I've been taking a look at the buildings that store food, and would like to make a few suggested changes. First, these are the buildings that store growth:
Code:
Stores Tech Req Obsoletes At Notes
Icehouse 10% Construction Refrigeration
Storage Pit 10% Gathering Agricultural Eng.
Warehouse 10% Chemistry Planetary Economics
Granary 30% Pottery - Replaces Storage Pit
Mod. Granary 50% Agricultural Eng. - Replaces Granary and Storage Pit
Shaman Hut 25% Shamanism Democracy
Note: There are also two national wonders that store food, but I don't list them here
Put in chronological order, and assuming the buildings are constructed soon after discovery, it would result in the following total food storage percentage over time:
Code:
Storage Change
Early Prehistoric 10% Build Storage Pit
Late Prehistoric 35% Build Shaman Hut
Early Ancient 55% Granary Replaces Storage Pit
Early Classical 65% Build Icehouse
Mid Classical 40% Shaman Hut Obsoletes
Early Renaissance 50% Build Warehouse
Early Industrial 40% Icehouse Obsoletes
Mid Industrial 60% Mod. Granary Replaces Granary
To me, this progression doesn't make much sense. Why should peak food storage occur in the early Classical era, and why should it drop so much from mid Classical until the Renaissance/Industrial? I'd like to suggest the following tweaks, to 'even out' the progression a bit more:
1. Remove the food storage bonus from the Shaman Hut. Even without the bonus, the Shaman Hut provides a lot of benefits that make it very much worth building - +1 Health, +1 Food, +1 Culture, +1 Gold, +1 Priest Slot.
2. Have the Warehouse replace the Icehouse, and reduce the Icehouse food storage percentage to 5%.
This would give the following progression:
Code:
Storage Change
Early Prehistoric 10% Build Storage Pit
Early Ancient 30% Granary Replaces Storage Pit
Early Classical 35% Build Icehouse
Early Renaissance 40% Warehouse Replaces Icehouse
Mid Industrial 60% Mod. Granary Replaces Granary
Any thoughts?