Experiment 626's Solo TDG

Experiment 626 said:
No, they weren't, and it's a shame that they were lumped in with it. ABBA was dance music, to be sure, but not Disco by a long shot.
I think that we BOTH are. We may scare off AutomatedTeller and CommandoBob and Eltrai and Tribute if we keep this up! :lol:
I like to think my taste in music is pretty wide. At work I have copied in CDs of Lizst, Mannheim Steamroller, Neil Diamond, Jethro Tull, Rich Mullins and Chicago.

And last night, in another thread, I re-versed the chorus of 'I'm Walking the Floor Over You' by Ernest Tubb. :crazyeye:
(Re-verse is a term I've seen used to describe the practice of changing the words of a known song while keeping the tune the same, like when in elementary school with the chorus to 'Battle Hymn of the Republic'.)

I liked Abba and some of Yes. My problem is that I can recognize songs when I hear them, but don't know who the artist is. :cry:
 
well, I was going to quote some ABBA lyrics, to show I wasn't scared off, but I couldnt' find any that wouldn't just be creepy in this context.

I have ABBA gold. I will admit to liking many of the Bee Gee's songs, and Barry Manilow, though I have none of their albums.
 
OK, yes, I am old enough to have owned platform shoes at one point,
and enjoyed ABBA. I enjoyed groups with good harmonizations --
lots of talent.

Avoiding the culture flip is something I'm still working on, too.
I just can't bring myself to leave cities undefended. I have visions
of an AI cavalry slipping through and grabbing that city back without
a shot fired. In your TDG, you specifically avoided building culture early,
and so your entire civ has a culture deficit. I am working to avoid
building a *lot* of culture early, but I usually build a little. Say, a few
libraries (if I'm scientific) while waiting for cities to grow to size 4 or 5
and pop out a settler.

Now, what about a related situation. When I've conquered the cities that
surround a particular AI city, there are no tiles in its radius that
are "contested". Doesn't that address one of the two key factors
in the flip calculation? I know, the other one is foreign citizens,
and there's nothing to do about that except starve 'em down, and then
allow growth, which will be my citizens -- that takes many turns, though.
 
Hey, it is going to take more than ABBA to scare me off....:cool:

Now, we can wait for war or we can use all those cavs we have and take out Korea. You picked up two luxes so now lets use them to keep our people happy while we wipe out korea.

I think you will be suprised at how fast they fall this time, with all the cavs we have and our ability to produce so many more of them.

Go for it Mr. Pres.
 
I played the next Set of Turns last night.

Here are the highlights:

  1. We learn Replacement Parts! Medicine is next. WE HAVE RUBBER!
  2. The Musketmen that were defending Providence and Philadelphia are upgraded to Infantry, and will be defending the Rubber which is just outside of Baltimore.
  3. My quick Workers build a Fortress and then a Barricade on the Rubber.
  4. All Cannons are upgraded to Artillery!
  5. We learn Medicine! Scientific Method is next!


Here is the Info Screen:

IS1550AD.jpg



Here is Our Military:

Units1550AD.jpg



Here is the savegame file:

View attachment Exp626 of the Americans, 1550 AD.SAV


Some questions:

  1. A long time ago, I landed a Scout on the other continent. I signed an ROP with both Arabia and France. The Arabian ROP was canceled when they declared WAR, and captured/killed my Scout. For some reason, the French one is still in effect, even though it's been well over 20 turns. Now that France has established a foothold on my continent, I don't want them strolling through our territory. How do I cancel the French ROP?
  2. @Marsden: How many Artillery would you like to see me build?
  3. Which of my cities should I leave undefended? As I played the last Set of Turns, I began upgrading Musketmen to Infantry, but I didn't upgrade Regs, just Vets. I am stunned by the number of Reg Musketmen that I have. It's insane!


As always, your thoughts, suggestions, and advice are greatly appreciated. :worship:
 
Go to the diplomacy screen with joanie - along the bottom, you will see something that says something like current trades. Click on that and you will see the ongoing ROP deal, which you can cancel or renegotiate, if you wish.

I would leave any cities that can't be reached in 1 turn by a horseman (or cav, if you think the other civ has those) undefended, assuming you can get a defender to it if necessary (ie, you have rails to it). Coastal cities can be left undefended, at least until someone gets amphibious warfare, and that's not likely to happen any time soon.
 
