above
8. Irish (European) I actually believe Irish should be added.
9. Jomon (Asian) Cool prehistoric Japanese and Ainu
10. Moche (American) Sounds good
11. Nazca (American) Nazca lines should get bonus no brainer
12. New Zealand (Oceanian) If Australian is in sure.
13. Sassanian (Middle Eastern) That is same as Persia.
14. Scythian (European or Middle Eastern) [Not sure] Could be added
15. Shang (Asian) Good prehistoric chinese
16. Siberian (Asian) Agree to this
17. Spartan (European) Same as Greek
18. Trojan (European) Same as above
19. Xiongunese (Asian) Good
20. Yamato (Asian) That is already same as Japan
Response in bold

1. Yes more like Flemish.
3. I have some more Korean units and wanted to represent different Eras of Korea.
4. Yep. I also have Texan and Californian in the next incomplete set.
11. Yep.
13. Again I have some Persian units I want to separate off.
17/18. Those have some different units I want to split off.
20. Again I have some other Japanese units I want to spit off.

@Hydro:

I'm thinking that we should from now on not add new Cultures unless we have a Unit to go with them, otherwise they are dead weights until we come up with a unit. That said another batch of cultures sounds good to me.

I'd also like to try and make the Culture Units more unique, many of them are only different from their base unit in that they have some Terrain promotions, I think we could make the new ones much more interesting and fun to use with some thought.

Like I said above a have a bunch of units read for cultures. However some more original cultures don't have units yet. I also have said that I am not adding those until we finish the set we are currently working on. Alex Costa asked what other one I was working on. Infact it has been posted for months now.

I think they are low priority. Heck if we add Sparta and Trojan might as well add Athens and Thebes as well. And I don't think they should be added separate of Greek.

I am considering "Greek" and "Athens" as the same culture.

I agree here, especially those darn Countries i dont think half the people never even knew existed. I'd like them to be even more defined also, not like the OLD way either UU/UB, i really didnt like that way to begin with, but a different way, terrain/environment around them etc.

I won't be posting any new ones until the current set of 20 are filled in. In addition I am glad I have expanded your horizons on what people existed in history.

Hell while we are at it why not add the Visigoths,the Aragonese, Andalusian and Gallicia as cultures

Maybe in the set after next? I almost did add the Visigoths but then we have the Goths. So I was unsure.

E.g. a monoculture might be stable but not as dynamic (baseline, no +/- to anything). Too many cultures create the potential for great dynamism (+% to culture and science) but can also cause revolution and chaos if the wrong civics are used (+unhappiness & -cultural points for every X cultures present when using 'intolerant' type civics).

Hmm interesting idea.
 
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