Natan35
Mayor of St. Natansburg
Its because of the map size... AI gets crazy wide in huge maps. I saw Ethiopia settling 12 cities, before nthe industrial era.
Also, shipwrecks aren't showing. And, AI is still having exploration problems.
Are you playing with any mods that change techtree? I use a mod that changes tech tree so that you don't start with the skill which is required for Great Scout. Since AI is set to start with a Great Scout at higher difficulties, this meant that AI got a Warrior instead of the Great Scout and consequently didn't explore at all! Once I changed the mod so that Great Scout requirement was moved back to the technology AI started with, they got their scout and explored perfectly.Noticed this too. Are these known issues? I've played a few games now into mid-late game with this mod, and I've noticed a couple things...
Shipwrecks - Are they just supposed to show up like ancient ruins or do I have to research something for them to show? Because I've not seen a single one.
AI exploring and ancient ruins - I will usually make a couple of scouts early on and send them all over the world. Often I'll still have my first scout out on turn 150 or 200 or whatever finding the last few civs. I've noticed a lot of times that there are still ancient ruins sometimes right next to another civ's city. Do they not explore at all? Are they knowledgeable in using great scouts to explore or even settle? It can make the game feel kind of imbalanced even on high difficulties when I'm getting all these free ruins throughout the game
Are you playing with any mods that change techtree? I use a mod that changes tech tree so that you don't start with the skill which is required for Great Scout. Since AI is set to start with a Great Scout at higher difficulties, this meant that AI got a Warrior instead of the Great Scout and consequently didn't explore at all! Once I changed the mod so that Great Scout requirement was moved back to the technology AI started with, they got their scout and explored perfectly.
Are you playing with any mods that change techtree? I use a mod that changes tech tree so that you don't start with the skill which is required for Great Scout. Since AI is set to start with a Great Scout at higher difficulties, this meant that AI got a Warrior instead of the Great Scout and consequently didn't explore at all! Once I changed the mod so that Great Scout requirement was moved back to the technology AI started with, they got their scout and explored perfectly.
What? Great Scouts earned promotions exactly the same as normal Scouts in my games, only difference being they could choose their reward from the ruin. Getting an early scout upgrade was for me the best you could get!Also, great scout from ruin is a rather penalising upgrade. I can't get the embarking promotion, nor other promotions.
Oh, I see. Yeah that's a good point actually, can get you stuck in a very frustrating situation.He means after optics, if you got a great scout from a ruin before they don't get embarkation. Same with the one that spawns from Belem tower.