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Exploration Continued Expanded (Obsolete)

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So I haven't really gotten around to play very many games with ExCE, which means I may be ignorant to common problems and incompatibility issues mentioned in the thread: so in advance, sorry if this has been answered before.
A couple of days ago I tried a game with the newest update and experienced a ctd on turn 68. This kept occurring every time I loaded up the game. I have the newest version of the CP and a whole bunch of other mods including, but not limited to, P&P (newest version), CulDiv, Leugi's barbarian immersion mod and E&D (also newest update). Is this a known issue of sorts?
I will of course post the complete mod list and logs if that'll help.
 
Did you fix the tribes getting pillaged issue?
 
Was the issue just 'tribes get pillaged' or was there a specific matter with it? I think it'd be intriguing if they could get pillaged but you could repair them, even if they were in neutral or foreign territory, and they'd give you a little reward if you did. But yeah they did disappear off the map entirely when pillaged so ^^

Also I'd think the Romani would be a pretty good choice as a Tribe since they'd be pretty dang difficult as a full civ. Their model and icon would pretty obviously be a vardo and stuff...
 
Yes, as of the latest version I think.

Oh! JFD, I remember last time I played with exploration, it was extremely laggy. I remember you said it was because of... Statements, I think. Did you fix it?
 
Tried a new game. Same setup, but without CulDiv. Still getting the CTDs, though 20 turns or so later than before.

Could it be an issue if one of the custom civs I have enabled doesn't have internal ExCE support (and likewise with P&P)?

EDIT: Just tried a new game with only ExCE, CP and E&D. I got a ctd again. Not sure which turn but around 50-75. This time I got a lua error just before:
Spoiler :
Runtime Error: E:\Libraries\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 2)\Colonies/Lua/JFD_ExCE_ColoniesLoyalty_Functions.lua:250: attempt to compare nil with number
stack traceback:
E:\Libraries\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 2)\Colonies/Lua/JFD_ExCE_ColoniesLoyalty_Functions.lua:250: in function <E:\Libraries\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 2)\Colonies/Lua/JFD_ExCE_ColoniesLoyalty_Functions.lua:219>

Don't know if that's at all helpful?
 
Danmasch, afaik Colonies functions shouldn't fire in the newest version. You'll have to wait for assistance from on high.

JFD, after work on Prestige is completed, are we likely to see Exploration + Attrition? Attrition was always the best bit of this, I thought :D
 
Danmasch, afaik Colonies functions shouldn't fire in the newest version. You'll have to wait for assistance from on high.
That's what I thought too; that both colonies and trade should be deactivated. Maybe the version I have isn't the newest after all, but it's the one from the download link in the OP.
Well, JFD, let me know if you can use log files and such. Anything I can do to help ;)
 
I'm seeing Tribes and stuff, and i think i saw something about colonialism too.
But, my city is incapable of yielding production, and no tile yields production either. Which is a strange glitch. It instead shows as food, and production isn't even shown as +0. Its just missing!
 
Firebug that's a bug caused from Lua UI clashes. Make sure you have deleted all the appropriate files depending on what other mods you are running (see the OP).
 
It says its compatible with Enhanced User Interface, and that's the only other mod i was using.

Edit: Sorry, i'm new to EUI, i forgot about the compatibility things you need to do before this mod works with it.

EditEdit: followed the instructions for compatibility on the first post and still have issues. I'm going to wait the long wait and hope that one day JFD is able to finish this mod.
 
The mod should work in it's current form. It worked for me.
I can't understand what you mean by copying into the same location.
 
Searching the interwebz yields this post from his modjesty in the EUI thread:
Try deleting the YieldIconManager files in PNM Mods DB\InGame
 
Okay, this mod is great!
faith yielding resources though? Not sure if I like that...
 
Well that's kinda missing the point. It exists to get you an early pantheon.

Well, how stupid of me to settle 1 tile to far from the lotus lake, then.
 
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