Qgqqqq said:
Tasunke said:
I would advise that EitB adopt a similar option if they wish to limit Beasts of Agares.
---> New National Wonder 'Shrine to Agares' (or Shrine of Agares, or Agares Shrine)
requires a Demon Altar in the city, requires at least 2 demon altars total.
Demon Altar grants +2 demon exp and free Scourge to all new units.
'Shrine to Agares' would grant +4 undead exp, +2 additional demon exp, as well as grant a free Angel Slaying promotion to all new units.
I don't see how this part is related to reducing their power. I also feel its unnecessary.
Tasunke said:
----> This is an additional layer of hammers that further delays the onset of the 'Beastappocalypse'.
So do the beasts require this? If not, how is it a delay? If so, what is wrong with the EitB proposal? (and more generally, what is gimmicky about the national wonder?)
The Natonal Wonder change is a gimmick because it is not meant to be a national wonder. It is too useless by itself to be worth the National Wonder typical cost (assuming a hammer increase), and its too USEFUL as a civ-wide building to be reduced to a National wonder.
I DO think its a bit odd that the Octopus Overlords gain more benefit from Demon Altar than the Ashen Veil though .... I'd prefer that a t2/t3/t4 demon unit be available to the Ashen Veil rather than Octopus Overlords ... in fact for Stygian Guard, assuming not renamed to deep walker, I'd prefer a new race called 'Deep Dweller' or something. It could increase the unit's strength in the sea, if such a change is even needed (Ships aren't that strong in FFH) .... but the again the unit could be made weaker, but then at its current strength (ONLY IN SEA). Just a thought
But instead Veil has an undead unit, which can't make use of Demon Altar (but CAN make use of proposed Agares Shrine), and the Overlords have the only religion specific mass producible demon unit
all non-Sheaim non-Infernal demon units are ... Pit Beast (Summon) not religion specific, Eidolon (limit4) Evil Civs (FoL, Esus, OO, Veil), Stygian Guard (limitless) Octopus Overlords, Saverous (world unit) Octopus Overlords, Mardero (world unit) Ashen Veil, Beasts of Agares (limit4) Ashen Veil, Messhaber of Dis (world unit, 70 AC, massive hammer cost) Ashen Veil
Messhaber of Dis almost isn't worth mentioning, as 99% of games won't see him.
So that leaves Saverous + Stygian guards (limitless and strong), vs Mardero and Beasts of Agares (limit4)
Now I wonder, if a Beast and a Stygian were in a battle, who'd have the higher chances of winning?
ok, now imagine 4 beasts vs 20 stygians
Anyways, Saverous should be 'Demon Possessed' not Demon, and Stygian Guards should be DeepWalker (although Demon marginally fits for their art).
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I can see how limiting Beasts of Agares to a national wonder could limit the speed to which they can get cranked out.
If its Demon Altar, it raises additional issues which may not have been fully thought out, or fully appreciated.
If you tie Beasts to a new National Wonder, it can give additional lateral Utility (maybe even only +4 undead exp, and no additional demon exp) and create even a greater hammer-blockade to the beginning of the Beasts.
----> current cost of Demon Altar (x2) + cost of Agares Shrine = the new hammer blockade
Whereas at EitB, you nerf a decent building, and if you don't increase the cost of the building, the beasts are still built rather quickly. But if you DO raise the cost of the building, you are further nerfing a building that needs no nerf.
The Proposal is to add a new building that can take the hit, while ALSO tying it to demon altar (in the requirements) to increase the hammer blockade.