Resource icon

Exploration Continued Expanded (Obsolete)

Status
Not open for further replies.
is this compatible with Hulfgars Industrial Warfare mod? But i dont think so :(

Not without removing Hulfgars explorer unit and reverse changes he has made to the Scout unit. You will also need to make it into a DLC package so you don't get the save bug.
 
Those changes can be disabled(I think).
 
Some features may be disabled via one of the files. Anyway, I was wrong, this isn't one of this features.
 
I am having an issue with the YnAEMP v23 custom menu (all the drop down selections are blank), when I have ExCE enabled. It even does it with just those 2 mods enabled.

People have reported menu issues in previous post. Has anyone been able to find a fix?
 
I found that the YnAEMP (v.23) custom setup drop down selections are blank if both "Exploration Continued Expanded" and "More Luxuries" mods are enabled. It works fine when only one of them are enabled.

Mods used while issue occurred:

YnAEMP (v.23)
Community Patch (5/3)
Community Balance Patch (5/3)
CSD (5/2)
C4DF (4/15)
CBP-Compatibility (5/3) (No-EUI) or CBP-Compatibility (5/3) (EUI Version) with EUI (CBP) (4/15)
More Luxuries
Exploration Continued Expanded

I tried the reset and it did not work.
 
My cities keep demanding Lotus, which isn't even a tradeble resource and they don't recognize when I do have a source of Lotus.
Lotus don't have an imrovement so its impossible to add to civ as luxury (or any other kind of) resource.
Maybe JFD decided not to add Fishing Boat as improvement cuz its strange, but there is no other buildable on water kind os improvements. Other then Offshore Platform.
Or its because to improve it using fighing boat you need a workboat on lake tile so it is possible only if you settle city right near lake to make naval unit.
I have founded a city on the isthmus between sea and lake specifically so I could improve lotus with a fishing boat. It doesn't work. You can move the fishing boat over the lake to the lotus but it doesn't recognize that anything's there. As far as the boat is concerned the lotus tile is no different from any other lake tile: unworkable. I've even tried moving a worker over the lotus to see if there was a special lotus-related function. There isn't.

Once a city demands lotus it's stuck. The lotus will never show up. :(

Is this something you've looked at, JFD?
 
Because I'm a little burned out from Prestige, I'm working on the next ExCE update, in which I believe I have found the cause of the problem that registers Cedar, Oak, Lotus, and Ginger as luxuries when they're classified as bonuses - which should also resolve the WLTKD issue for Lotus.

The next update will re-enable Attrition and will make Tribal Consulates a main feature (because I don't know if Trade is going to return, and I really like the Consulates idea). Colonies will be in an update after that.
 
Good to know. I'm OK with no trade. Great concept but a little messy. I am extremely looking forward to a full colonies release too.
 
Great news (not that you're burned out from working on prestige of course)!
Really looking forward to the re-enabling of Attrition :D
 
Whilst I'm looking to add support for Hulfgar's Industrial Era, are there any other mods that ExCE conflicts with because they overhaul the tech tree or add their own Recon Units? CBP is already supported, but if there are others please let me know.
 
Can you make components choose- able in the options menu?
 
Hmmm... It would be nice if tribes won't dissapear from the game after being pillaged.
 
Whilst I'm looking to add support for Hulfgar's Industrial Era, are there any other mods that ExCE conflicts with because they overhaul the tech tree or add their own Recon Units? CBP is already supported, but if there are others please let me know.

Future Worlds adds more techs and re-arranges some at the end of the tree.
 
ExCE updated (to v5):

Seeing as I now must wait for Gazebo's help to finish Attrition, I thought I'd update ExCE now, to fix a few (quite a few, as it turned out) outstanding bugs, and to add the only feature of attrition that I'm comfortable with (Wind). Not coincidentally the only feature that I didn't design (LastSword did, basically), so maybe someone will come along and suggest how to approach Attrition :p My current thoughts are Jungle is impassable until Optics, and thenon Jungle attrition is continuous 5 damage per turn. Desert and Snow both do 10 damage per turn 20% of the time and Scurvy does 10 damage per tun 50% of the time. Disease, IDK.

