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Exploration Continued Expanded (Obsolete)

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I'm pretty sure that the ruins originally (with an earlier ExCE) had scouts upgrade into Great Scouts etc, it was changed due to the fact that finding these ruins essentially allowed you a free settler IIRC.

But can't GSs only found on different continents?
 
Hey!

I looked through a couple pages and did a few google searches but couldn't find any results. What I'm wondering is if there is already a fix to use ExCe with ynaemp 34/43 civ dll's? I would love to use these mods togheter!

Btw I'm using Enlighment Era, Mercenaries, Cultural Diversity, Decisions, Slomo and More luxuries & pantheons as well as a ton of custom civs. And I've noticed scouts don't get XP by exploring, is this due to a mod incompatability?
 
Hey!

I looked through a couple pages and did a few google searches but couldn't find any results. What I'm wondering is if there is already a fix to use ExCe with ynaemp 34/43 civ dll's? I would love to use these mods togheter!

Btw I'm using Enlighment Era, Mercenaries, Cultural Diversity, Decisions, Slomo and More luxuries & pantheons as well as a ton of custom civs. And I've noticed scouts don't get XP by exploring, is this due to a mod incompatability?

ExCE is reliant on the CP DLL - therefore, it is incompatible.
 
Speaking of Great Recon Units, it appears that when a scout/explorer/adventurer is duplicated by the Terracotta Army wonder or upgraded via Leonardo's Workshop or a ruin, they lose the promotion that upgrades them to a Great unit when they hit level 5. Think you can look into that, JFD? No logs on that, since it's not really a bug the game registers as one, but I doubt it's intentional behavior.
 
I noticed in my most recent game that the Maritime Infrastructure wasn't giving +1 Production to Harbors, Seaports, Lighthouses or Drydocks like it said it should. Should the +1 Production show up on the actual building or is it lurking in the background somewhere I didn't notice? Also, I was a bit sad to see that Vicegentry doesn't let my cities work tiles in the fourth ring anymore. What happened to that?
 
Just tested - the production is there, but doesn't show on the Building. Possibly does if you're using EUI, though, otherwise it'll just add it to the city panel under 'from Buildings.'

Extra tile is now the Exploration Finisher.
 
Thanks for checking that.

I didn't get around to finishing Exploration so I didn't notice that the effect had been moved. Good to know for future games. That was one of my favorite changes in ExCE.
 
ExCE updated to v12.
  • Fixed an issue wherein the Airship unit class was being added even when the Airship unit was disabled.
  • Added a few extra Great Admiral, Great General, Great Merchant, and Great Recon names thanks to Reedstilt.
  • With CBP, Vanilla Monopoly now nets 5 Happiness. Manuscripts Monopoly nets +5% Faith and +5% Culture in all Cities.
  • With CBP, Manuscripts is associated with Firaxite Materials and Obsidian is associated with Civilized Jewelers.
  • With CBP, added 'Scented Fragrances' Corporation: +2 Trade Routes, +2 Faith, Food, and Culture on Herbalists, Vanilla, Obsidian, Saffron, and Scented Fragrances Offices. +33% Faith, Food, Culture on Trade Routes to Franchises (a bit confused about the difference between, say, Firaxite Materials, which gives 100% Science on Trade Routes to foreign Franchise cities, and LandSea Extractors, which gives 10% Science). No idea if balanced, so let me know - I was generous with the numbers because I these three yields probably fall short of the Science and Production bonuses associated with other Corps, as well as because there are only three resources tied to this Corp.
  • Great Admiral ability to acquire Luxury Resources moved from CID to here. (no conflict in the meantime before CID is updated to remove this)

Great Recon units tested and confirmed to still found Colonies. Also, could not re-create the Terracotta Army issue - Scouts worked as expected.
 
I see you have replaced Great Generals who became leaders of modded civs, that's nice. If I knew you were doing this, I'd have asked before, but anyway: could you add the Duke of Caxias to the list? He could replace Oliver Cromwell, which is the leader of the Protectorate civ.
Edit: could you also add Domingos Jorge Velho and/or Raposo Tavares to Great Recon?
 
Speaking of names, I'm getting a bunch of TXT_KEY errors on names for both scouts and your new resources with v12. The scout names are just more funny than a problem, but the bonus resources still have their names in some places, like building descriptions, just not on the tech tree, their civilopedia pages are broken, only TXT_KEY text there and, most annoyingly, on the map. Database.log gives me this:

Code:
[385381.656] columns Language, Tag are not unique
[385381.656] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[385381.656] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with  values (TXT_KEY_UNIT_JFD_GREAT_ADMIRAL_STRATEGY, The Great Admiral can immediately cross oceans, making it a useful (if vulnerable) exploration vessel. Furthermore, while in owned territory, the Great Admiral can be sent on a 'Voyage of Discovery' that expends the unit and gives you two copies of a Luxury Resource not available on the current map.[NEWLINE][NEWLINE]The Great Admiral has the ability to instantly repair every naval and embarked unit in the same hex, as well as in adjacent hexes. The Great Admiral is consumed when performing this action. The Great Admiral also provides a 15% combat bonus to all player-owned naval units within 2 tiles. The Great Admiral is NOT consumed when he provides this bonus., ).
[385381.656] In XMLSerializer while updating table Language_en_US from file Exploration/Core/Exploration_GameText.xml.
[385381.656] columns Language, Tag are not unique

Newest CBP beta/hotfix + all your mods + E&D only this time around and for the forseeable future.

Edit: Actually, should've noticed that earlier, but it seems to be every unit, promotion and resource that's affected by that. The corporation text and name, for example, are fine.
 
Bah, guess CID + ExCE == not so compatible. CID v25 will be coming in tonight, along with RtP v12, so please wait until then.

Good to know! Thankfully it's not unplayable like this and the new stuff seems to have no issues anyway. Take your time and better double-check everything, just to be sure. :p
 
Bah, guess CID + ExCE == not so compatible. CID v25 will be coming in tonight, along with RtP v12, so please wait until then.

If it helps: from a game I played yesterday, before the updates, TXT_KEY_WONDER_JFD_GRAND_INQUISITION_HELP_CRIME was duplicated in two mods (RtP and ExCE, I believe), causing the text errors.

Side note: thank you for all of your work on expanding the Civ V experience!
 
My god, You did it again! I didn't play for like a week or so, and a day after I start a game - you release an update?
Not that I complain, updates are great and stuff, but I just found the fact you almost constantly release them a day after I start a game quite amusing.
 
My god, You did it again! I didn't play for like a week or so, and a day after I start a game - you release an update?
Not that I complain, updates are great and stuff, but I just found the fact you almost constantly release them a day after I start a game quite amusing.
You should start games more often then, for the rest of us. :mischief:
 
A reminder that strategic view doesn't show up the ExCE resources.

Cool, a new corporation! Gazebo will be so happy!
(a bit confused about the difference between, say, Firaxite Materials, which gives 100% Science on Trade Routes to foreign Franchise cities, and LandSea Extractors, which gives 10% Science)
The 100% science is to the trade route science itself, the stuff you get from tech differences and what have you. The 10% science is a city modifier, to all science from the city.

Seems like Perfume belongs to your new corporation! CPP includes More Luxuries. Which reminds me, since your tooltip update doesn't know about this, it overwrites the info about More Luxury stuff.

In terms of balance, you could probably drop the food and up the culture and faith from your trade route bonus. The corporations are meant to be really specialised, so I think its fair to boost the power while removing the overlap with the food increasing alternatives.

Great work!
 
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