Compatibility
- Enhanced User Interface: Fully compatible.
- Enhanced User Interface: ExCE replaces the following files used by EUI:
- Installation Instructions
- Copy the contents of \JFD's Exploration Continued Expanded\Shared\Lua\UI\EUI into the Vanilla folder, in the same location.
What do you mean by, "in the same location"? Where/What is "the vanilla folder"?
If i reckon correctly, the vanilla folder is in the UI folder. But i might be wrong.
As Natan says, it's in "\JFD's Exploration Continued Expanded\Shared\Lua\UI\"
However, atm, you shouldn't need it (and may not ever). Trade and Colonies are the components that make this mod incompatible with other mods that edit the UI, but they're neither active, and Trade may not return at my hand, and, if so, Colonies will be made much more modular - I hope.
I'm using both mods and they work perfectly. Did you try each mod individually? Maybe you didn't install CBP properlyHello,
Could you try to implement support for Community Balance Patch, or at-least provide steps on how to do it myself?
Community Balance Patch is a huge part of my mod collection, as is with a lot of people; so implementing compatibility with Community Balance Patch would be a big help.
The real issue with using both Exploration Continued Expanded and Community Balance Patch at the same time is that you can't open the City View / City Screen, which makes gameplay almost impossible.
I'm not an experienced modder, so I couldn't implement compatibility. The issue definitely lies in the CityView.lua and CityView.xml, which both mods use.
Any sort of help or solution would mean the world to me and a lot of others. I'd really like to continue my play with both mods.
Thanks in advance!
Hello,
Could you try to implement support for Community Balance Patch, or at-least provide steps on how to do it myself?
Community Balance Patch is a huge part of my mod collection, as is with a lot of people; so implementing compatibility with Community Balance Patch would be a big help.
The real issue with using both Exploration Continued Expanded and Community Balance Patch at the same time is that you can't open the City View / City Screen, which makes gameplay almost impossible.
I'm not an experienced modder, so I couldn't implement compatibility. The issue definitely lies in the CityView.lua and CityView.xml, which both mods use.
Any sort of help or solution would mean the world to me and a lot of others. I'd really like to continue my play with both mods.
Thanks in advance!
You might want to note in your OP that my Civ-Appropriate Great Generals and Admirals names mod is completely incompatible. Having both mods running at the same time will cause one or the other to fail in various ways.
- If your mod loads second, it will delete all the civ-assigned GG and GA names my mod adds, effectively returning the game to the native state (I think) of random names are what you get when you pop a GG or GA.
- If mine loads second it will wipe your names. Not sure what that will do to the rest of your mod's systems. Mine will still run correctly (I think) for re-assigning the names of the GG and GA.
I'll have to remember to add a note to my mod description informing users it is probably 100% bad for compatibility with ExCE.
Because we're both doing a form of <Delete> in the <Unit_UniqueNames> table on all Great Admirals and Great Generals.Why is this, do you supose?
<GameData>
<Unit_UniqueNames>
<Delete>
<UnitType>UNIT_GREAT_GENERAL</UnitType>
</Delete>
<Delete>
<UnitType>UNIT_GREAT_ADMIRAL</UnitType>
</Delete>
</Unit_UniqueNames>
</GameData>
DELETE FROM Unit_UniqueNames WHERE UnitType IN ('UNIT_GREAT_ADMIRAL', 'UNIT_GREAT_GENERAL', 'UNIT_MERCHANT');
No, let me add the reference in mine. If yours loads after mine, mine will essentially be disabled.Yeah, I only deleted them because some of the names were shifted to the Recon line, and I was too lazy to take them out specifically of the GG/GM/GA lists. I'll add a reference to your mod next update.