The_Architect
Chieftain
- Joined
- May 15, 2005
- Messages
- 91
Well, when the Britons, French, Portugals and Spaniards went overseas to distant lands they did meet new people and new civilizations, however, these new civs were not occupying the whole of the continents they were on levaing a great opportunity for the travellers to settle down in the new world. However, in civ3 on eaching a new continent one would invariably find it already full with cities.
I think that the decision to expand should be made a little bit after the establishing of new 2 or 3 cities and hence the AI's should be programmed that way.
How to implement:
1. The decision to expand (say more than 4 cities or cities very distant from the original city (capital)) should be random in case of AI's - some AI's start expanding from the very first eras while other decide to wait, prosper, advance technologically and then proceede to build a big empire.
2. However, in early ages expansion is not an easy task due to thick forsts, zero knowledge of land and navigation and so many other factors. Hence, after four cities the expansion should be disouraged in the form of huge discontent in citiesd far away from empires, very little production, a settler getting lost once in a while when travelling too far from the capital.
3. In case of expansionist civs the settlers are not lost if sent in an already discovered area (i.e. areas discovered by scouts).
4. Finally, researching a technology should do away with these disadvantages.
5. All the above can be modded in with a little modification. I don't expect any new suggestions to be included now.
Advantages of such a system:
1. Obviously more realistic - the civilizations of very ancient times like Harappa and Mayans, etc. were limited to very small areas of land.
2. The civilization which is scientifically advanced gets to expand first - an obvious advantage in the real world also.
3. More scope to settle in new continents.
Changes required in the game for this to work:
1. The most important chage required heer is that the production should not be linked directly with the number of tiles owned - that would not allow the civs to prosper with only 3-4 cities owing to lack of capital and is also unrealistic.
2. Allowing the ships to cross oceans once in a while even when navigation is not researched.
So, what do you all think??
I think that the decision to expand should be made a little bit after the establishing of new 2 or 3 cities and hence the AI's should be programmed that way.
How to implement:
1. The decision to expand (say more than 4 cities or cities very distant from the original city (capital)) should be random in case of AI's - some AI's start expanding from the very first eras while other decide to wait, prosper, advance technologically and then proceede to build a big empire.
2. However, in early ages expansion is not an easy task due to thick forsts, zero knowledge of land and navigation and so many other factors. Hence, after four cities the expansion should be disouraged in the form of huge discontent in citiesd far away from empires, very little production, a settler getting lost once in a while when travelling too far from the capital.
3. In case of expansionist civs the settlers are not lost if sent in an already discovered area (i.e. areas discovered by scouts).
4. Finally, researching a technology should do away with these disadvantages.
5. All the above can be modded in with a little modification. I don't expect any new suggestions to be included now.
Advantages of such a system:
1. Obviously more realistic - the civilizations of very ancient times like Harappa and Mayans, etc. were limited to very small areas of land.
2. The civilization which is scientifically advanced gets to expand first - an obvious advantage in the real world also.
3. More scope to settle in new continents.
Changes required in the game for this to work:
1. The most important chage required heer is that the production should not be linked directly with the number of tiles owned - that would not allow the civs to prosper with only 3-4 cities owing to lack of capital and is also unrealistic.
2. Allowing the ships to cross oceans once in a while even when navigation is not researched.
So, what do you all think??