Exploration thread

Yes, let's ask permission to explore their coast. We'll grant them permission likewise, as long as no map trades with foreign powers happen.

After we circumnavigate their island, we can proceed to plumb the shallows.
 
After we circumnavigate their island, we can proceed to plumb the shallows.
Rather then exploring their coastline I'd like to attempt the next crossing as outlined by the General some posts ago. :old:
 
I think we should just map FREEland. If Chamsuri heads NE she will reach the same landmass that is closest to The Bayou. We'll have a curragh setting forth from there soon.
 
right. Which is why I also oppose sailing NE at this point.
However, I think we should only partially explore the FREE coast before making a break for open water.
As I proposed earlier...

061-ExploreProposal2.jpg


It's a bit of middle ground.
 
:agree: Looks like a good idea.
 
It's 5 turns in ocean, that's quite a bit. Would it not be better to sail to the south of FREE land, and attempt a crossing there, to Alpha land? That's 2 turns in ocean, 2 in sea.

Path Beta seems fine, probably 2 turns ocean, 2 turns sea.
 
Presumably there would be some shallows out there that we have not yet seen.
 
Yes, we need a temporary stop in sea/shallows to reduce the risk of our brave sailors wet death.
 
By the time Chamsuri reaches the SW portion of FREEland our first curragh from The Bayou will have sailed SW from our homeland. If the new curragh spots shallows then Chamsuri should also.
 
btw - while the land outlines may be the same, it seems pretty clear that not everyone got exactly the same terrain.

Chamsuri just passed a size 3 town where we just placed one and they have fish where we do not. Now, they grow faster than we do, but not *that* much faster - that town has been there for 14 turns, unless there is another food bonus near by - I assume that they got a different start position than we did.
 
btw - while the land outlines may be the same, it seems pretty clear that not everyone got exactly the same terrain.

Chamsuri just passed a size 3 town where we just placed one and they have fish where we do not. Now, they grow faster than we do, but not *that* much faster - that town has been there for 14 turns, unless there is another food bonus near by - I assume that they got a different start position than we did.

Yes, we have different resources but I think the terrain (hills, plains, etc.) will prove to be the same. The size three city is only one tile north of the position we put The Admiralty. I think it is important for Chamsuri to map FREE, especially finding their capitol city. If we all got the same start and all settled where we started then no one has a coastal capitol. And if everyone has low shield coastal cities the race for the great lighthouse could be a long one.


EDIT: Here's a composite of two screenies from the turn 66 played turns thread.

 
All rivals built a 2nd town before their granary - we won't gain much information unless we know when they started GLH. :nono:

And if FREE finished it, it would be as good as us getting it. :smug:

So I still think finding others is more valuable then exploring FREE's coastline. Of course Chamsuri should head for a continent our curragsh from "Pink Dot" :blush: can't directly head for. :old:
 
So what are the plans for our new boats? Is the new curragh going to attempt Generals beta crossing then our first galley try the alpha route?

With regards to Chamsuri, I favour sending him back out into the unknown soon, maybe once he has found FREE's capital he can turn east and brave the hostile seas once again.
 
So what are the plans for our new boats? Is the new curragh going to attempt Generals beta crossing then our first galley try the alpha route?

With regards to Chamsuri, I favour sending him back out into the unknown soon, maybe once he has found FREE's capital he can turn east and brave the hostile seas once again.

I agree:
  • Newest curragh SE (General W's alpha route)
  • Chamsuri replicates the alpha route from FREEland
  • Our first galley tries General W's beta route
 
I was actually heading for route Beta with the newest curragh, I somehow thought we had consensus on this :blush:

It can turn around of course.

We let Chamsuri follow the path indicated by General_W? This is ok with me - though we will probably lose the brave ship.
 
I was actually heading for route Beta with the newest curragh, I somehow thought we had consensus on this :blush:

It can turn around of course.

Tough call here. Won't the beta route take us to the same landmass we can get to by continuing to explore to the NW? Perhaps the new curragh should turn around and go the alpha way and the first boat out of The Ways can go NW and get to betaland? :confused: I'd really like to see if there's a big island to the NW.
 
I believe the Beta route is shorter, though perhaps with less shallows, but still with fewer turns at sea. I favor Beta for the curragh, and our first galley can take Alpha, as that route should be only two turn in hostile waters with a move of 3.
 
I agree with Niklas, (and what zyxy has implemented) I'm almost positive that Beta is shorter, and so should be favored with the Curragh. Save Alpha route for our first Galley.

Also… :wow: – the location of Teal Domination really raises my eyebrows. (shown in Played turn update) Either FREE decided to do some ICS right next to their capital, or else their capital is somewhere different from ours.

Can Chamsuri sail up into that cove to see if we can catch a glimpse of where their capital would be (if identical to us)?
 
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