Experiment 626's Solo TDG

The Second American-Korean War is in the books, and Korea only has 1 city left. Ain't that a shame? :lol:

It's late, and I have to work tomorrow, so I'll write up the War Journal and try to post it and the pics tomorrow.

In closing, let me just say:


ARTILLERY ROCKS!!!
 
Experiment 626 said:
The Second American-Korean War is in the books, and Korea only has 1 city left. Ain't that a shame? :lol:

It's late, and I have to work tomorrow, so I'll write up the War Journal and try to post it and the pics tomorrow.

In closing, let me just say:


ARTILLERY ROCKS!!!


Yes. Yes my apprentice, you are learning.
 
Sounds like it went well. Looking forward to the write up but most importantly:


Congratulations!!!!!:cool: :D :king:

War can be very easy, you just need to prepare for it and you are getting that part down now!
 
Here we go!

*****

IBT

I cancel the R.O.P. with France. Joan went from Gracious to Annoyed. It must be the phase of the moon or something . . .



Turn 301 (1555 AD)

With the help of the Railroads, I start moving my Cavalry into a Stack of Death headed for Seoul.

I start giving my unnamed Workers names, when suddenly . . .

THE POWER GOES OUT!​

Only for a couple of seconds, but it’s enough to reboot my computer. ARGH!

Once I reloaded the 1550 AD save back in, I started again.


IBT

I cancel the R.O.P. with France. Joan went from Gracious to Annoyed. It must be the phase of the moon or something . . .



Turn 301 (1555 AD)

With the help of the Railroads, I start moving my Cavalry and 6 Artillery into a Stack of Death headed for Seoul. This time around, I decide to add a Settler and a vInfantry to the Stack. You’ll see why in a minute. I also build a Stack of Death that’ll take care of the 3 cities near the middle of the continent.

I re-give my unnamed Workers names.

Figuring that it can’t hurt to see what I’m up against, I spend 90 Gold to Investigate Seoul.

Seoul has NO, I repeat, NO Strategic Resources at all!

Seoul is defended by 6 Spearmen (2v, 4r), 3 Longbowmen (1v, 2r), and 1 Trebuchet.

Korea has 15 cities. Not for long . . .

I was all set to declare WAR, when it dawned on me that I wasn’t listening to any music. I looked through my collection for something appropriate, and VOILA!, I found Guns N’ Roses ‘Appetite for Destruction’! That’ll do quite nicely, thank you very much! (As I type this, I listening to Def Leppard’s ‘Euphoria’, but I digress . . .)

I open the Diplomacy window, and try to goad Wang Kon into declaring on me, but he won’t. Surely, the ol’ fool has seen the Military build-up along his border. You’d think that he’d fall down on his knees, and beg me not to attack him. You’d think that he’d realize that he has no chance, and be nice to me, and offer me tribute, but no, he’s furious at me. Fine! Be that way! Anyway, I declare War, and see this . . .

KoreanWarII.jpg



The Stack of Death crosses the border. The Cavalry reach Seoul, while the Artillery, Settler and vInfantry are two squares away from Seoul. The Artillery uses up all of its movement to get there, so they don’t get a chance to fire.

The Cavalry, on the other hand, are another story! CHARGE! The last defender falls before my eCavalry! The Capital is taken in 1 turn!

SEOUL IS OURS!

SeoulRazing.jpg



I choose to raze the city! The Settler moves, and founds QUAHOG (QUA)! With the establishment of Quahog, the Spices luxury is automatically and immediately connected to the rest of the Empire. The Infantry garrisons in Quahog.

Meanwhile, the second Stack of Death heads for Pusan. There’s Rubber sitting just on the other side of the border. I want it! I want it now!

PUSAN IS OURS! HAEJU IS OURS! CHIJEI IS OURS!


Both Concord’s and Cambridge’s rMusketman are disbanded in Miami for an aggregate 30 Shields toward a Harbor. I pay 36 Gold to finish it.

Both Richmond’s and Baltimore’s rMusketman are disbanded in Lynchburg for an aggregate 30 Shields. (I think it was for a Library, but I forget . . . ).