But I wouldn't be in such hurry to cancel the RoP deal if you still need to cross French waters. Even Joanie's unlikely to do a sneak attack as long as you have a beefy military at hand. Sometimes open borders can discourage wars that you don't want.
 
On to your posts:

Originally posted by WARMASTER Marsden:

You do NOT have to pacify resistors, just let them go on resisting. Keep one (or two) cavalry in striking range in case of a flip, but otherwise leave them unoccupied. Let'em whine. Once you have obliterated their culture by destroying every last Korean city the flip chance is eliminated and then you can move in troops to put down the resistance. See?

I'm confused. First, you tell me to keep the Korean cities (and raze the Mayan cities), and now you're telling me to destroy the Korean cities. :confused: :help:


You seriously reduce the amount of culture per turn of the Maya by sacking their capital and destroying their great temple, yes. But you didn't erase that culture that was already created, it is still there and will remain until they are completely gone. And while that one city is still there, there remains a chance, however small, that one of our cities could "go Mayan" on us again. Better to destroy them utterly than leave a flea to irritate us.

Sounds like a plan! :thumbsup:


Plus it will give you a chance to practice naval operations!

Agreed! Anyone out there an expert on Naval Maneuvers? There's an Admiralty in it for you! :D


Actually, I think you did yourself a disservice turning off the victory conditions because the culture points don't appear on the victory status screen because they aren't a valid toward victory even though they still count toward game play such as culture flipping. Culture should not be ignored. I think you learned that by now.

Yeah, I realize now that I seriously handicapped the game by turning off all of those Victory conditions. I turned off Conquest and Domination because I was afraid that one of the random civs would have been Germany, Japan, etc . . ., and I turned off Culture Victory because I was afraid that one of the random civs would have been Babylon which seems to get a Culture expansion every time that Hammurabi breaks wind!

I won't ignore Culture ever again. I promise!



Originally posted by vorlon_mi:

I just can't bring myself to leave cities undefended. I have visions of an AI cavalry slipping through and grabbing that city back without a shot fired. In your TDG, you specifically avoided building culture early, and so your entire civ has a culture deficit.

Those are exactly the thoughts running through the hamster ball that is my brain! :lol:


I am working to avoid building a *lot* of culture early, but I usually build a little. Say, a few libraries (if I'm scientific) while waiting for cities to grow to size 4 or 5 and pop out a settler.

From now on, I'll completely ignore Temples, and build libraries when it's time to.


Originally posted by Eltrai:

Now, we can wait for war or we can use all those cavs we have and take out Korea. You picked up two luxes so now lets use them to keep our people happy while we wipe out korea.

I think you will be suprised at how fast they fall this time, with all the cavs we have and our ability to produce so many more of them.

Go for it Mr. Pres.

It's tempting, I'll grant you that! :mischief:


Originally posted by AutomatedTeller:

Go to the diplomacy screen with joanie - along the bottom, you will see something that says something like current trades. Click on that and you will see the ongoing ROP deal, which you can cancel or renegotiate, if you wish.

I think that I will cancel the ROP. It'll be one less thing to worry about during the upcoming war(s).


I would leave any cities that can't be reached in 1 turn by a horseman (or cav, if you think the other civ has those) undefended, assuming you can get a defender to it if necessary (ie, you have rails to it).

Sounds like a plan!


Coastal cities can be left undefended, at least until someone gets amphibious warfare, and that's not likely to happen any time soon.

Again, sounds like a plan!


Originally posted by BuckyRea:

But I wouldn't be in such hurry to cancel the RoP deal if you still need to cross French waters. Even Joanie's unlikely to do a sneak attack as long as you have a beefy military at hand. Sometimes open borders can discourage wars that you don't want.

Maybe, but I'll sleep better knowing that there are no French persons in my territory! :sleep:


Thanks to all of you for your comments, advice, and suggestions. :worship:
 
Another question for all of you to ponder (and hopefully reply to before I play on Tuesday):

Should I take all of those Reg Musketmen, send them all to Salem, and disband them to help the Palace (Theory of Evolution) pre-build? According to the Manual, a Palace is a City Improvement, and not a Small or Great Wonder. I'll learn Scientific Method in 6 turns, and would love to just switch production to the ToE, and have it finish as soon as possible.

Any thoughts?
 
