We can let our borders pop the hut, so we don't risk barbs.
Yeah, I'm pretty sure those are marshes.
3W from Choi is marshes. 1W-2S is a fish pretty sure not on marshes but on coastal tile (sweet or salty?).There seems to be a fish to the SW.
Okay for me. Although I have a slight preference to send Choi N - I tend to use those hills too frequently.Both explorers W for next turn I guess.
I had barbs popped by cultural borders - at least by founding a new town next to a hut. I'm pretty sure the only fact guaranteeing to get no barbs is to have no military.We can let our borders pop the hut, so we don't risk barbs.
Not quite true, your old memory must be failingI had barbs popped by cultural borders - at least by founding a new town next to a hut. I'm pretty sure the only fact guaranteeing to get no barbs is to have no military.![]()
Well, you'd still need to get the hut within your borders for it to be popped. So it would have to be in a position between your old borders and your new town such that when you settle the new one, the old and new borders are one tile apart with the hut between them.I also never realized that one could pop barbs by settling more than a tile away.![]()
Never been so glad to be wrongNot quite true, your old memory must be failing. You cannot get barbs from a hut if you have a town within 1 tile from the hut, i.e. if you settle right next to it.
That's a good point, but is only true is the ocean cuts us off to the south, which we don't really know yet.I don't like moving S with Choi, that costs us two turns on our trip towards the west and meeting other teams, since we would have to take a step N again to avoid the sea further west. I would much prefer a step W.
Not true. If we move S (mnt), then W (for), then NW (pl), then NW we end up on the plains tile 2W of our current position. Thus if we move straight W we would be on that same tile 2 turns earlier, as I argued previously, it would only take 2 moves W to get there. Still, I'm fine with S if that's what the majority wants.One thing to clear up - moving south only costs us 1 turn on our march West. If we move S, then W, NW, NW we finish on the tile just north of the bay. If we don't move south, but go W, W, W, we're on that same tile 1 turn earlier.