The Korean Trebuchet takes a trip to Toronto where it is upgraded to Artillery for 75 Gold.

Phoenix’s rMusketman is disbanded in St. Louis for 15 Shields.

Both Toronto’s and one of Sante Fe’s rMusketman are disbanded in Santa Fe for an aggregate 30 Shields.


Scientific Method in 5 turns. Korea now has 11 cities left.



IBT

An extremely weak counter-attack by Korea damages one of my Cavalry, but nothing serious.




Turn 302 (1560 A.D.)

The Stack of Death moves on to the next target.

Scientific Method in 4 turns.



IBT

The Resistance in Pusan has ended! Pusan is renamed Montreal, and Snow White and Dopey immediately build a Railroad to Montreal.




Turn 303 (1565 A.D.)

CHONJU IS OURS and razed for Cultural reasons. There’s Rubber nearby!
WONSAN IS OURS!

A Settler founds San Diego (SD). An Infantry garrisons in San Diego. Cinderella and Fairy Godmother immediately build a Railroad to connect the new city.

After Snow White and Dopey finish the Railroad, they build a Barricade on the Rubber outside of Montreal.

Scientific Method in 3 turns. Korea now has 9 cities left.



IBT

The Resistance in Haeju has ended, and is renamed Quebec City! The Resistance in Chinje has ended, and is renamed Winnipeg!




Turn 304 (1570 A.D.)

HYANGSON IS OURS! INCH’ON IS OURS! The citizens of Inch’on welcome us with open arms and no Resistance. Inch’on is renamed Halifax. A captured Trebuchet is routed to Toronto, and upgraded to Artillery for 75 Gold.

A Settler founds Kansas City (KC).

After finishing the Railroad to San Diego, Cinderella and Fairy Godmother build a Barricade on the Rubber just outside of San Diego.

Scientific Method in 2 turns. Korea now has 7 cities left.



IBT

A Privateer sinks our Caravel!

I trade World Maps with Maya for future information.

The Resistance in Wonsan has ended!




Turn 305 (1575 A.D.)

ULSAN IS OURS! CHEJU IS OURS!

A Settler founds Anchorage (ANC).

Scientific Method next turn! Korea now has 5 cities left!



IBT

We learn Scientific Method! Industrialization is next!

Salem’s production is switched from Palace to Theory of Evolution. The ToE will be finished in 11 turns, and Industrialization will be learned in 8 turns.

New York City’s production is switched from Colosseum to Palace for a Hoover Dam pre-build.




Turn 306 (1580 A.D.)

A Korean Trebuchet is upgraded to Artillery for 75 Gold.

Industrialization in 8 turns.



IBT

ULSAN DEPOSES US, AND REJOINS KOREA!

Korea now has 6 cities.




Turn 307 (1585 A.D.)

PAEGAM IS OURS! TAEJAN IS OURS! WE RETAKE ULSAN!

Industrialization in 7 turns. Korea now has 3 cities left.



IBT

Nothing.




Turn 308 (1590 A.D.)

KAESONG IS OURS!

2 more Korean Trebuchets are upgraded to Artillery (150 Gold total).

Industrialization in 6 turns. Korea now has 2 cities left. Both of them are at the Southern tip of the continent.



IBT

The Resistance in Taejon ends!




Turn 309 (1595 A.D.)

According to CivAssistII, Korea wants to talk peace. I’m a reasonable guy (sort of). Let’s see what I can squeeze out Wang Kon. After haggling, (I tried to get Gold per Turn out of him, but he doesn’t have any Gold whatsoever), here’s the deal:

KoreanPeace.jpg



Industrialization in 5 turns. Korea now has 1 city left. THE WAR IS OVER! (And the people rejoice!)


IBT

The Resistance in Cheju ends!
The Resistance in Kaesong ends!




Turn 310 (1600 A.D.)

A Settler founds Denver (DEN).

Industrialization in 4 turns. Theory of Evolution in 7 turns. Atomic Theory and Electronics are next!

