Sorry, forgot that was still enabled - leftover from colonies![]()
Hope that final version will be compatible with EUI
Sorry, forgot that was still enabled - leftover from colonies![]()
It will, but you may not want to use EUI's CityView with it![]()
That cityview demands too much, and if you haven't a powerful enough computer, you will experience an unbearable lag - particularly with Trade, MCIS, and colonies.
Yeah I see. In new ExCE version first few turns running little bit faster. For me it will be the hardest dillema.
Edit: I notices that in EUI luxury resorces have (depending on color it is building) Governor's Mansion something, that gives +1 production and gold. Is it new ExCE or CP feature?
I guess I left a lot still on![]()
Portugal is getting the ability to annex their colonies, to reflect the relationship with Brazil.
Are colonies gonna be named? If so will they have a independent city list or from the colony founder's city list?
Now I understand how thick forest works and what it's supposed to represent, but my scout was following a river, which should keep it from getting "lost" since that's a landmark that a hypothetical lost party could use to find there way back to civilization.
So today I decided to give ExCE as it was a try and I ended up spawning near desert and quickly learned that any units you start with don't start with any helpful promotions, which is annoying. Like 3 turns in my scout randomly gets diseased and as someone who is used to finding all of the other players generally within the Ancient/Classical era, running into a wall of jungle as I try to find my ocean outlet is VERY annoying. On the other hand, watching a barbarian camp attrit to death is very amusing. The strategic element of having to remember which scout has what immunity and where to send them is very interesting. I do have a complaint however. Now I understand how thick forest works and what it's supposed to represent, but my scout was following a river, which should keep it from getting "lost" since that's a landmark that a hypothetical lost party could use to find there way back to civilization.
A random idea for Attrition (at least related to it): units which go through the tiles with nuclear fallout recieve a Radiation promotion which slowly kills units until they get next to the friendly city/fort/citadel. This should make nuclear warfare a more serious deal.