[to_xp]Gekko;13022644 said:
Terkhen, you could consider changing remnants of patria from metamagic to stone, it's a bit weird to see those statues generate mana

was ancient patria really that attuned to Oghma? we'd have to ask MC here
I think that it is in MagisterModMod where the Remnants provide Metamagic mana. Although I agree that Stone is more fitting, I liked this feature because as a result of the addition of extra Magic Spheres, the players are usually lacking mana when trying to pursue Tower of Mana victories.
I have ckecked that that assert is thrown by Wilderness, so it has been reported here:
https://bitbucket.org/lfgr/barbsplus/issue/102/no-spawninfo-chosen-assertions
The first issue is already known by Tholal (
https://sourceforge.net/p/tholalsffhaimod/bugs/177/).
try to load hawk on hunter..
I tried to load a hawk on a hunter, two hawks on a single hunter, a hawk into a stack with two hunters and I wasn't able to reproduce this issue. Can you give me more details on how to reproduce this?
on dropping crown of akharien
Since I'm unsure on the best way to fix this problem, I have created an issue report for this (
https://sourceforge.net/p/tholalsffhaimod/bugs/228/). Thank you for all the reports!
Minor bug: All membership civics other than crusade state in their tooltip/civilopedia text they they do not allow a state religion, when they all clearly do.
Thank you for the report, this issue has been fixed
I'm still trying to fix the Multiple Production CtD. While I was debugging it I found an unrelated issue with unhappy production, which was being ignored in some information text and in some of the production related calculations of the AI (for more details see
https://sourceforge.net/p/tholalsffhaimod/bugs/226/). I had to create and provide a MNAI fix for this issue before continuing with the Multiple Production CtD, but I'll continue with it as soon as I include and test the fix in ExtraModMod too.
The amount of reports in last beta (for now!) about issues that have been present and unnoticed for a long time (some of them since FFH2 itself) has been quite big. It makes me happy to know that 0.4.0 will be way less buggy than any other previous ExtraModMod releases. Thanks everyone for testing, and keep those reports coming
