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Exploration Continued Expanded (Obsolete)

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Tribe has settled 1 tile away from my starting Settler. I moved only 1 tile away from them, because I didn't want to loose my turns, especially that I'm playing at Deity difficulty. I founded my Capital outside Tribe borders, but border expanded to their Settlement. Now I'm not able to annex them :( They have 2 Salt resources under their control, so I'm not able to improve them and have monopoly bonus. Is any way to get around this problem? I have sweet Growth bonuses and I'd like one more from Salt monopoly, but I can't improve these 2 Salt tiles :(

Edit: Strange, I healed my Great Scout and I'm now able to annex them :)
 
is there any way to disable ships constantly turning into pirates when in open waters?

Do you mean constantly as in you're exaggerating to make a point, or as in literally constantly? Because that latter could indicate a bug.
 
So in a really odd case...

I decided to look through and see what was causing the ExCE and YNAEMP v24 bug. CP, ExCE and YNAEMP v24 worked together oddly enough. So I go through everything and it turns out to be the More Luxuries for CBP mod. That was not the mod I was expecting to cause a conflict.

Download for the Logs
https://www.dropbox.com/s/2orwjgnsydg5wba/Logs.zip?dl=0

EDIT: Just to clarify, More Luxuries for CBP only causes an issue if ExCE is also enabled and vice versa
 
Ok, I think I may know what's happening now. Could you please also provide your Stopwatch.log file, which is located in the same folder as your Lua and Database logs.

Also, thank you, thank you for providing your logs! :D
 
Ok, I think I may know what's happening now. Could you please also provide your Stopwatch.log file, which is located in the same folder as your Lua and Database logs.

Also, thank you, thank you for providing your logs! :D

No problem! It's a little selfish any way since I want to be able to use them together :)

Updated Logs with Stopwatch:
https://www.dropbox.com/s/2orwjgnsydg5wba/Logs.zip?dl=0
 
v15
  • Scouts that upgrade into Archers via Ancient Ruin will no longer lose the ability to upgrade into Great Scouts.
  • Disabled Scented Fragrances Corp. for now (no time to fix, sorry). This should fix incompatibility with CBP.
  • Added a reference to YnAEMP - no idea why this was never there.
 
  1. Scouts that upgrade into Archers via Ancient Ruin will no longer lose the ability to upgrade into Great Scouts.
  2. Disabled Scented Fragrances Corp. for now (no time to fix, sorry). This should fix incompatibility with CBP.
  3. Added a reference to YnAEMP - no idea why this was never there.
  1. Yes! This is awesome change! I always was like "noooo" after my Scout upgraded to Archer. Hey, I produce Scout to be scout and for scouting, I don't wanna military ranged unit :P This is not exact solution that I wanted, but it will be easy to lvl him up to lvl 5, so I'll have my Scout back :)
  2. Isn't this enough for fixing incompatibility?

    In: JFD's Exploration Continued Expanded (v 14)\Components\Exploration\Core\
    File: Exploration_ModSupport.sql
    Add: what is bolded
    Code:
    INSERT INTO Buildings
    		(Type,				BuildingClass,				 Cost, GoldMaintenance, PrereqTech, Description,				Civilopedia,						Strategy,						Help,						ArtDefineTag, MinAreaSize, CorporationHQID, CorporationID,  CorporationMaxFranchises, CorporationHelper,				NumTradeRouteBonus,	NeverCapture,	HurryCostModifier, IconAtlas,				WonderSplashImage, Quote, PortraitIndex, 	[B]FreeBuildingThisCity[/B])
    SELECT	'BUILDING_JFD_SCENTED_COMPANY_HQ',	'BUILDINGCLASS_JFD_SCENTED_COMPANY_HQ',  Cost, GoldMaintenance, PrereqTech, 'TXT_KEY_BUILDING_JFD_SCENTED_COMPANY_HQ',	'TXT_KEY_CIV5_BUILDINGS_JFD_SCENTED_COMPANY_HQ_TEXT',	'TXT_KEY_BUILDING_JFD_SCENTED_COMPANY_HQ_STRATEGY',	'TXT_KEY_BUILDING_JFD_SCENTED_COMPANY_HQ_HELP',	ArtDefineTag, MinAreaSize, 8,		    8,		    CorporationMaxFranchises, 'TXT_KEY_CORP_HELPER_JFD_SCENTED_COMPANY',	2,			1,		HurryCostModifier, 'JFD_EXPLORATION_CORPORATION_ATLAS', WonderSplashImage, Quote, 0,			[B]'BUILDINGCLASS_JFD_SCENTED_COMPANY'[/B]
    FROM Buildings WHERE Type = 'BUILDING_FIRAXITE_MATERIALS_HQ'
    AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_EXCE_EXPLORATION_RESOURCE_ADDITIONS_LUXURY' AND Value = 1)
    AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_EXCE_COMMUNITY_BALANCE_PATCH' AND Value = 1);
  3. But it won't fix broken YnAEMP screen with CBP, right? :(
 
