Extra Realism mod

andrew510

B-25 Bomber Pilot
Joined
Feb 16, 2003
Messages
293
Location
NE america
http://www.civfanatics.net/uploads4/ExtraReal.zip

i sure hope the upload works

this mod includes:

6 NEW CITY INPROVMENTS
1 NEW SMALL WONDER
23 NEW NATURAL RESOURCES
1 NEW CIVILIZATION
2 NEW COMMON UNITS, AND 2 NEW CIV-SPECIFIC UNITS

enjoy!

EXTRA REALISM 1.0: on a PC near you!

note that this was desgined on the US version of PTW1.21
 
Update civilopaedia plz

Include Robert the Bruce leaderhead in download in Scenario's folder ...

Indicate all the changes made /all the differences with regular Civ 3

Why 1 new civ and TWO new UU ?

That's all :scan: !
 
Originally posted by Lachlan
Update civilopaedia plz

Include Robert the Bruce leaderhead in download in Scenario's folder ...

Indicate all the changes made /all the differences with regular Civ 3

Why 1 new civ and TWO new UU ?

That's all :scan: !

1: it would be over 20.0 MB

2: it would take more time

3: UU is highlanders, the other units is a king unit
 
1. No problem for me :scan: ! I have ADSL !

2. I will wait :rolleyes:

3. OK

Greetings !
 
-tundra takes 2 moves
-desert takes 3 moves
-ranger and ski infantry added
-scottish civilization added
-2 scottish units added (king and UU)
-olives, tobaco, sheep, tropical fruit, tea, cotten, sugar, nuts, fruits, pigs, seals, crabs, silver, copper, tin, hard/softwood, salt, jade, walrus, bison, rare metals, and clay added
-Pulpmill, fishery, Company HQ, Mass Media, Newspaper, Econamics buildings added

from the "changes.txt" file (not included in the mod).
 
How does the game react to all those extra resources?
I think there is a limit to how many resource tiles you can have on a map
 
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