There is at least one vInfantry on each Barricaded Rubber.


Just for laughs, here’s a pic of Korea before the war:

KoreaThen.jpg



And here’s Korea now:

KoreaNow.jpg



Here’s the Information Screen:

IS1600AD.jpg



Here’s the savegame file:

View attachment Exp626 of the Americans, 1600 AD.SAV

*****

All in all, not too shabby at all! The Artillery did not miss! Not once!
 
It is soo nice when a plan comes together.

:goodjob:

When you capture the last Korean city in twenty, maybe twenty-one turns from now, why not rename it to 'Alan Alda City' or 'Radar Love' or something else equally humiliating?
 
out-stan-ding.

I don't remember - are the mayans gone?

glad you took the cities!! that's a nice trick you can use to little towns on remote islands, btw, if you want.

It's a pain when the civ you have been trying to wipe out is left with one stupid city on a tiny island that you have to find...
 
Originally posted by WARMASTER Marsden:

Yes. Yes my apprentice, you are learning.

Why, thank you, Grand Moff Tarkin! (Now THERE'S an old school reference!) :lol:


Originally posted by AutomatedTeller:

yes it does. Cats, Trebs, cannon are all useful - but artillery just goes nuts...

Like I mentioned in the Journal Entry, the Artillery never missed! :thumbsup:


Originally posted by Eltrai:

Sounds like it went well. Looking forward to the write up but most importantly:


Congratulations!!!!! :cool: :D :king:

War can be very easy, you just need to prepare for it and you are getting that part down now!

Thanks to all of you good people for your help! :goodjob:


Originally posted by CommandoBob:

It is soo nice when a plan comes together.

:goodjob:

When you capture the last Korean city in twenty, maybe twenty-one turns from now, why not rename it to 'Alan Alda City' or 'Radar Love' or something else equally humiliating?

How about Wang Kon's Lament? Hunnicutt's Hovel? Winchester's Whimsy? Houlihan's Hostel? Potter's Post? Pierce's Pride? Klinger's Calamity? :lol:


Originally posted by AutomatedTeller:

out-stan-ding.

Thanks!


I don't remember - are the mayans gone?

Not yet, Sensei. I must walk before I run. :crazyeye: Actually, if you look at the Mini-Map, it does look like I control 99% of the continent, doesn't it? I wish the game hadn't screwed up at the beginning by assigning the Mayans the same color as our team. :(


glad you took the cities!! that's a nice trick you can use to little towns on remote islands, btw, if you want.

To what trick are you referring, Great Sensei?


It's a pain when the civ you have been trying to wipe out is left with one stupid city on a tiny island that you have to find...

Ah! But I know exactly where the city is. I have a Galleon stuffed to the gills with Cavalry ready to make the trek. What I need is a few Frigates to protect it. That Privateer got me once. He won't get me again.



I forgot to mention in the Journal Entry that my Workers kept busy Railroading. Our entire Empire is nearly covered with Railroads now.

Questions for debate before I play the next Set of Turns (probably on Friday):

  1. Once I learn Industrialization in 4 turns, I will pick Atomic Theory as my next tech waiting for the 3 turns to elapse as the Theory of Evolution is completed. During those 3 turns, I should maximize Gold by putting the Science slider at 0%. Correct?
  2. Should I also change all of my Scientists to Taxmen for those 3 turns?

Thanks in advance! Oh, and the title of Admiral is still available for anybody who is adept at Naval Superiority. Let me know if you are interested. :cooool:
 
yes on the gold and yes on taxmen. You could, if you want, power research a different tech and delay the construction of the Theory of evolution until after the next tech is finished, if you can get 4 turn research on it.

In the peace treaty, you got a town from the Koreans. One thing you can do is look for cities that are on little islands in a peace treaty and see if you can get those from the AI ;)

Naval is pretty easy - build a bunch of frigates - if you want to beat up the AI's on the other continent without being at war, build 3 or 4 privateers and send them in a group to prey on enemy shipping - they may enslave others and grow the group themselves, which is nice ;)

Naval warfare is simple, too - stand off and bombard the enemy until they are redlined, then attack. You can keep injured ships around and have them just bombard. Artillery are a great way to redline attacking ships, too.
 