It should since the issue isn't with CBP but with the CBP More Luxuries mod. I gave him some logs about that issue earlier so it should be all good.

EDIT: Just tested it. Works fine

If this is indeed fixed, you (and JFD) will be my new favorite.

Edit: I'm sad. Maybe I misinterpreted what you said, but CBP + More Luxuries + YNAEMP + ExCE still doesn't work for me.

JFD, is this issue on your radar?
 
If this is indeed fixed, you (and JFD) will be my new favorite.

Edit: I'm sad. Maybe I misinterpreted what you said, but CBP + More Luxuries + YNAEMP + ExCE still doesn't work for me.

JFD, is this issue on your radar?

Did you clear your cache? What version of YNAEMP and CBP are you using?

EDIT: Okay, now it's being weird again.... This issue has always been finnicky to say the least.

EDIT AGAIN: Sooooo this is the weirdest bug I've ever seen. I hadn't cleared my cache to test it and it worked. Then I cleared my cache to start a new game after updating something and it doesn't. Restored my old cache and it works. :crazyeye:
 
Are Tribes supposed to be able to spawn on Resources? I've just noticed a Bhakti Tribe has spawned on some wheat adjacent to Paris :p

Speaking of which - has anyone else noticed an inability to collect Ancient Ruins that fall within a Tribe's Boundaries? I assume this is unintended.
 
Did you clear your cache? What version of YNAEMP and CBP are you using?

EDIT: Okay, now it's being weird again.... This issue has always been finnicky to say the least.

EDIT AGAIN: Sooooo this is the weirdest bug I've ever seen. I hadn't cleared my cache to test it and it worked. Then I cleared my cache to start a new game after updating something and it doesn't. Restored my old cache and it works. :crazyeye:

That's really weird. Are cache files useful? Would uploading the relevant ones help a mod developer diagnose what the difference could be?
 
That's really weird. Are cache files useful? Would uploading the relevant ones help a mod developer diagnose what the difference could be?

The cache gets deleted when the game starts up, so manually adding cache files shouldn't make a difference. Logs are always nice, though.
 
Manuscripts icon is the same as Obsidian... at Exploration_Resources.sql the PortraitIndex value for Manuscripts needs to be set to 11 instead of 10...
 
Guess what, I can play YnAEMP V24 with the newest CPP beta, More Luxuries, the newest ExCE and RtP! Look at this post. Gazebo asked me, if I followed guide. I readed it, but JFD told wkey's fix is already there. I checked if it's like in the guide and there were plotX and plotY, but should be plotY and plotX, so I swapped them and now I can play.
 
Guess what, I can play YnAEMP V24 with the newest CPP beta, More Luxuries, the newest ExCE and RtP! Look at this post. Gazebo asked me, if I followed guide. I readed it, but JFD told wkey's fix is already there. I checked if it's like in the guide and there were plotX and plotY, but should be plotY and plotX, so I swapped them and now I can play.

What file is the relevant code snippet from?

Edit: checked my YNAEMLoading.Lua, and the coordinates are correct (y/x instead of x/y). Still doesn't work. I'm not using RtP though; could you try it on your setup without that mod and see if it breaks? Maybe there's a weird accidental dependency thing going on.
 
It works without RtP too. I have non-EUI CPP version, maybe that's the reason? From what I can have different in ExCE - I have all these dmg from terrain things disabled (because AI doesn't understand it) and also impassable jungle off.

Where exactly is your problem? When you hit "start" button or have broken YnAEMP screen?
 
Broken YNAEMP setup screen - "UNKNOWN NUMBER OF PLAYERS" issue. It works with More Luxuries OR ExCE, but not both.
 
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