Experiment 626 said:
Another question for all of you to ponder (and hopefully reply to before I play on Tuesday):

Should I take all of those Reg Musketmen, send them all to Salem, and disband them to help the Palace (Theory of Evolution) pre-build? According to the Manual, a Palace is a City Improvement, and not a Small or Great Wonder. I'll learn Scientific Method in 6 turns, and would love to just switch production to the ToE, and have it finish as soon as possible.

Any thoughts?
Hmm.

If you disbanded them to directly help the Wonder, well, that won't work. Disbanding to help the Palace and then switching to the Wonder, I don't know. It seems a bit too easy, but it may work.

Disband an rMusket in another town and see if you can switch to a Wonder. This way, in case you cannot switch, you've not wasted the Palace prebuild.
 
no, you can't do that. If you disband a unit or use a forest chop or a short rush to hurry along an improvement, the game won't let you switch to your wonder.

Besides - I may be wrong, but I think the palace can't be rushed that way, anyway - it's really a small wonder as opposed to an improvement.
 
AutomatedTeller said:
no, you can't do that. If you disband a unit or use a forest chop or a short rush to hurry along an improvement, the game won't let you switch to your wonder.
I thought that was the case, but didn't know for sure.

Thanks for correcting us both!
 
Experiment 626 said:
On to your posts:

I'm confused. First, you tell me to keep the Korean cities (and raze the Mayan cities), and now you're telling me to destroy the Korean cities. :confused: :help:


I'll try again. Go attack Korea. Capture their cities. Don't occupy the cities, just capture them and move on. Leave a unit or two near some to block a Korean unit from recapturing one of their cities, or to retake it if it flips back due to culture. After the last Korean city is gone (captured/razed) and the military advisor says, "we have destroyed the blank Koreans" you say "good they deserved it," then you can occupy the cities and put down the resistance.

Can't rush a palace. Can't switch to a wonder with rushed shields of any kind. Use about 15 muskets for upgrades, disband the rest for 15 shields each, make sure they count.

Normally, I like to have at least 50, but in this situation you can do ok with 20 or 25.

I expect your next set of turns to start with, "I declared war on Korea..."
 
Originally posted by CommandoBob:

Disband an rMusket in another town and see if you can switch to a Wonder.

Alas, there are no other Wonders to switch to. :(


Originally posted by WARMASTER Marsden: :ar15:

I'll try again. Go attack Korea. Capture their cities. Don't occupy the cities, just capture them and move on. Leave a unit or two near some to block a Korean unit from recapturing one of their cities, or to retake it if it flips back due to culture. After the last Korean city is gone (captured/razed) and the military advisor says, "we have destroyed the blank Koreans" you say "good they deserved it," then you can occupy the cities and put down the resistance.

Ah! Thanks for explaining that to me! :D In order to destroy the Koreans, I'll have to build a Transport ship (whatever it's called in this era), and load it with Infantry. There's a city that can't be reached without moving through Mayan territory.


Use about 15 muskets for upgrades, disband the rest for 15 shields each, make sure they count.

I'll send them to my more corrupt cities immediately now that I have Railroads.


Normally, I like to have at least 50, but in this situation you can do ok with 20 or 25.

50 ARTILLERY?!! :eek: Well, you are the WarMaster, after all . . . You know what you are talking about.


I expect your next set of turns to start with, "I declared war on Korea..."

:hammer:

Here's a thought: Should I sign a Military Alliance with Maya vs. The Koreans? I'd rather not have to try to fight both at the same time.


Thanks to everyone for their input. I'll play tomorrow, and, as always, check in here first before I do for any last-minute advice.



GENTLEMEN!
Tomorrow, we go to WAR!
 
Experiment 626 said:
Here's a thought: Should I sign a Military Alliance with Maya vs. The Koreans? I'd rather not have to try to fight both at the same time.

Don't bother. If the Maya attack now, it would only hasten their demise.
 
Marsden said:
Don't bother. If the Maya attack now, it would only hasten their demise.

I am in Full agreement with that.

We may want to crush them right after Korea anyway, so kick Korea and prepare to take out Maya.

Then we can consider the rest of the world.
 
Thanks for all of the last-minute advice, but that's enough talk.

It's time to play!

:lol:
 
Experiment 626 said:
Thanks for all of the last-minute advice, but that's enough talk.

It's time to play!

:lol:
Great, rub it in while I'm still at work. grumble...lucky stiff....grumble....
 
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