Did I lead the troops in the assault? I'm just a-tingle waiting to hear of my ride on the first horse to enter Seoul!

Ok, enough of that.

What seems to be going on on the other continent? Are they at war with each other yet, or did they just settle funny?

I recomend sending Smoke Jaguar a candygram.
 
Originally posted by Tribute:

Yeah max gold in everything. No science, no scientists. And if you want, you can raise lux tax to 'reward' your people. ;)

I'll consider doing that . . . Thanks! :goodjob:


Originally posted by AutomatedTeller:

yes on the gold and yes on taxmen. You could, if you want, power research a different tech and delay the construction of the Theory of evolution until after the next tech is finished, if you can get 4 turn research on it.

The only 4 turn tech would be Free Artistry, but since the Wonder that comes with it is already built, it would pretty much pointless to research it.


In the peace treaty, you got a town from the Koreans. One thing you can do is look for cities that are on little islands in a peace treaty and see if you can get those from the AI. ;)

Korea only had 2 cities left. I took 50% of his remaining cities in the Peace Treaty. :D


Naval is pretty easy - build a bunch of frigates - if you want to beat up the AI's on the other continent without being at war, build 3 or 4 privateers and send them in a group to prey on enemy shipping - they may enslave others and grow the group themselves, which is nice ;)


Sounds cool to me! :cooool:



Naval warfare is simple, too - stand off and bombard the enemy until they are redlined, then attack. You can keep injured ships around and have them just bombard.

Sounds simple enough!


Artillery are a great way to redline attacking ships, too.

Sweet! Personally, I think that Artillery should be capable of dealing lethal damage. I've watched M*A*S*H enough to know that Artillery can definitely kill people.


Originally posted by WARMASTER Marsden:

Did I lead the troops in the assault? I'm just a-tingle waiting to hear of my ride on the first horse to enter Seoul!

I actually did think about doing that, but I thought that the RNG would mess with me. One of the things that's really cheesing me off about this game is that now I've had 3 wars (4, if you count that stupid war with Arabia where there wasn't a single shot fired), and I have yet to see a Great Leader. The first Great Leader that I get will be named WARMASTER Marsden. He will build an Army. The Army will then go 'club a baby seal'. We will then build whatever the improvement is where we can build Armies.

You know, I'm really starting to regret turning off the 'Conquest Victory' condition. As disturbing as this may sound to some people, WAR IS FUN!


Ok, enough of that.

Please, Sir? May I have some more, please? :lol:


What seems to be going on on the other continent? Are they at war with each other yet, or did they just settle funny?

You know, I'm not really sure. I don't recall my Foreign Advisor ever popping up, and telling me that Arabia and France are at war. So, who knows?


I recomend sending Smoke Jaguar a candygram.

'Candygram for Smoke-Jaguar!'


On to other thoughts:

For the next war, I will build a few Stacks of Death (Hopefully complete with 15 Artillery each), and launch one Stack from Indianapolis, one Stack from Minneapolis, and another from Nashville. We should probably include about 10 Settlers and 10 vInfantry with each Stack. We'll claim the Gems to mollify the peasants, and raze every city on the eastern side of the lake. Then, we'll go north and travel South down the peninsula. Once there, we'll declare War on Korea again, and wipe them from the face of the Earth! Then, we'll travel North, and wipe Maya out!

Who's with me?
 
I AM WITH YOU SIR!!!

yep - if you dont' have a 4 turn tech to research, just set everything to gold. no reason to research free artistry ;)

MGL's are tricky. You should get one every 16 elite wins... but it's not too uncommon to get none for 30 or so. I have played games with very few, and games where I got two with 2 victories!! it just depends.

about france/arabia - do we have an embassy with either of those civs? We won't know if they are at war if we don't.
 
I, of course, agree with everything AutomatedTeller just said, because it's right. I see your eyes are now opened. It was the biggest stumbling block to me, to realize you must take what you want by force of arms rather than trying to coexist peacefully. We're in this to win! Not to be nice to everyone.