  • Added (rudimentary) support for Hulfgar's Industrial Modpack. If HIM is enabled, the Great Scout is moved to Cartography, his Explorer unit is removed, and the Paratrooper no longer upgrades from the Explorer.
  • Added CBP resource monopoly support for the luxury resources introduced in ExCE.
  • Monastery enhances Saffron in addition to Wine and Incense (optional)
  • Belem Tower and Great Recon faith purchasing now disabled if the policy changes option is also disabled. The tooltip when hovering over the policy background will not reflect the changes unless you're using my Prestige mod.
  • Removed print statements used to test performance that were causing long turn times
  • Fixed an issue where the Exploration Finisher was only allowing you to purchase Airships with Faith
  • Reduced the movement of Triremes from 4 to 3 (optional)
  • Added Wind Attrition - in unfriendly Ocean tiles, Units have a chance to lose or gain extra movement at the beginning of their turn. (optional)
  • Re-enabled the Intrepid Explorer promotion. The issue preventing them from crossing Mountain and Ice is now resolved in the latest version of the CP DLL.
  • Fixed an issue where the new bonus resources (Lotus, Cedar, Oak, and Ginger) were registering as Luxuries. Should mean cities no longer demand Lotus for WLTKD, but let me know if this isn't true.
  • Opium should no longer spawn on Oasis tiles
  • Increased the value of XP gained from uncovering tiles to 2
  • Added some cautionary improvements to the code, to help ween out any crashes
  • Tribes are now permanent. This may change if I can figure out how to best deal with the AI always wanting to genocide them.
  • Having Tribes in your borders allows you to build Consulates (no longer requires Trade, but maintenance and production costs upped to 2 and 150, respectively, to compensate). Some effects have changed; I'll list them all for references sake:
    • Comanche: Allows Comanche Riders without horses (at Military Science) and increases Mounted Unit starting XP by 10.
    • Cossacks: Allows Cossacks without horses (at Military Science) and increases Mounted Unit production by 15%.
    • Dogon: Allows Sofi (at Machinery) and grants an extra Trade Route.
    • Huron: Increases Production of Forest Tiles.
    • Itza: Increases the length of Golden Ages by 20%.
    • Khoikhoi: Melee, Ranged, and Gun Units heal 10 damage whenever they defeat an enemy and may use enemy roads.
    • Koga: Allows Ninjas (at Steel) and reduces enemy spy effectiveness by 50% in the city.
    • Kwakwaka’wakw: Increases Food on Snow and Tundra Tiles.
    • Quimbaya: Grants 1 copy of Gold and Copper.
    • Shaolin: Religious Units ignore terrain penalties when moving.
    • Sufi: Allows War Elephants (at Machinery) and increase worker improvement speed by 15%.
    • Tartars: Allows Czambul without horses (at Chivalry) and increases Mounted attack vs cities by 15%.
    • Tlaxcala: Allows Jaguars (at Steel) and allows Melee and Gun units to earn faith from kills.
    • Udasi: Allows Missionaries to spread their Religion an additional time.
  • Fixed an issue where the Tlaxcala Jaguar could be trained without Steel.
  • Fixed an issue where the War Elephant was being enabled by the Wheel instead of Machinery.
  • Prefixed Jaguars, Sofas, and War Elephants with the name of their tribe. Named Cossacks to Don Cossacks and made them slightly stronger than regular Cossacks.
  • Added Smithsonian Institute at Biology: increases Science and Culture output of Tribes by 2. Also possesses two slots for artifacts.

Please be sure to update your copy of the CP DLL if you haven't already!

It is also now available on the Steam Workshop.
 
Status
Not open for further replies.
Back
Top Bottom