Hi
This is a "tall" strategy based on expending great persons (GP), geared toward diplomatic, culture or science victory.
Civs:
Arabia: more
GP = more historic event = more GP= more
faith = more GP, etc. (and each GP give you 1S/t 1C/t)
Austria: +33%
GP (UB), +10%
GP in capital for each marriage.
Byzantium: safe side, as you are sure to grab a religion
, with the good beliefs (and even more).
Korea: +20%
GP (UB), +50?% GP in golden ages, +
(depend of era) on :specialists & GP improvements.
Maya: many free
GP (but most of them are too early)
Venice: +8%
GP in capital (UB1), +2
per GP improvement (and tourism, good for a tourism victory, UB2).
note: use musician, writers, scientists, merchants when they appear. Use engineer for your planned wonder or plant them asap. Keep others for the late-game, if possible. Don't build GP early if you don't need them.
Ancient/classical:
Go with tradition.
If you're not Byzantium, you need to focus on getting a religion as soon as possible. Trying to build Stonehenge with hammers is a good choice, to get a religion or to gain more culture for your next wonder.
Use your slots to have an early engineer for halicarnassus and an early writer to be one of the first to unlock the policy requirement for this wonder.
As soon as possible, rush halicarnassus (mandatory).
Your religion need (mandatory): Ceremonial burial, Martyrdom, Glory of god. For the two follower beliefs, choose what you want. Your major Faith-generator will be all of your GPs that you expend, not your cities yields (but they help).
If you can have some admirals/generals don't expend them now, wait modern era.
Medieval:
For the second policy branch, you can go piety before aesthetics, especially if your're not pursuing a cultural victory yet. With it, you should be able to secure the University of Sankore. Organized Religion is a must-have. If you construct monasteries, do it before the cost go up.
For the reformation belief, you should use the world wonder, as it cost less faith. But if you have many wars (or planing to), the national wonder can be worth the investment.
Chichen Itza can be good wonder (but you may be able to maintain a constant golden-age without).
Renaissance:
Pisa tower is almost mandatory. prepare your great engineer for it.
If you begin with piety, go into aesthetic.
If you begin with aesthetic, you should pick Organized Religion. After that, you can go into an other tree.
Keep as many faith as possible for later.
industrial:
Yield for each GP expanded in industrial era: 720
(+aesthetic bonus), 700
, 400
, 200
, 200
From now, you can begin to buy GP with faith, but I recommend to rush Modern era before (using the bottom part or the upper one of the tree, it's not extremely costly). If you decided to focus the diplomatic game, you should even grab Arsenal of Democracy before.
Modern:
Yield for each GP expanded in modern era: 900
(+aesthetic bonus), 875
, 500
, 250
, 250
You can create 2 admirals/diplomats/musicians even if you didn't need them for your victory, the first is almost free, the second one is a good converter of faith. You can plant your general (for yields). If you have a bunch of them from your wars, they can create a enormous amount of yields.
If you decide to focus science victory, you should wait the information era for buying scientist (and engineer if you want use them to rush the vessel parts, or merchants if you choose the other ideology).
Atomic:
Yield for each GP expanded in Atomic era: 1080
(+aesthetic bonus), 1050
, 600
, 300
, 300
Nothing special, continue to buy and spend great persons.
Information:
Yield for each GP expanded in Informationera: 1260
(+aesthetic bonus), 1225
, 700
, 350
, 350
You may consider buying a third admiral/diplomat/musician, even if you didn't need them.
It's a "late" strategy as it spike at industrial/modern era, but It's fun when you hit modern and begin a GP spree.
This is a "tall" strategy based on expending great persons (GP), geared toward diplomatic, culture or science victory.
Civs:
Arabia: more


Austria: +33%


Byzantium: safe side, as you are sure to grab a religion

Korea: +20%


Maya: many free

Venice: +8%


note: use musician, writers, scientists, merchants when they appear. Use engineer for your planned wonder or plant them asap. Keep others for the late-game, if possible. Don't build GP early if you don't need them.
Ancient/classical:
Go with tradition.
If you're not Byzantium, you need to focus on getting a religion as soon as possible. Trying to build Stonehenge with hammers is a good choice, to get a religion or to gain more culture for your next wonder.
Use your slots to have an early engineer for halicarnassus and an early writer to be one of the first to unlock the policy requirement for this wonder.
As soon as possible, rush halicarnassus (mandatory).
Your religion need (mandatory): Ceremonial burial, Martyrdom, Glory of god. For the two follower beliefs, choose what you want. Your major Faith-generator will be all of your GPs that you expend, not your cities yields (but they help).
If you can have some admirals/generals don't expend them now, wait modern era.
Medieval:
For the second policy branch, you can go piety before aesthetics, especially if your're not pursuing a cultural victory yet. With it, you should be able to secure the University of Sankore. Organized Religion is a must-have. If you construct monasteries, do it before the cost go up.
For the reformation belief, you should use the world wonder, as it cost less faith. But if you have many wars (or planing to), the national wonder can be worth the investment.
Chichen Itza can be good wonder (but you may be able to maintain a constant golden-age without).
Renaissance:
Pisa tower is almost mandatory. prepare your great engineer for it.
If you begin with piety, go into aesthetic.
If you begin with aesthetic, you should pick Organized Religion. After that, you can go into an other tree.
Keep as many faith as possible for later.
industrial:
Yield for each GP expanded in industrial era: 720





From now, you can begin to buy GP with faith, but I recommend to rush Modern era before (using the bottom part or the upper one of the tree, it's not extremely costly). If you decided to focus the diplomatic game, you should even grab Arsenal of Democracy before.
Modern:
Yield for each GP expanded in modern era: 900





You can create 2 admirals/diplomats/musicians even if you didn't need them for your victory, the first is almost free, the second one is a good converter of faith. You can plant your general (for yields). If you have a bunch of them from your wars, they can create a enormous amount of yields.
If you decide to focus science victory, you should wait the information era for buying scientist (and engineer if you want use them to rush the vessel parts, or merchants if you choose the other ideology).
Atomic:
Yield for each GP expanded in Atomic era: 1080





Nothing special, continue to buy and spend great persons.
Information:
Yield for each GP expanded in Informationera: 1260





You may consider buying a third admiral/diplomat/musician, even if you didn't need them.
It's a "late" strategy as it spike at industrial/modern era, but It's fun when you hit modern and begin a GP spree.