Very good.

I will await the declaration of war on the Mayan scum infesting our land and usurping our color.


Edit: Oh, yeah. You really don't have to name anything, I was just joking about the first horse stuff.
 
Originally posted by AutomatedTeller:

I AM WITH YOU SIR!!!

Good man, General. Anyone else?


yep - if you dont' have a 4 turn tech to research, just set everything to gold. no reason to research free artistry ;)

Then I won't worry about it. I'll just go with my original plan of researching Atomic Theory for 3 turns (0% Sci, no Scientists, all Taxmen).


MGL's are tricky. You should get one every 16 elite wins... but it's not too uncommon to get none for 30 or so. I have played games with very few, and games where I got two with 2 victories!! it just depends.

If that's the case, then I should get at least 1 MGL destroying Maya. I can't wait.


about france/arabia - do we have an embassy with either of those civs? We won't know if they are at war if we don't.

We have embassies with all civs, and have had them since first contact, and I don't recall if Apu . . . I mean, Abu and Joan were ever at war with each other.


Originally posted by Marsden:

I, of course, agree with everything AutomatedTeller just said, because it's right. I see your eyes are now opened. It was the biggest stumbling block to me, to realize you must take what you want by force of arms rather than trying to coexist peacefully. We're in this to win! Not to be nice to everyone.

Very good.

:yup: (I was going to type something else, but I might get banned by the mods) :D


I will await the declaration of war on the Mayan scum infesting our land and usurping our color.

It might be a Set of Turns (or two) to get all of my ducks in a row. Lots of Settlers to build, you know. I don't want to raze all of those Mayan cities, and have Abu and/or Joan building more cities on my continent.


Edit: Oh, yeah. You really don't have to name anything, I was just joking about the first horse stuff.

I like naming things, but all Military Units are back to their default Unit names, so I don't get confused when upgrading.


I will probably play again tomorrow, and as always, I'll check in here before I do for any last-minute advice.
 
Of course we are all with you Mr Pres.


It is good to see that you have figured out the war thing.

Remember you do not need to have all the settlers ready when you launch the invasion. You can build settlers as you go and fill in the area. So start with some and launch the attack and then keep building settlers to catch up with the armies.

Looking forward to the next set of turns. I can't wait until you start to knock those french and arabians around....
 
are you going to wipe out the mayans? if so, I dunno that you need to raze the cities. I mean, you might have to retake a couple of them that flip, but if you are going to destroy the Mayan civilization, they will stop flipping at that point.
 
AutomatedTeller said:
are you going to wipe out the mayans? if so, I dunno that you need to raze the cities. I mean, you might have to retake a couple of them that flip, but if you are going to destroy the Mayan civilization, they will stop flipping at that point.

Picture it this way. The American forces run through the Minor Mayan Municipalities seeking the seashore for seasonal sunning. Of course the cities are overrun. If any get cranky about the Old Ways, the returning American forces will deal with those that are upset on the way home.

If the Mayans can be knocked out in two turns, no flips will occur. Any cities taken will not flip on the turn following their capture. War Turn 1 you conquer as much as you can, with the idea to finish off the Mayans on War Turn 2. If this can be done, don't garrison any cities you capture, just keep on trucking.

Also pay attention to the attitude of the remaining citizens in the cities you capture. After a while they will be glad to see you coming to conquer.
 
Good point. You can take the whole country quickly with only a few potential flips. That would allow you to enter war sooner and complete it quickly.

They we can deal with those cities on our continent that should not be there.
 
Eltrai said:
Good point. You can take the whole country quickly with only a few potential flips. That would allow you to enter war sooner and complete it quickly.

Quick war, clearly defined goals, seek popular support for the military effort, and a clean exit strategy. Oh my God, it's the Powell Doctrine! I've never seen that used in Civ before.

Eltrai said:
Then we can deal with those cities on our continent that should not be there.
Okay, maybe the Powell Doctrine with a little lebensraum doctrine thrown in for balance. :lol:
 
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