<iRevIdxLocal> + = good
<iRevIdxNational> + = good
<iRevIdxHolyCityGood> + = good
<iRevIdxHolyCityBad> + = bad
<fRevIdxNationalityMod> + = good
<fRevIdxBadReligionMod> + =bad (works as a percentage, so .5 = 50%)
<fRevIdxGoodReligionMod> + = good (works as a percentage so .5 = 50%)
<iRevIdxDistanceModifier> don't know about this.
Thats my understanding anyway.
* RevDCM Specific Code Proposals
http://forums.civfanatics.com/showthread.php?t=328664
It could be in this thread - the definitive answer that is.